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Kingdoms of Amalur: Reckoning - Page 3

post #61 of 136
I've been very impressed with the game so far and it can be just as addictive as Skyrim. I'm about 7 hours in and reached level 8 last night. I'm playing a Might-and-Magic build using a Greatsword as my primary and Chakrams as my secondary. I really like the feel of the Chakrams and they are a lot of fun to use. The Greatsword is kind of slow, but it just looks so bad-ass and hits hard!

I just did the first two Main quests. I've also joined the House of Ballards and the Warsworn. I also completed the quests around Canneroc and got the house there which is helpful.

The loot in this game is amazing! There is so much variety and it really keeps you playing and exploring to find the next "great thing". I've found a couple of nice uniques and a few set items. Are the set items dropped randomly? I think it will take a while to build a complete set at that rate.

Do items stats degrade as their durability decreases? I noticed on the repair screen it showed a primary stat next to each item you can repair but it wasn't clear to me what that meant. I'm really thinking about picking up the official guide once it becomes available, because the blacksmithing, alchemy and sagecrafting all seem pretty complex.
post #62 of 136
Thread Starter 
Quote:
Originally Posted by vpn75 View Post

I've been very impressed with the game so far and it can be just as addictive as Skyrim. I'm about 7 hours in and reached level 8 last night. I'm playing a Might-and-Magic build using a Greatsword as my primary and Chakrams as my secondary. I really like the feel of the Chakrams and they are a lot of fun to use. The Greatsword is kind of slow, but it just looks so bad-ass and hits hard!

I just did the first two Main quests. I've also joined the House of Ballards and the Warsworn. I also completed the quests around Canneroc and got the house there which is helpful.

The loot in this game is amazing! There is so much variety and it really keeps you playing and exploring to find the next "great thing". I've found a couple of nice uniques and a few set items. Are the set items dropped randomly? I think it will take a while to build a complete set at that rate.

Do items stats degrade as their durability decreases? I noticed on the repair screen it showed a primary stat next to each item you can repair but it wasn't clear to me what that meant. I'm really thinking about picking up the official guide once it becomes available, because the blacksmithing, alchemy and sagecrafting all seem pretty complex.

Oh yeah...GET THE HOUSE.

I made the mistake of pulling out all my pre-order loot and was missing 12 inventory slots until I finally got there because I didn't want to destroy the Sheppard armor or any of my fate touched weapons.
post #63 of 136
VPN, you sound like you're almost the exact spot I am in the game (time-wise and quest-wise). I'm playing as a Drizz't clone (Salvatore is involved after all), using two daggers almost exclusively, staying Finesse the whole way. Really liking all the cool combat moves.

So far, I haven't been able to find any Cure Disease potions, just got myself healed by a healer (kinda steep in price though!).

I have *tried* alchemy, but so far I have not been able to make one potion! LOL Oh - and I'm definitely picking up the guide. I kinda collect the guides, I enjoy reading them and looking through them (I still look though old ones at home).

Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
I did the spider quests for Canneroc and killed off the Widow. MAN - what an awesome battle that was! I was amazed that the frame rate didn't slow to a crawl with all those giant spiders and effects and stuff. It was awesome.

However, I was KIND of hoping "The Widow" was a big, giant, HUGE spider! How cool would that have been? Oh well, it was still an awesome battle. Her loot was weak as hell though. Got better stuff in one of the random spider pod chest things...


Quote:
Originally Posted by vpn75 View Post

I've been very impressed with the game so far and it can be just as addictive as Skyrim. I'm about 7 hours in and reached level 8 last night. I'm playing a Might-and-Magic build using a Greatsword as my primary and Chakrams as my secondary. I really like the feel of the Chakrams and they are a lot of fun to use. The Greatsword is kind of slow, but it just looks so bad-ass and hits hard!

I just did the first two Main quests. I've also joined the House of Ballards and the Warsworn. I also completed the quests around Canneroc and got the house there which is helpful.

The loot in this game is amazing! There is so much variety and it really keeps you playing and exploring to find the next "great thing". I've found a couple of nice uniques and a few set items. Are the set items dropped randomly? I think it will take a while to build a complete set at that rate.

Do items stats degrade as their durability decreases? I noticed on the repair screen it showed a primary stat next to each item you can repair but it wasn't clear to me what that meant. I'm really thinking about picking up the official guide once it becomes available, because the blacksmithing, alchemy and sagecrafting all seem pretty complex.
post #64 of 136
I've got this game rented on G'Fly. I might go ahead and buy it, but I don't want to start it now...trying to finish up Mass Effect 2! Chasing alien huhas, and fighting alien baddies takes awhile, lol.

I liked the demo and can definitely see that it will eat up a lot of time. It will be interesting to hear if any of you get bored of the game after 20+ hours of gameplay.

I thought it was kind of easy, and I've read that others thought it was kind of easy as well. I saw someone ask the question, but didn't see if anyone answered. If you start on hard, can you change it back to normal, and vice versa, if you start on normal, can you jump to hard?
post #65 of 136
Thread Starter 
Quote:
Originally Posted by SharpOne View Post

I've got this game rented on G'Fly. I might go ahead and buy it, but I don't want to start it now...trying to finish up Mass Effect 2! Chasing alien huhas, and fighting alien baddies takes awhile, lol.

I liked the demo and can definitely see that it will eat up a lot of time. It will be interesting to hear if any of you get bored of the game after 20+ hours of gameplay.

I thought it was kind of easy, and I've read that others thought it was kind of easy as well. I saw someone ask the question, but didn't see if anyone answered. If you start on hard, can you change it back to normal, and vice versa, if you start on normal, can you jump to hard?

Difficulty is in the menu at all times.

Chairman: Read the blue text in the plant descriptions. The first time I was just combining all willy nilly. If you read the blue words, you can get a pretty good idea of what you can make/what it'll do.
post #66 of 136
Thanks Chris - I sure will.

Quote:
Originally Posted by Chris Schempp View Post

Chairman: Read the blue text in the plant descriptions. The first time I was just combining all willy nilly. If you read the blue words, you can get a pretty good idea of what you can make/what it'll do.
post #67 of 136
Quote:
Originally Posted by Chairman7w View Post

VPN, you sound like you're almost the exact spot I am in the game (time-wise and quest-wise). I'm playing as a Drizz't clone (Salvatore is involved after all), using two daggers almost exclusively, staying Finesse the whole way. Really liking all the cool combat moves.

So far, I haven't been able to find any Cure Disease potions, just got myself healed by a healer (kinda steep in price though!).

I have *tried* alchemy, but so far I have not been able to make one potion! LOL Oh - and I'm definitely picking up the guide. I kinda collect the guides, I enjoy reading them and looking through them (I still look though old ones at home).

Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
I did the spider quests for Canneroc and killed off the Widow. MAN - what an awesome battle that was! I was amazed that the frame rate didn't slow to a crawl with all those giant spiders and effects and stuff. It was awesome.

However, I was KIND of hoping "The Widow" was a big, giant, HUGE spider! How cool would that have been? Oh well, it was still an awesome battle. Her loot was weak as hell though. Got better stuff in one of the random spider pod chest things...

Yeah, that boss battle was pretty cool and the loot she dropped was disappointing. I've actually found some pretty good loot just by wading into streams.

Investing in Detect Hidden skill is a MUST as well...so much loot hidden throughout the game!
post #68 of 136
Quote:
Originally Posted by Chris Schempp View Post

Difficulty is in the menu at all times....

Thanks for the info! I'll keep an eye on this thread to see how people feel with longer play time on this game.
post #69 of 136
Thread Starter 
Up to about 20 hours now. Respec'd a few times to take advantage of trainers. Finally made it out of the first main area with about 60 quests done.
post #70 of 136
A lot of talk about picking up quests here...

Are these quests actually fun and in depth, or are they just errands to complete to add a mark to a book and gain experience?

I'm usually not a big fan of quests-for-quests-sake, but it seems that is all that has been offered for RPGs of the last 5 years.

-Suntan
post #71 of 136
Quote:
Originally Posted by Suntan View Post

Are these quests actually fun and in depth, or are they just errands to complete to add a mark to a book and gain experience?

I'm usually not a big fan of quests-for-quests-sake, but it seems that is all that has been offered for RPGs of the last 5 years.

I like the quests and think they are a lot of fun, but I wouldn't say they are in-depth. If someone called them "quests-for-quests-sake", it would be hard to argue.

They are usually things like "find the 10 missing books", "collect 5 spider sacs", "meet up with so-and-so", "kill the 5 mountain trolls", etc. The quests are usually multi-part, so if someone asks to meet up with someone for X reason, that person might tell you to accomplish another task(s) before they will complete the quest.

I think EverQuest and WoW was a model for this game, if that's any indication.
post #72 of 136
Quote:
Originally Posted by DaverJ View Post

I like the quests and think they are a lot of fun, but I wouldn't say they are in-depth. If someone called them "quests-for-quests-sake", it would be hard to argue.

They are usually things like "find the 10 missing books", "collect 5 spider sacs", "meet up with so-and-so", "kill the 5 mountain trolls", etc. The quests are usually multi-part, so if someone asks to meet up with someone for X reason, that person might tell you to accomplish another task(s) before they will complete the quest.

I think EverQuest and WoW was a model for this game, if that's any indication.

I think at one point this game was supposed to be a MMORPG and those "kill X or Y and then go talk to Z" are standard affair. I think I'm one of the few that actually liked those types of quest because of the final quest they lead to. For example you have to kill a certain number of creature and then kill the main boss creature. And then for your trouble you get a cool weapon (pretty much like every WoW quest). Do they have those types of quest in the game?
post #73 of 136
Quote:
Originally Posted by MeelaPo View Post

I think at one point this game was supposed to be a MMORPG and those "kill X or Y and then go talk to Z" are standard affair. I think I'm one of the few that actually liked those types of quest because of the final quest they lead to. For example you have to kill a certain number of creature and then kill the main boss creature. And then for your trouble you get a cool weapon (pretty much like every WoW quest). Do they have those types of quest in the game?

Yep, that's pretty much how most the side quests work. One quest asks "Find a lost explorers notebook", which involves traveling in a cave where that explorer was last seen, killing creatures along the way. And once you meet up with the dead explorer to loot his body for notebook, there's a moderate boss battle. And there might be a chest at the end with a unique weapon/armor/item. All quests aren't like this, but that's a sample.

The quests and loot are the really addictive parts of this game, if that's the type of thing you are into.
post #74 of 136
Man, I played a bunch more this weekend and I just dig this game more and more. I'm Level 15 or so and I checked the map this morning, and I've only seen 25-30% of this place! It's HUGE.

Daver has it right about the WoW influence. I remember when I first played WoW, I really wasn't into the Online aspect of it (big groups on raids n stuff did nothing for me) and remember thinking: "I wish there was single-player RPG on consoles like this."

This is exactly what Reckoning is, and I love it. It's quickly vaulted into Favored-Chairman Status. LOL

To me the word that comes to mind is: Accessible. It just seems to easy to pick up and play. There's no drudgery. Everything is fun, intuitive and rewarding. Nothing so far has felt forced, or clunky, or sigh... Grindy. Even the quests for "Get 10 of these" have been fine for me. Maybe it's the fun nature of the combat - I don't know.

I'm continuing with my dual-dagger-wielding Dark Elf and he is BBAAAAADDDD!! LOVE the stealth mechanic and the sneak attacks are freakin' awesome!!!
post #75 of 136
Thread Starter 
Also, if you actually read/listen to the quests, they do a pretty good job of filling in a lot of the story.

Just finished the main portion of House of Valor(the day 1 DLC) and now own 2 houses. I think it's time to respec and run from trainer to trainer to take advantage of them all since I'm well over 100k in gold.
post #76 of 136
Has anyone done a comparison of the PS3 vs. X360 versions? I have both consoles but prefer the feel of the DualShock controller. Thanks.
post #77 of 136
I don't think there have been any official comparisons but based on all the reading I've done the PS3 version is the better of the two. The 360's graphics have a bit of a blur but the PS3 has sharper, more defined graphics and it's more colourful. The advantage of having the blurier vs. sharper graphics is that you don't see the lack of AA and things like that.

I'd also imagine that the audio on the PS3 version would be superior than the 360. Because of the limited space on a DVD disc I'm guessing the 360's audio is very compressed. I'd imagine that the PS3 version would have uncompressed audio. There have been reports about audio syncing during combat and while I've only played the tutorial portion I haven't really noticed anything. Lip syncing, however, is fairly off though I'm not sure if it's a bug or if it's supposed to be like that.
post #78 of 136
Thanks, I'll probably pick this up when I get done with Dark Souls. That may take a while...
:-)
post #79 of 136
Quote:
Originally Posted by Chairman7w View Post

Man, I played a bunch more this weekend and I just dig this game more and more. I'm Level 15 or so and I checked the map this morning, and I've only seen 25-30% of this place! It's HUGE.

Daver has it right about the WoW influence. I remember when I first played WoW, I really wasn't into the Online aspect of it (big groups on raids n stuff did nothing for me) and remember thinking: "I wish there was single-player RPG on consoles like this."

This is exactly what Reckoning is, and I love it. It's quickly vaulted into Favored-Chairman Status. LOL

To me the word that comes to mind is: Accessible. It just seems to easy to pick up and play. There's no drudgery. Everything is fun, intuitive and rewarding. Nothing so far has felt forced, or clunky, or sigh... Grindy. Even the quests for "Get 10 of these" have been fine for me. Maybe it's the fun nature of the combat - I don't know.

I'm continuing with my dual-dagger-wielding Dark Elf and he is BBAAAAADDDD!! LOVE the stealth mechanic and the sneak attacks are freakin' awesome!!!

I haven't put too many hours in the game yet, but my initial impression when I played the beta was it's like a single player version of WoW. I was the same way when I first started playing WoW years ago. I didn't care for the online aspect of it. I was just doing everything solo. Eventually that became old to me and I started doing the dungeons and PvP. I've enjoyed the quests so far in the game, but I will be curious to see what the devs add in the future to the game. I would imagine they are going to add some PvP element to the game.
post #80 of 136
Just for the heck of it, the other night I put Skyrim back in to see how it would feel after playing Kingdoms and... I still love Skyrim too.

It still amazes me and enthralls me. The music and sounds are SO amazing and immersive. Bottom line: No need to even compare the two, they're so different and both incredibly fun.
post #81 of 136
WOW! this game sounds great, I love a good RPG that has alot of quest but also where you dont have to talk to every friggin person that walks by...Cant wait to pick this up...after Dark Souls. I am so into DS right now I couldnt think of playing anything else
post #82 of 136
Thread Starter 
I'm up to using 2 skill books and having used 3 trainers for every skill but Detect Hidden(only 2 there).

Sadly it now costs 60k to respec
post #83 of 136
Curt Schilling posted on NeoGAF that the team is listening to concerns and are working on a patch to "improve the player experience". He was responding to several posts there that had suggestions for increasing the game's difficulty, so I imagine that will be a major focus.

One of my biggest pet peeves in gaming is when a title is too easy, so I'll wait for the patch before I begin.
post #84 of 136
Quote:
Originally Posted by joeblow View Post

Curt Schilling posted on NeoGAF that the team is listening to concerns and are working on a patch to "improve the player experience". He was responding to several posts there that had suggestions for increasing the game's difficulty, so I imagine that will be a major focus.

One of my biggest pet peeves in gaming is when a title is too easy, so I'll wait for the patch before I begin.

I ran into a quest that required me to hunt and kill monsters. Had to fight of wards of ogres. Some of them would dive bomb while others clubbing me. It was a lil tough. I like the difficulty so far.
post #85 of 136
yeah, I've had some tough fights as of late... Using lots of potions, praying my special ability bar fills... It's awesome when it all comes together.
post #86 of 136
Quote:
Originally Posted by chris6878 View Post

I ran into a quest that required me to hunt and kill monsters. Had to fight of wards of ogres. Some of them would dive bomb while others clubbing me. It was a lil tough. I like the difficulty so far.

Quote:
Originally Posted by Chairman7w View Post

yeah, I've had some tough fights as of late... Using lots of potions, praying my special ability bar fills... It's awesome when it all comes together.

Are you both playing on hard or normal?
post #87 of 136
I bumped mine up to Hard early on.
post #88 of 136
Is there no jump in this game? I have played through the demo twice and I find the lack of jump to be very annoying for some reason.

Also, did anyone else find the demo very lackluster and then try out the full game with better results? I really expected to like this game, but the demo is doing nothing for me.
post #89 of 136
Thread Starter 
I liked the demo and the game is better.

There's a jump in context as every other button is already used for something. You can jump at pre-defined points where it remaps over run.
post #90 of 136
Quote:
Originally Posted by Chris Schempp View Post

I liked the demo and the game is better.

There's a jump in context as every other button is already used for something. You can jump at pre-defined points where it remaps over run.

Thanks Chris. I did see where you could jump like that, but a lack of jump in general is really putting me off for some reason with this game. Not sure why this one is not grabbing me as I really expected to like it. Oh well different strokes as they say
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