Copy and Past from a gamefaqs topic that raises a very good point about the Wii U cpu comments.LHS_2012 posted...
Now, we all know there have been some conflicting dev impressions on developing for the Wii U. Some devs say getting a game running smoothly on the Wii U was a piece of cake, while others said it was far from hassle free. What's going on?
Well, let's take a look at what the developers are doing. First, let's cherry pick Darksiders
developer Vigil Games and Namco's Harada, as they provided probably the earliest and most well known contrasting statements. What do they have in common? Well, they're porting games for launch, both games have already been released though. What's the difference? Well there's the obvious: Vigil praised the ease of porting Darksiders II
while Harada said the slower CPU cause problems in the porting process of Tekken
. But there's also a difference a lot of people have overlooked: Vigil is a western dev while Namco is Japanese. Now now this isn't going to become a rant about which is better, far simpler actually.
Ask yourself this: between the HD consoles, which is the console of choice in the west, and which is the console of choice in Japan?
The reason we are getting conflicting impressions may be this: Vigil likely started Darksiders II
on the 360 and ported to the other consoles it was to be released on, as most western developers do. The similarities between the 360 and Wii U hardware have already been stated awhile ago, so it makes sense a 360 port runs fairly easily on a Wii U, right?
Now let's look at Namco. The PS3 is by far the home console of choice in Japan over the 360. Japanese developers start projects with the PS3 in mind, and then (maybe) go to the 360. What does this mean for the Wii U? Well, the PS3 and Wii U are basically opposites when it comes to hardware: The PS3 uses it's powerful CPU to overcome it's fairly weak GPU, while all rumors point to the Wii U having a beast of a GPU, but a slow CPU. When porting a PS3 game to the Wii U with little optimization, since the Wii U's CPU just isn't designed to handle all the work, you run into trouble.
If you look at the comments on Wii U's hardware, you'd probably notice western devs are largely positive, while the two negative comments come from Namco and Tecmo: both Japanese. I'm just guessing here, but maybe the problem is just part of the porting process. As of yet we don't really know how the Nextbox and PS4 will be designed, so we can't really say how the Wii U's CPU "issue" will affect future games.
Here is the topic for those who want to read through it.