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Wii U - Page 26  

post #751 of 1142
Quote:
Originally Posted by Blackdevil77 View Post

I'll get on line at 7pm the day before if I have to lol. Not because I want it that ridiculously bad, just to do it. I know, wtf is wrong with me, right? lol

Did you name yourself after the King Diamond song?
post #752 of 1142
Quote:
Originally Posted by Flavius View Post

Did you name yourself after the King Diamond song?

The Blackdevil name? I actually just made that name up for XBOX live with the first XBOX when it came out. I just ended up using that name for everything since lol
post #753 of 1142
Quote:
Originally Posted by Monger View Post

ZombiU dev diary part 2

This game was not even on my radar until this post. Looks really good! First demonstrations at E3 and others sucked I thought.
post #754 of 1142
Just came from the Nintendo World store in the city and just had a nice conversation with one of the employees. Basically he's saying that they are expecting more Wii U's to come in then they had pre-ordered out and those will sell on a first come first serve basis, and he said he expects major retailers like Best Buy, Gamestop etc to get more consoles in as well. He also said that they will be getting in a shipment of Wii U's everyday.

Here's the crazy part. He said when the first Wii came out they were unprepared and didn't think the Wii would sell the way it did. He said in the first month of it's release, they sold more Wii's then Xbox 360's and PS3's were sold since their release, COMBINED! They started lining up in front of the store 4 DAYS a head of time, and he said it took them 2 days to go through the entire line. So sounds like an insane crowd. So basically what he said people should be able to get a hold of one if they didn't pre order it and they come in early that day.
post #755 of 1142
Rayman Legends delayed , no longer a launch day title. frown.gif
post #756 of 1142
That's disappointing, but it's probably in its best interests sales-wise to not come out alongside New Super Mario anyway.
post #757 of 1142
Yeah, this is a good thing for Rayman. On another note, Rayman Legends has been confirmed as a Wii U exclusive.
Warning: Spoiler! (Click to show)
According to Ubisoft’s Chris McEntee, bringing Rayman Legends to PlayStation 3 and Xbox 360 is possible. However, because Wii U is packaged with a Wii U GamePad, which features a 6.2 inch touchscreen, the upcoming platformer is a Wii U exclusive; if the game was coming to PlayStation 3 or Xbox 360, to get an experience similar to Wii U, consumers would have to purchase a PlayStation Vita or a touchscreen device that’s compatible with the Xbox SmartGlass application.

“Well, technically we could to it with SmartGlass [for Xbox 360] and with the Vita being linked to the PlayStation 3. The possibility could be there, but we chose to really focus on Wii U specifically because it has a special toolset, and because everyone that buys it gets what they need to play the game.”

“We don’t want to have the player dependent on other technology that they have to purchase to make sure they can play the full experience. Here you buy the Wii U system, you buy the game, and you can experience all of the content without extras. And we didn’t want to give somebody half of the experience just for the sake of getting it out on another console. We want the player to get everything that we have to offer them from this game.”
post #758 of 1142
It's probably wise to get Rayman Legends out of the crossfire. Its amazing predecessor Rayman Origins was sent to die because of a poorly timed November release.

As for exclusivity, I'll believe it when I see it. Rayman Origins sold very poorly at launch, got almost no publicity, and was released against the likes of CoD and Skyrim. Releasing it on more platforms (portables and PC) turned sales for the game around big time. My guess is that it will be a timed exclusive. You never call a timed exclusive a "timed exclusive." If you want it to sell, you have to sell it as a true exclusive. But if it ends up taking off sales-wise on Wii U, then it may end up being a true exclusive.
post #759 of 1142
Quote:
Originally Posted by Blackdevil77 View Post

Just came from the Nintendo World store in the city and just had a nice conversation with one of the employees. Basically he's saying that they are expecting more Wii U's to come in then they had pre-ordered out and those will sell on a first come first serve basis, and he said he expects major retailers like Best Buy, Gamestop etc to get more consoles in as well. He also said that they will be getting in a shipment of Wii U's everyday.
Here's the crazy part. He said when the first Wii came out they were unprepared and didn't think the Wii would sell the way it did. He said in the first month of it's release, they sold more Wii's then Xbox 360's and PS3's were sold since their release, COMBINED! They started lining up in front of the store 4 DAYS a head of time, and he said it took them 2 days to go through the entire line. So sounds like an insane crowd. So basically what he said people should be able to get a hold of one if they didn't pre order it and they come in early that day.

I want to get one of these for my Niece and Nephew for Xmas found a few places to pre-order but at near double the MSRP which is nuts going to have top keep checking BB and Gamestop.
post #760 of 1142
This Sunday (Oct. 14th) Walmart is starting a promotion with the wii u and their lay away plan. It's going to appear in the Sunday newspaper flyer. Hope this helps those looking for one.
post #761 of 1142
For anyone in the NYC area, Nintendo World Store now has Wii U demo kiosks set up. Unfortunately the only playable demo right now is Rayman Legends; otherwise all you can do is watch not-terribly-high-quality videos of 19 of the launch games. Still, it was enough of a draw just to handle the Gamepad, which seems about as comfortable and solidly built as most write-ups claim. I was able to hold it with one hand for much of my playtime with no discomfort. (It felt like it might've gotten a little heavy eventually, but to be fair, it was tethered to the kiosk with a hefty security cord.) The sticks, buttons and triggers all felt great -- like serious hardware, with none of the vaguely toy-like quality seen in the Gamecube controller and parts of the original Wii Classic Controller -- and the screen, though not HD, looks plenty sharp and colorful. It does feel a little strange to have both analogs located near the top of the controller, because then you're basically holding this giant controller by pinching just the top corners of it. But on the flip side, the grip does feel very solid when you have your left thumb on the stick and your right thumb on the face buttons.

As for Rayman, it looks so gorgeous it almost hurts. I mean, I've played some damn fine looking games on my PS3, and feel like I'm at a point where graphics alone can't really wow me much anymore, but I was really taken aback by how good this game looks. Much of it's the art style I'm sure, and I don't discount the psychological factor of playing something in HD on Nintendo hardware, but it seriously looks like a moving painting. It's especially impressive seeing as the game is mirrored on the Gamepad screen much of the time, where it looks only slightly less beautiful. Worth seeing in person.

From what little I've played of Rayman games in general, I'm not really a fan -- the controls feel too "slippery" to me. Still, Legends seemed at worst a competent platformer, and incorporates some clever Gamepad use. My character was running along, when suddenly I felt three small taps coming from the controller. After taking a second or two to remember I was holding a giant ****ing screen as a controller, I look down to see a little insect character tapping on the screen, asking me to let him out. I then tapped the screen and he popped up on the TV display as the game switched to primarily touchscreen/gyroscopic controls. The tapping on the screen to get my attention is such a little thing, but it all adds up to make the interaction feel clever, seamless, and involving.
post #762 of 1142
Quote:
Originally Posted by ThisOneKidMongo View Post

I was able to hold it with one hand for much of my playtime with no discomfort. (It felt like it might've gotten a little heavy eventually, but to be fair, it was tethered to the kiosk with a hefty security cord.) The sticks, buttons and triggers all felt great -- like serious hardware, with none of the vaguely toy-like quality seen in the Gamecube controller and parts of the original Wii Classic Controller -- and the screen, though not HD, looks plenty sharp and colorful. It does feel a little strange to have both analogs located near the top of the controller, because then you're basically holding this giant controller by pinching just the top corners of it. But on the flip side, the grip does feel very solid when you have your left thumb on the stick and your right thumb on the face buttons.

Great write-up Mongo! cool.gif

I'm curious about how the controller will feel in a lap while seated laying back on a recliner. You mentioned holding it high, so the bottom falls below the wrists, right? confused.gif
post #763 of 1142
I hope Legends has easier difficulty than Origins. While Origins may be a great game, the difficulty is BRUTAL. Like the Dark Souls of platformers.

Also, you can't port Legends properly, because Legends also relies on near field communications.... the whole putting of physical toys on the screen and have them do something in the game Skylanders style wouldn't work!
post #764 of 1142
Quote:
Originally Posted by Flavius View Post

I hope Legends has easier difficulty than Origins. While Origins may be a great game, the difficulty is BRUTAL. Like the Dark Souls of platformers.
That would be a shame. The style and presentation may be what initially got my attention, but the challenge is what kept me playing Origins through to the end.

I worry that the delay may have something to do with retooling the game to make it more "accessible" to Wii consumers, now that they seem to be saying more definitively that it's an exclusive.
post #765 of 1142
Quote:
Originally Posted by Stacey Adam View Post

This Sunday (Oct. 14th) Walmart is starting a promotion with the wii u and their lay away plan. It's going to appear in the Sunday newspaper flyer. Hope this helps those looking for one.

Thanks for the tip, I will be looking for it!
post #766 of 1142
post #767 of 1142
This is actually a massive reveal.

This time we fully embraced the idea of using an MCM for our gaming console. An MCM is where the aforementioned Multi-core CPU chip and the GPU chip10 are built into a single component. The GPU itself also contains quite a large on-chip memory. Due to this MCM, the package costs less and we could speed up data exchange among two LSIs while lowering power consumption. And also the international division of labor in general, would be cost-effective.
Edited by PENDRAG0ON - 10/10/12 at 8:00pm
post #768 of 1142
Here's a link with more info on the walmart preorder beginning Sunday, Oct. 14th. The news is spreading over the internet, so you may want to head out early Sunday morning because you know a lot flippers and ebayers will be in line.

www.allthingsgaming.net/2012/10/walmart-in-store-preorders-for-wii-u.html
post #769 of 1142
Quote:
Originally Posted by Stacey Adam View Post

Here's a link with more info on the walmart preorder beginning Sunday, Oct. 14th. The news is spreading over the internet, so you may want to head out early Sunday morning because you know a lot flippers and ebayers will be in line.
www.allthingsgaming.net/2012/10/walmart-in-store-preorders-for-wii-u.html

Thanks for the link. Still won't get me to buy one, but it's good to know that those who missed the original preorder will get another chance. There's already a WiiU preorder up for sale on my local Craigslist, dude started asking $500 and has dropped it twice now in two weeks, he's down to $425. I know there's going to be a few people that get taken advantage of in the launch window, but I don't see this being anything like the Wii... I bet most people that don't get one initially will just wait a bit rather than pay mucho dinero to a scalper. Could be wrong, but unless there's something really magical that I'm totally missing here, I'd bet there's an abundant supply of WiiU's soon after the holiday rush and all the pre-order craziness wears off. It'll do fine, it's Nintendo after all, but I can't imagine 2006 all over again.


For anyone going to Walmart Sunday, I make the following suggestion: wear blue overalls with a red shirt and cap, then take a handy-kart to the electronics department, dropping banana peels as you go. Store won't mind, just tell them voodoozen asked you to. They'll love the free promotion!




Quote:
Originally Posted by ThisOneKidMongo 
[great writeup]

cool. Origins was the second best platformer on the Wii (undisputed first place is the amazing DKCR), and that's in no small part due to the art style. It played good but it looked great in motion, even at 480p. I'm probably 10 times more excited to play this than NSMBU, especially if it looks as good as or better than Origins HD.
post #770 of 1142
Quote:
Originally Posted by DaverJ View Post

Great write-up Mongo! cool.gif
I'm curious about how the controller will feel in a lap while seated laying back on a recliner. You mentioned holding it high, so the bottom falls below the wrists, right? confused.gif
Actually, even in my Tiny Asian Hands, from most hand positions the bottom of the controller still doesn't go past my palm, as you can see in this extraordinarily crappy photo I took (to try to fool my brother into thinking I got a Wii U early):

image
I think here my hand is positioned to press the L2/R2 triggers (I didn't even know it had four trigger buttons), which felt nicely springy, kinda like the 360 triggers. It did feel a little weird when I had my hands choked higher up to use both sticks and press the L1/R1 triggers located on the top corners.
post #771 of 1142
Digital Foundry - What is inside the Wii U
Quote:
Who needs an iFixit Wii U teardown? In a remarkable turn of events, the latest Ask Iwata interview sees the Wii U tech team reveal the innards of its own console - and there are some fascinating aspects to the design of the new hardware.

Some elements of the discussion between Iwata and his engineering team essentially confirm what we already know - that the Wii U offers up the first Nintendo-designed multi-core console, but the team pointedly skirt around the number of cores featured (it is almost certainly three). However, much of the interview concerns the revelation that Nintendo has employed a MCM - a multi-chip module - to house the crucial CPU and GPU combination. It's not a single chip design along the lines of the Xbox 360S, but it's a hugely important component of the Wii U's design.

"This time we fully embraced the idea of using an MCM for our gaming console," says Genyo Takeda, senior managing director and general manager of the Integrated Research and Development Division.

"An MCM is where the aforementioned multi-core CPU chip and the GPU chip are built into a single component. The GPU itself also contains quite a large on-chip memory. Due to this MCM, the package costs less and we could speed up data exchange among two LSIs while lowering power consumption. And also the international division of labour in general, would be cost-effective."

IBM supplies the CPU for Wii U, while Nintendo has partnered with AMD for the graphics core. Building those into a single package proved to be rather challenging, especially when faults arose during the design process, but adopting the MCM strategy centralises heat on the mainboard. This makes it easier to dissipate heat with a less expensive cooling assembly, and helps immensely in making the Wii U a significantly smaller unit overall than the PS3 Slim or the Xbox 360S.

"Lowering power consumption has been our position since the GameCube. By putting LSI chips in this small package, the power necessary for communication between LSI chips drastically fell," says Ko Shiota, Takeda's deputy in the R&D division.

"And by putting them in a single small package, we can make the footprint on the CPU board smaller. For the contribution it would make to casing miniaturisation too, I wanted to do it no matter what!"

Despite the integration of CPU and GPU onto a single module (the original Wii uses discrete components, each cooled individually), the Nintendo engineering team reveal that the new console outputs three times as much heat as its predecessor, meaning the Wii U's chassis design was massively important in keeping the machine cool. Fan placement was refined over time and even the design of the external grates was adapted to improve air-flow.

The team also spend a lot of time dwelling on the durability of the console, presumably to put consumers' minds at rest after the RROD and YLOD debacles from times gone by. Our concern with Wii U has always been about the concentration of so much heat within so small a casing - the MCM design mitigates this to a certain degree by centralising components, but 3x Wii heat output is still a significant thermal challenge. Nintendo ran what it describes as "ageing tests", where components are stressed over a long period to ensure they stand the test of time.

"If you don't do that, defects will eventually arise when the product is in the customers' hands. Toward the end of creating the product, a lot of tests that take a long time are left over, so it took an extra long time to analyse each single defect," says Nobuyiki Akagi of Nintendo's product development department.

The team also discuss the hardware back-compat with the original Wii - an important feature for Nintendo bearing in mind the colossal install base for the best-selling console of this generation.

"The designers were already incredibly familiar with the Wii, so without getting hung up on the two machines' completely different structures, they came up with ideas we would never have thought of," Shiota says.

"There were times when you would usually just incorporate both the Wii U and Wii circuits, like 1+1. But instead of just adding like that, they adjusted the new parts added to Wii U so they could be used for Wii as well."

And here's where we stray into somewhat controversial territory, as it appears that the tri-core IBM CPU has less in common with the POWER7 "Watson" architecture we were promised, with plausible rumours suggesting a multi-core evolution of the same CPU found in the original Wii - and by extension, the 2001 vintage GameCube. If there's one thing that's rather striking about Nintendo's Wii U teardown it's the minuscule die area occupied by the CPU in relation to the relatively massive GPU from AMD.

In time, exact die sizes will be calculated by comparing the parts to standard-sized components elsewhere on the mainboard (the HDMI port, for example) but first impressions reinforce the current position that Wii U's design is skewed towards a more feature-rich graphics core with rather more modest CPU power. There will be comparisons with Microsoft's Xbox 360 integrated CPU/GPU which shows more balance in terms of die area between the two major components, but it's worth pointing out that Nintendo appears to have integrated its 32MB of eDRAM into the graphics core itself, while it remains a daughter die on the 360. Other functions - such as I/O - may also be integrated in order to centralise heat as much as possible.

And if there's one thing that stands out as even more surprising than the MCM implementation, it's the spartan nature of the mainboard: very basic indeed even compared to the revised PS3 CECH-400 super-slim motherboard. While there may still be some surprises on the reverse side of the mainboard, what we see on the face is very simply designed - and thus less expensive to build. Nintendo talks about power efficiency constantly in this Ask Iwata piece, but that goes hand in hand with overall production economics. It looks like an elegant design - something very, very different from the current generation consoles from Sony and Microsoft - and somewhat minimalistic too.

In the mainboard pictures Nintendo provides, we see the MCM module with metallic heatspreader surrounded by what looks like four memory modules (best guess is that these are DDR3 in nature, 512MB a piece), and the only other major chip appears to be at the rear of the board, next to the HDMI socket - so presumably a video output controller. We're quite curious as to where the wireless transmission technology is housed - the board itself looks rather sparsely populated to the point where you wonder if it couldn't be miniaturised still further.

In all, this is a fascinating sneak-peek at the contents of the new Wii U console, offering up plenty of surprises - without even factoring in any kind of look at the GamePad controller with its "without latency" video transmission link. Iwata says that's coming up in the next article...
post #772 of 1142
The size of that CPU die is kind of shocking.

Since they're maintaining backwards compatibility with the Wii with such a paltry CPU, the idea that its a multicore evolution of the Wii (and GC) CPU is believable. I doubt a chip that weak could emulate the Wii on its own, but using the same architecture means it doesn't really have to. And that in turn explains why devs are saying the CPU isn't as powerful as the current gen - because its using last gen tech, just kind of jazzed up.
post #773 of 1142
Quote:
Originally Posted by bd2003 View Post

The size of that CPU die is kind of shocking.
Since they're maintaining backwards compatibility with the Wii with such a paltry CPU, the idea that its a multicore evolution of the Wii (and GC) CPU is believable. I doubt a chip that weak could emulate the Wii on its own, but using the same architecture means it doesn't really have to. And that in turn explains why devs are saying the CPU isn't as powerful as the current gen - because its using last gen tech, just kind of jazzed up.

They could offload processing from the CPU to that MONSTER GPU though. GPUs are getting very good at CPU tasks lately. Also, IBM makes amazing chips so looks are gonna be deceptive.
post #774 of 1142
I just came from my local walmart and they told me they aren't taking pre orders for the wii u. Is it only at certain walmarts?
post #775 of 1142
Quote:
Originally Posted by bd2003 View Post

The size of that CPU die is kind of shocking.
Since they're maintaining backwards compatibility with the Wii with such a paltry CPU, the idea that its a multicore evolution of the Wii (and GC) CPU is believable. I doubt a chip that weak could emulate the Wii on its own, but using the same architecture means it doesn't really have to. And that in turn explains why devs are saying the CPU isn't as powerful as the current gen - because its using last gen tech, just kind of jazzed up.

The only devs claiming that the chip is "slower" so far have been porting PS3 code to the Wii U, which explains why they are having issues. The Tekken devs solved their problems quickly, Koei was still messing with the hardware at that point and has yet to provide any further comments.
Edited by PENDRAG0ON - 10/14/12 at 8:49pm
post #776 of 1142
I can't believe we're only about a month from launch now. Isn't it about time we start seeing some shots of the OS? Or did I miss that info?
post #777 of 1142
No details to be had... zero on the OS, Miiverse interaction and basically everything to do with their online service. Ninty chalked some of their silence up as "not showing our cards too soon" earlier this year, but it's not encouraging seeing as we're only 30 some days away from launch.
post #778 of 1142
Quote:
Originally Posted by voodoozen View Post

No details to be had... zero on the OS, Miiverse interaction and basically everything to do with their online service. Ninty chalked some of their silence up as "not showing our cards too soon" earlier this year, but it's not encouraging seeing as we're only 30 some days away from launch.

I disagree.. I just think they are sick to death of being copied, and now being first out of the gate, that becomes an even bigger problem. After all both the Mii concept AND motion controls were copied by Sony and Microsoft, let's not forget.
post #779 of 1142
Yeah, but in terms of online experience, they're not exactly the class leader. They're the ones who need to do the copying.
post #780 of 1142
Plus, it's not as if withholding info on their OS etc. for a month or two would prevent MS and Sony from copying them if they want to. Plenty of time between the Wii U and the next Xbox and PlayStation.

In any case, hopefully the next Nintendo Direct video shows some of this.
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