Originally Posted by confidenceman
More than any other, it's been the game they've been hyping for "asymmetric multiplayer."
That a young child can hold the WiiU pad and drop blocks is something that seems to have been mentioned almost in passing and almost as an afterthought.
Actual competitive multiplayer will be "symmetric". Heck, they take it so far that characters don't even have different capabilities. I think that's why this game (And NSMBWii) utilize generic toads to fill out a multiplayer roster since if people saw unique characters like Luigi and Peach in a Mario platformer, people have grown to expect them to have different capabilities than Mario. Yet Nintendo wants equality.
You'll be using a couple of different buttons, a d-pad, and a tiny bit of motion just like NSMBWii with both the gamepad and Wiimotes. The only thing asymmetric here is the option for a young child to assist or annoy the people playing the game by tapping the touch screen of the Wii U to place blocks.
In other words, it's something many will never even use (And many of us only once in a while when playing with a 6 or 7 year old).
Originally Posted by jwebb1970
On a related note, I saw over @ IGN last night that NSMBU will have DLC - players will be able to buy/download new Mario levels, according to Nintendo.
Not for the main game though I hear. It's for some coin challenge mode.
So I suspect many of us will be ignoring it.
Originally Posted by BearHuntr
Ok, I'll concede that there may be compelling single-player versions of the Nintendoland games, but they sure weren't pushing that in any presentations so far. All we saw were games that focused on one person using the gamepad and others using the Wii Remotes. Would these games have the same punch as single-player? Either way, time will tell. As it is, I'm hoping for no pack-in, but rather a download code for any Nintendo title.
And if you go back to when Wii Sports was unveiled, they concentrated on multiplayer. Yet when the Wii shipped, it shipped with just a single Wiimote and nunchuck for single player action.
I don't see the logic that because NintendoLand is multiplayer focused that it couldn't be the pack-in without a Wiimote being included for two player gaming (Although I feel safe in thinking it's going to include a Wiimote just as a guarantee for publishers that every WiiU can support full motion gaming).
How many retail Wii games shipped that couldn't be played just with a nunchuck and Wiimote? As far as I'm aware, besides Wii Fit (Which came with the balance board, didn't it?) and the sequel (I think it had two SKU's, one with the board and one without for those that had the first), the total is 0.
Ship the Wii U without a Wiimote and it's going to cause issues for some consumers (Not every Wii U buyer is going to be a Wii owner, many Wii owners have sold their system off, and Nintendo seems to want to recapture gamers that have left Nintendo in recent generations that never owned a Wii). And it's going to make motion gaming difficult for publishers as well. The lack of a guarantee that every WiiU owner has what they need to play your game in single player is going to be the kiss of death for motion gaming. And with so many regular Wiimotes out there, not including a Motion Plus equipped Wiimote is going to cause Motion Plus to be about as accepted on the WiiU as it was on the Wii. An awful lot of those 90 million+ Wii's out there lack a single Motion Plus equipped Wiimote.
As far as I see it, it has to ship with a Motion Plus Wiimote or cause severe damage to motion gaming on their platform.Edited by Leo_Ames - 6/28/12 at 10:11pm