Originally Posted by bd2003
I feel like the difference between the Wii U and previous Nintendo consoles, is that the hardware isn't really an object of desire in and of itself. It's more of a barrier to entry. I don't see the future in it, I see the past. And their current software lineup mirrored that.
I'd still be willing to jump that hurdle with the right enticement on the other side, whereas previously I'd leap out of blind faith.
I see what you're saying and don't necessarily disagree...but I also think that Nintendo is trying to please all parties this time out, which is something of a 'damned if you do, damned if you don't' proposition. A lot of people took Nintendo to task for launching the Wii without a Mario game in the 'launch window' (a term I'm really growing to hate, btw). So now they're launching one, but in doing so they're being derivative. Sure, you can be innovative AND do that, but the wiggle room is much smaller in the audience's eyes.
The Wii U is NOT setting the world on fire the way the original Wii did...and that's partly because the marketing message is so mixed, this time out. The choice of Wii U for a name alone is, IMHO, a mistake. But then, it was widely assumed the name 'Wii' alone would be a signal to failure last time out. I don't think Nintendo was so surprised that the Wii was a success, either. Remember all that talk of 'Blue Ocean Strategy'? Nintendo was very specifically targeting an audience that, in 2006, was underserved. They were working to restoring the video game console to the family room where everyone could play it. In a way, they were recapturing the whole notion of Pong....it was something virtually everybody had (or knew someone who had) and it appealed across generations.
We all got excited about the Wii originally because it promised games that couldn't be played any other way...and it created an experience that was DIFFERENT. Rock band did something similar. And it got people to play the games who hadn't been interested in doing so. The Wii U, however...well, it suggests a lot of neat gameplay functions, but only ZombiU really suggests a more sophisticated use of the controller. Nintendo has a LOT of hurdles to clear, here: an online presence that actually doesn't suck, hardware that can compete two years after launch, compelling third-party games and so on.
What's most frustrating is when Nintendo makes these boneheaded moves that seem nonsensical to us, because they have a different plan than we do. Stuff like Friend Codes. Stuff like making a console in 2012 that suggests a power level of 2009. Stuff like NOT MAKING LUIGIS MANSION ON THE WII USING A GODDAMNED CONTROLLER LIKE A FLASHLIGHT/VACUUM CLEANER WHICH WAS THE MOST OBVIOUS THING IN THE )(*$#)#(*$#*($#_)((*%
Sorry, lost it there. You get my point.