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Wii U - Page 15  

post #421 of 1142
Thread Starter 
You're freaking me out, in a morbid, death-addicted sort of way. I'll probably have to by this game, but I hope the creativity exhibited by these folks is contagious, pardon the pun, so that the potential exhibited here is improved and innovated in other offerings. That dang controller might be really useful after all.
post #422 of 1142
The GamePad is going to do some interesting things for tension. One of the things that Dead Space got so very right was that the menu was inside the game world instead of inside the Start button. This created a sort of frantic tension at times where you needed to do something menu related, but you only had about six seconds before a baddy was upon you. ZombiU looks to do this, and I desperately hope that more games follow the Dead Space example in terms of menus not pausing the gameplay. Even in games where tension is not additive, keeping the menu system off the main screen will help maintain investment in the game world as you don't have that immersion breaking switch between game world and flat menu.
post #423 of 1142
Quote:
Originally Posted by filecat13 View Post

You're freaking me out, in a morbid, death-addicted sort of way. I'll probably have to by this game, but I hope the creativity exhibited by these folks is contagious, pardon the pun, so that the potential exhibited here is improved and innovated in other offerings. That dang controller might be really useful after all.

smile.gif




post #424 of 1142
post #425 of 1142
Spent some time with the Wii U gamepad over the weekend. The screen is still resistive touch as far as I can tell. So like a DS, not like an iPad. It looks great though, much like the top screen on the 3DS XL with a similar anti-glare coating. It is also very sharp compared to the 3DS XL, plus a bit bigger. I don't know if screen stats are out there yet, but it felt like 6" and 540p. The Gamepad is also lighter than I thought it would be, feeling roughly the same weight as a 360 gamepad. I'll get some more time to play with it again this coming weekend.
post #426 of 1142
The Wii U screen is 6.2" 480p, 158ppi.

http://en.m.wikipedia.org/wiki/Wii_U_GamePad
post #427 of 1142
You'll note in your Wiki link that there is no reference backing up that resolution claim. You'll also notice that a quick google shows that Nintendo has never mentioned resolution specifically and that there is no reputable source to back up a 480p claim.

Know that your link is accurate before presenting it as fact. As it stands, 480p is a guess. Present it as such.
post #428 of 1142
Quote:
Originally Posted by darklordjames View Post

You'll note in your Wiki link that there is no reference backing up that resolution claim. You'll also notice that a quick google shows that Nintendo has never mentioned resolution specifically and that there is no reputable source to back up a 480p claim.
Know that your link is accurate before presenting it as fact. As it stands, 480p is a guess. Present it as such.

There has yet to be a single rumor or report that the screen is greater than 480p and every single website I have checked lists it as such. Until an official report says otherwise, these are the numbers we have and is what every credible gaming site has listed for the Wii U gamepad. The ppi on a 480p screen is higher that the 3DS and the XL and I doubt you were holding the screen as close to your face as you would with a handheld game console, so it would indeed appear sharper like you said.

Since you will have access to a Gamepad again, bring a 1" square peice of paper and a decent camera that can pick up the pixel structure, that will give us the PPI and answer the question once and for all.

Edit: this seems to be the source of the 480p reports.

http://golgotron.com/2011/06/nintendo-wii-u-tablet-screen-resolution-revealed/
Edited by PENDRAG0ON - 9/3/12 at 12:37am
post #429 of 1142
"There has yet to be a single rumor or report that the screen is greater than 480p and every single website I have checked lists it as such."

In other words "there are no rumors of higher resolution, so I'm going to present this rumor of lower resolution as fact. Why? Because one unsubstantiated claim with zero credible sources is better than another unsubstantiated claim with zero credible sources, obviously!" Logic!

It's also pretty awesome how you know exactly how I hold a 3DS and a Gamepad, since you must hover behind me when I'm playing them I would have to guess. It is of course impossible for me to have pulled out my 3DS XL and held it next to the Gamepad at the same distance, right?

No. You got caught presenting garbage data as fact. The incorrect choice is to double-down, dig in harder, and stick to your poorly researched rumor. I do not know why that is the choice you have decided to make. You should know by now that games journalists are really bad at their jobs. As such, when one terrible site such as wiiudaily decides that the resolution is 480p, that unverified data spreads like wildfire in a vacuum of non-data. Hence, a google of "wii u gamepad 480p" or "wii u gamepad resolution" does bring up a handful of corroborating "480p" data points, but none of them have a valid reference and all come from the same invalid source.

Repeating garbage data is a disservice to everyone here. Why insist on being a poor source of information?

To reiterate, I spent five minutes with it on a busy show floor during an exceptionally exhausting weekend. As I already said, it "felt" like 540p by eyeballing it. I didn't bust out a ruler and start counting pixels though. You know who else didn't? Every source of your bad 480p rumor. The only correct answer here is "we don't know", not "it's 480p, duh".
post #430 of 1142
"Edit: this seems to be the source of the 480p reports.

http://golgotron.com/2011/06/nintendo-wii-u-tablet-screen-resolution-revealed/"

Ah, yes, a fifteen month old data point from three days after the prototype hardware was announced. The pinnacle of reliable information!
post #431 of 1142
Quote:
Originally Posted by darklordjames View Post

"Edit: this seems to be the source of the 480p reports.
http://golgotron.com/2011/06/nintendo-wii-u-tablet-screen-resolution-revealed/"
Ah, yes, a fifteen month old data point from three days after the prototype hardware was announced. The pinnacle of reliable information!

If you are so determined that the only data we have is wrong, then prove it is wrong, it is easy enough to confirm one way or another, the burden of proof is on you. Now until you have something more reliable than your eyes that it is a higher resolution please stop disregarding the only data we have just because you don't like it.
post #432 of 1142
http://www.vg247.com/2012/09/04/wii-u-amazon-distributor-claims-nov-11-release-249-price-tag/

Quote:
Wii U: Amazon distributor claims Nov 11 release, $249 price tag

Wii U still hasn’t received an official release date or price from Nintendo, but a new industry source has stepped forward and hurled its hat in the ring. Pinches of salt at the ready, here we go.

Video Product Distributors – the same company that supplies stock to Amazon and Blockbuster – has posted up SKU, price and release date information for Wii U in North America.

NintendoLife made the discovery, and reports that VPD has posted the following details on Wii U’s North American launch:

WIIU SYSTEM – GM – 11/11/12 $249.99
WIIU SYSTEM W/ – GM – 11/11/12 $299.99
WIIU SYSTEM 349 W/ – GM – 11/11/12 $349.99

Note that there are three bundles listed.

Because you have to log-in to view VPD’s product slate, YouTube user H0undd0gg has captured a video of the site, along with its Wii U listings. Here it is:


post #433 of 1142
http://m.gamefaqs.com/boards/631516-wii-u/63944833

Here is the original post that included the youtube video.
post #434 of 1142
Quote:
Originally Posted by PENDRAG0ON View Post

If you are so determined that the only data we have is wrong, then prove it is wrong, it is easy enough to confirm one way or another, the burden of proof is on you. Now until you have something more reliable than your eyes that it is a higher resolution please stop disregarding the only data we have just because you don't like it.

Don't feed the troll
post #435 of 1142
http://m.neogaf.com/showpost.php?p=41829488&postcount=5519
Quote:
Ok I'll do my best to translate Michael Ancel's Wii U interview.

He starts saying Nintendo has a tough job to do to explain Wii U. It's like having a whole new cooking recipe, and you can't put words on it: people have to taste it.

He says it's hard to see, but for him Wii U is a core gamer concept. It brings new tools to gamers, and to games, while not removing what they already had. Instead of simplifying, like the Wii did, we are now facing a monument in videogames in terms of potential complexity.

He comments the multi layers approach: touchscreen ; classic joysticks ; or both mixed, which is a whole different thing. Nintendo's direction was hard for developpers to understand at first, since they had the impression they had to merge two worlds that had nothing in common. Eventually, it's this problematic that will create its value.

He then talks about Rayman Legends, and how it's as if there is a level designer that changes the playfield in realtime. He mentions a gameplay feature he's not allowed to talk about yet: the GamePad player will be able to litteraly dig in the scenery a la Dig Dug. He says asymmetric gameplay is great, because of this new kind of interaction, people will shout at each other.

He then says Wii U is a machine that has an enormous memory. They have almost no limitations in terms of memory, which is perfectly suited to 2D games, which use memory a lot for textures, drawings, etc.

He says Wii U is a surprising machine, which can display full HD on the main screen while streaming a different image at 800X480 on the tablet, and keeping a 60 i/s framerate.


He loves how Wii U opens LAN possibilities.

Despite being a rather powerful machine, he says Wii U is not a traditionnal next gen, with graphical revolutions. Nintendo made different next gen choices.

At last he says he's not sure yet if Wii U can handle his vision of BGE2, because he only has a 2D experience with it so far.
post #436 of 1142
Fantastic Rayman Video

Rich Rich ‏@RichIGN

Context: Every world in Rayman Legends has an associated musical level. And half of those will feature licensed music.
post #437 of 1142
Alright, so I spent a good two hours with Wii U on Saturday.

Batman Arkham City is terrible. Poor texturing. Poor frame rate. Poor button mapping. Horrible remote control batarang. Pointless shuffling back and forth between the main screen and the Gamepad's. It's just wall to wall fail. If you want to play Arkham City, play it on your 360 or PS3.

New Mario Wii is great. It looks fantastic and runs at a perfect 60fps, though at 720p and no AA from the looks of it. I also ran through a single-player level just using the Gamepad's screen. Response was fine, with no immediately noticeable lag over the standard 30ms that we're used to on HD displays these days anyways. It also looked like the same 720p image was just scaled down for the Gamepad's screen. The result is an image that looks higher resolution than the physical pixels of the Gamepad would imply.

Nintendo Land is a lot of fun. This is the Wii Sports of the Wii U, in that it will show everyone the value of the second screen. Having information that only the villain with the Gamepad knows creates genuinely interesting play.

ZombieU has a great looking CTF multiplayer mode where one person is spawning zombies and the others are playing human. It looks and runs fine.

Ninja Gaiden is Ninja Gaiden. It's a port, but a port that is running way better than Batman.

Just Dance 3 is fun, but requires far too many people.

Wii Fit U is Wii Fit U. It does exactly what you would expect.

P100 is still interesting looking, but not terribly fun to play. Maybe it will become more polished over time.

In general, I saw nothing that looked under 720p or under 30fps, with the exception of Batman. That is much better than how the 360 or PS3 launched, with sub-720p and 15-20fps as a very common occurrence. It gave me the impression that most devs are finding it pretty easy to hit the desired performance using 360/PS3 level assets. That is very encouraging at the beginning of a system's life, leaving me hopeful for 60fps as a common feature.
post #438 of 1142
Quote:
Originally Posted by darklordjames View Post

.
Nintendo Land is a lot of fun. This is the Wii Sports of the Wii U, in that it will show everyone the value of the second screen. Having information that only the villain with the Gamepad knows creates genuinely interesting play.
ZombieU has a great looking CTF multiplayer mode where one person is spawning zombies and the others are playing human. It looks and runs fine.

Did you get to play much single-player of these? I'm hoping us loners aren't forgotten about.
post #439 of 1142
Nintendo Land single-player will be like Wii Sports single-player, pretty pointless.

I also would not expect single player ZombieU to be particularly good. Ubisoft launch titles tend to do a couple things that are really interesting, but are distinctly average games overall.

For single player, we have New Mario U to play. Everything else so far is a port, mediocre, or multi-player focused.

If I were to map out the Wii U's life-cycle right now, I'd guess this: For the next two years it will provide the most interesting and possibly the best performing version of current cross-platform console games. Mass Effect 4, Assassin's Creed 4 and Battlefield 4 will probably be better on Wii U than anywhere else. Then Xbox 3 and PS4 will ramp up and take over as the target platforms leaving the Wii U to be the best place to play Nintendo published games. That sounds perfectly reasonable to me and will be worth the $250-300 on day one to have the strongest console for a couple years followed by a good couple years of excellent quality Nintendo titles.
post #440 of 1142
Pointless? All games are a pointless distraction on the way to the grave.

/enjoyed solo wii sports
//probably won't buy wii u if even the main games are "living room" or "party" focused
//the "two screen" multiplayer concept has been going on since LAN games in early 90s
///friendless
post #441 of 1142
Quote:
Originally Posted by Monger View Post

Fantastic Rayman Video
Rich Rich ‏@RichIGN
Context: Every world in Rayman Legends has an associated musical level. And half of those will feature licensed music.

That's great! Might also be a day one purchase:
-
post #442 of 1142
Quote:
Originally Posted by darklordjames View Post

If I were to map out the Wii U's life-cycle right now, I'd guess this: For the next two years it will provide the most interesting and possibly the best performing version of current cross-platform console games. Mass Effect 4, Assassin's Creed 4 and Battlefield 4 will probably be better on Wii U than anywhere else. Then Xbox 3 and PS4 will ramp up and take over as the target platforms leaving the Wii U to be the best place to play Nintendo published games. That sounds perfectly reasonable to me and will be worth the $250-300 on day one to have the strongest console for a couple years followed by a good couple years of excellent quality Nintendo titles.

Only if Nintendo can fix their online service would this be remotely possible. I'm still not sure they can do that.
post #443 of 1142
Quote:
Originally Posted by DaverJ View Post

That's great! Might also be a day one purchase:

Thanks! I couldn't find a youtube link yesterday.


Also, Nintendo will be streaming the NYC Conference on their website starting at 10 eastern tomorrow morning.
post #444 of 1142
Nintendo will be streaming their announcement press conference tomorrow for the Wii U. Reportedly, we'll get the launch date, pricing and one would assume title release dates.

EDIT: D'OH! Hadn't refreshed the page in a while after walking away from my desk, so I posted the same info as Monger. smile.gif
post #445 of 1142
Read, then post. That is the correct order in which to do things.

The post above yours says the exact same thing.
post #446 of 1142
I can't wait for when I wake up tomorrow and all the Wii U news is already announced and sorted.
post #447 of 1142
Based on the numbers coming out of Japan, looks like its going to be $300+ for the basic package. $400+ for the premium with charging stand and a 32gb SD card instead of 8gb. Neither package has a wiimote or a game. Individual gamepads $150+.

Things can of course change slightly for the US release.

frown.gif

I wonder what kind of ambassador program they'll have 6 months from now, when they slash the price in half?

http://feeds.arstechnica.com/~r/arstechnica/index/~3/Hnb7ctfRCuw/
Edited by bd2003 - 9/13/12 at 4:43am
post #448 of 1142
$300/$350. $350 version comes packed with nintendo land.
post #449 of 1142
I´ll wait for the price drop 6 months later
post #450 of 1142
Quote:
Originally Posted by bd2003 View Post

$300/$350. $350 version comes packed with nintendo land.
...the $350 version also comes with a still-to-be-detailed digital subscription plan of some sort--very similar to PlayStation Plus.

And as (the smart ones among us) suspected, each sku only comes with the Gamepad. No Wii Remotes or Pro Controllers anywhere in sight. wink.gif
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