I'll be waiting for the big names to come out first. When the Wii U reaches the point the 3DS has now, I'm sure there will be three or four AAA 1st party releases to get me interested. The launch window has just two or three that mildly intrigue me.
No pack-in on the basic set? Kind of surprises me with how well the Wii Sports deal worked out for them.
Any word on disc installs? Might as well put that portable hard drive solution to use here. Love that option on the 360 to install my games to the HD.
No Wiimotes out of the box. Hope 3rd parties are as confident as Nintendo seems to be that many will have the necessary accessories thanks to those nearly 100 million Wii's and millions more of Wiimotes and nunchucks that they've sold over the past 6 years. Would seem ashame if motion gaming is largely relegated to Wii Sports U, Zelda U, and Wii Fit U. Was never crazy for it overall but when it actually fit a game like with lightgun style arcade shooters and Skyward Sword, I was sure glad it was there. Hope the realization that not everyone will have those accessories right out of the box won't be much of a deterrent from supporting them.
At least North American bundles include a sensor bar. I wasn't too keen on the thought of taking mine away from my Wii, locating a new replacement, or buying an inconvenient wireless sensor bar that requires batteries and being turned on and remembering to turn it off when done (That's convenience?).
Any news of a Wii Motion Plus mandate on this platform like some speculated on?
Originally Posted by PENDRAG0ON
NSMBU looks like a spiritual successor to Super Mario World, which is enough to get me excited.
I was excited at E3. Still screenshots looked promising and seemed to show some very detailed backgrounds. But watching it in person shows that it's basically the same thing we've been playing since the first NSMB game. It's very much a paint by numbers sequel that seems to have not had much resources dedicated to it.
They're fun and I'll get it, but the entire series has been plain and doesn't hold a candle to SMB3 and SMW.
Originally Posted by bd2003
Still waiting for confirmation, but I seriously doubt the Wii U is running blops 2 at 1080p/60. The game is running at 880x720 on 360 - 1080p would require 3.2x the fillrate/shader ops. That's a huge increase, and if Wii U was that powerful, the first party games would look much, much better than current gen. We know the Wii U is slightly more powerful than current gen, but definitely not 3x.
And it's also not like they've shown off the latest Metroid, the latest Super Mario 3D platformer, the latest Mario Kart, the latest Legend of Zelda, etc.
Things like Pikmin 3 and Nintendo Land hardly seem like the last word when it comes to the console's graphical capabilities.
Originally Posted by confidenceman
I wouldn't be surprised if they launch with a bare bones network service that requires something like friend codes, but then within 3-6 months launch a more fleshed out service with (slightly) more convenient social connectivity.
Sounds about right for Nintendo. I wouldn't be surprised if even simple things like access to the existing Wii Shop Channel aren't present on day 1.
Originally Posted by darklordjames
"Also, multiplatform third parties are going to optimize for their biggest consumer base. So even if they could
get more juice out of a Wii U version, there's not much incentive (yet) to do so."
Tell that to all the devs devs that spend ridiculous amounts of time on getting the retarded PS3 architecture to match what the 360 spits out with minimal effort, with the end result that the PS3 version sells half as many copies.
Six years of PS3/360 cross-platform development very simply proves your statement wrong.
Sounds more like you're talking about ease of programming.
It seems clear that when pushed,, the PS3 can exceed the 360. Yet reality hasn't been that case and often, it has been the exact opposite with the 360 versions being graphically superior despite being the less powerful system.
Years of Xbox releases looking more or less equal with perhaps a few minor upgrades also supports his point. It was clear with Xbox exclusives that the system was capable of signifcantly surpassing the PS2. Yet reality was that the vast majority of its library performed largely like the PS2 versions they were ported from.
Most of the Wii U's library of 3rd party releases is going to look like what's on the 360 even if it's more powerful.
Originally Posted by moothemagiccow
- Upnp / media server streaming?
- bluray playback? dvd? (all i've heard are rumors that hd-dvds are being used for games)
- mkv / video file playback from HDD? I see Netflix and some kind of video store, but that's it
- ethernet port?
- USB ports? They mention AC plugs for both the pad and the system. More than one plug is a PITA. USB charging would be optimal, even if it's slow.
-Battery life? Watching tv, netflix and playing games with another screen seems like a big task for a battery.
-Colors. Usually Nintendo takes its time with these, but I don't really want anything else that's black. I don't see why folks who want a black unit need to buy premium and those who want white need to buy standard.
-Online games? Browsing through the various articles I see no mention of this. Will it be free to play? Will it be decent? Will Nintendo favor user names over 10 digit codes?
-HDD. I don't want to have to do anything stupid to an external hard drive like PS3 makes me format as FAT32. Will USB3 be supported?
-Any chance of internal batteries on Wiimotes? AAs are kind of a pain.
-upscaled Wii games? This is one of those snowball in hell scenarios that would provoke an instabuy.
Been answers to most of this for a long time. No DVD or Blu-Ray video playback. The unit has USB ports. The gamepad will have a charging dock so battery life isn't too important as long as it can last a reasonable gaming or tv session. Colors appear to be white and black just like the Wii. Console has an online subscription but it's unclear what the status of online multiplayer is. The system supports an external hard drive. No upscaling on Wii games. WiiU branded Wiimotes look exactly like the standard Wiimote and don't even say WiU on the actual hardware, so it appears likely that double AA's will remain. The Wii lacks an ethernet port so it seems likely this one does as well, although hopefully there will be a USB accessory just like the Wii (Perhaps it even supports the Wii ethernet adapter). And if the poor quality playback options on the Wii photo channel is any indication, I hold out little hope they're going to support MKV files. And media server streaming doesn't seem very Nintendo like but hopefully today's online streaming announcements leave some hope there.