Quote:
Originally Posted by
coderguy 
That lumolabs article is pretty good about sharpness. The actual thing goes beyond my expertise, but it shows you how complex sharpness really is. A single MTF measurement does not cover it all. You do in fact need to take an average of multiple test patterns to determine the visual perception of sharpness, taking a single reading no matter what it is will never be complete.
MTF is not a single measurement or single number, its comprises contrast measurements over a range of spatial frequencies up to the limiting frequency of the system, which corresponds to the pixel grid of 1920x1080 or 1080 lines per picture height. The data is presenting in a frequency v contrast (amplitude) graph in the same way as a audio frequency response graph shows amplitude v frequency. Just as with audio we are after a flat amplitude v frequency plot or 100% MFT at all frequencies, unfortunately because of the low pass filtering requirements of digital sampling via a digital camera, film scanner of downscaling of high res computer animation the amplitude (contrast) response of video falls away dramatically at high spatial frequencies.
At frequencies equal to about 800 lines per picture height MTF is down to about 30% (about 5db down) and at spatial frequencies equal to 1080 lens per picture hight (the limit for HD video) response is down to 10% or less (more than 10db down).
If we had an audio system that was 10db down at 20KHz we would be very unhappy but thats as good as it gets for 1080 video and there is no way around it.
The eye needs contrast to see detail and the finer the detail (higher the spatial frequency) the more contrast (MTF) we need. Unfortunately ALL video has a falling MTF response and essentially no response at very high frequencies close to that of the pixel grid.
10% MTF means that only 10% of the original contrast remains in the image, at the pixel level this means that if the input to the system was a full white pixel next to a full black pixel the system output would be a 55% grey pixel next to a 45% grey pixel at best. This level of contrast is useless for film and television presentation, all the eye will see is a grey blur with no detail at all.
Luckily image sharpness is not defined by sharp pixels but by high MTF (contrast) at much lower spatial frequencies that a 1920x1080 video system is capable of reproducing.
30% MTF is very blurred and typically classed as the usable limit by digital video camera makers and the film industry as only very high contrast details will be visible to the viewer, lower contrast information in the source will be lost. 30% MTF for 1080 video occurs at about 800 lines per picture height, for a full image that translates to about 1420x800 usable resolution, far short of what people expect from 1920x1080 HD, and that may be a hard pill to swallow for many.
Since video has no sharpness at the pixel level why on earth would we care about how sharp the edges of pixels are or how sharp 1:1 mapped digitally created test patterns look when they have no relationship to real world video?
Nice crisp square edges on pixels introduce out of band high frequencies that are not part of the original analogue image and therefore represent distortion. Ideally pixels should have soft smooth edges and blend together seamlessly, this is what E-**** achieves.
We can get a similar effect by adding many more pixels as the pixels are so small they smooth the image, thats what the 4K Sony achieves.
If the Sony does look sharper than the JVC with real video its because it has higher MTF not because it has more pixels.
Quote:
Originally Posted by
coderguy 
I don't know how everything exactly comes out for a projector, but I do know that my test pattern works. I don't agree that only one MTF test is all that matters since we also use our projectors for gaming and some use HTPC's for their content as well, and to do MTF testing is very difficult comparatively from the way that article sounds since there are holes in the methods.
As I said, MTF is not just “one test”. It may not be the ONLY measure of what we see, however it translates very well. If MTF is low the image will look soft even if resolution is VERY high, and if MTF is high the image will look sharp, its very simple. Its much the same as a frequency response plot for an audio system but much more difficult to measure. Just because its not easy does not mean its not appropriate, the camera, lens, film and television industries have used it for decades.
Quote:
Originally Posted by
coderguy 
Keep in mind that video is actually a mix of rendering and computer enhancements to video content these days. Most movies are using digital cameras, not film anymore. Even when film is used now, it is often altered by digital intermediate formats as far as I know (that's what I keep reading online). There are exceptions, but the latter is now the norm rather than the exception.
It matters not if we capture with a digital camera, a film scanner or downscale high res CGI, the laws of digital sampling apply to all and are not flexible. A 1920x1080 image format cannot provide 1920x1080 visible resolution if the source is sampled, life’s just not that simple.
CGI can be made sharper than film as there is much less MTF loss, but if we want the CGI content to blend with the film content it must be softened to match, and it is.