My statements only apply if
this was to happen. I personally don't think it will, at least on the Xbox 720 and its peers, although I never speculated one way or another on if this was going to be implimented or not. I think you raise some sound reasons why we really don't need to worry.
Originally Posted by onlysublime
My point was that if they aren't requiring a persistent connection for cloud saves, XBLA titles, games on demand titles, etc., why would they require a persistent connection in any way? The accessibility to the Internet is not such that they can do that.
I never said it would require a persistent internet connection. Communication with a central server was just one of two ways I could think to restrict a disc to a single system. I never said it was the only way.
If they were to do this, either the system or the disc needs to be aware of the status of the game. If it's the system, clearly it requires being able to confirm with a central server whether or not that console is allowed to run the disc that is inserted (Which means each disc must be manufactured with a unique id code since you can't restrict a disc to a single console if every disc is identical). So of course this system requires that the console be online when booting the game up to provide authorization for the game to run. But I think current broadband penetration rates guarantee this isn't a future we currently have to worry about.
If it's the disc itself that is handling restricting access, it needs a portion that is writable. Then, it can tie itself to a specific console after being inserted into the system the first time. Or it can disable the disc from functioning permanently after the contents have been ripped to a hard drive, if they were to take that path (I can't imagine that last one would be popular, if for nothing else the backlash from environmental groups). Either choice would be highly unpopular among most consumers, so I'm not too concerned that this will come to pass (Although this method is applicable to offline console owners).
Seems logical to me. If they were to impliment a system to prevent disc from working in a console other than that of the original buyer, I don't think I'm making a big leap here with their options. And again I emphasize the word if that I used. I'm not trying to be Chicken Little here, I'm just discussing the situation if it were to actually come about. I certainly hold nothing but disdain towards that possible future, but no where in my post was I going around saying the sky was falling.
Edit - Another way, and it's basically a variation on what I've already said, is having a disc with a writable portion on it and something like a memory card to store licenses. You first play it, the license gets installed to the memory card, and the disc is modified. Some benefits are this doesn't require a network connection (So offline gamers would still be able to play games), your licenses are on a memory card so they can be taken with you from system to system (And offline or online), you could always buy a used disc to replace yours if your disc gets damaged since the disc would all be the same under this system and you'd already have the license (a manufacturing benefit I'm sure with them all being the same), and hopefully your game library wouldn't be a ticking time clock if the memory card was sturdy and durable. Would even allow them to let you run the game without the disc in the drive since the disc has been modified to prevent it giving another license out to someone else (So no passing the game along to a friend or GameStop).
It would kill used games (And any sort of classic gaming community in the years ahead), but at least it would minimize the damage to people buying their games new.