Quote:
Originally Posted by
romulux 
the black levels on the wizard need to be set ridiculously low to get the center box to disappear, it's not much better. without outside sources for calibrating those levels i'd really have been lost. the color, tint and sharpness patterns all seem to work fine though.
Initially I didn't have an issue meeting the black level test in the wizard at a brightness of 52. I noticed today though that it wanted to be at 38 which was way to low. I would have to agree that setting the brightness and contrast in the "picture wizard" should be avoided as it's going to cause issues.
Quote:
Originally Posted by
romulux 
awesome, thank you for getting some tests on the set so fast. were you using game mode on the LG? it looks like the lag at 1080 is similar to past LGs, although i do think the LK450 occasionally got down to even 1 frame of lag. if these tests are right then it's slightly laggier than last year. in what way is the method you're using flawed?
Yes, I was using the input label "Game" when I did this as it's what I leave the PC set to. The stopwatch tests at Flatpanels.dk, Lagom, etc. are all off. They all show higher results than what SMTT, SMTT2, and an oscilloscope show. NCX recently linked to
TFT Central's article on input lag that goes into detail about why the traditional stopwatch tests are inaccurate. The Lagom, Flatpanel.dk, etc. will give you a ballpark range but they aren't considered reliable by TFT Central, PRAD, and several enthusiasts. NCX also pointed out that it's not a flat 20ms difference between those test pages and a program like SMTT and that it can vary greatly.
Quote:
Originally Posted by
romulux 
the set could be lagging more than two frames at 480p, but even if it is there is a workaround in the VDIGI wii upscaler. it only takes 8ms to upscale to 1080p, which is probably less time than what the 560 takes. it may be interesting to see if it makes a difference in the feel, but i'm at the point where i just want to shut up and play.
When it comes to 480i/p I don't think there is a way to test input lag on that but, I could be wrong. I've heard the Wii is more susceptible to it because of the motion control and if that's true, the 360 and PS3 would be prone to that on certain games/setups as well. If I had my PS2 handy, I would throw GT4 (Gran Turismo 4) in and see what happens compared to the 34HR85 but I have a hunch people will start putting the CS560 line through a gauntlet of game tests in the near future with more advanced consoles and games. I'm extremely selective in the games I get and that's part of the reason that I never bothered to move past the PS2. I lost interest in paying several hundred dollars for a console I was only going to buy a handful of games on a long time ago. If it wasn't for GT4, I never would have even picked up a PS2 as I didn't even pick up the PS2 until about a week before GT4 launched. Hell, I only own 23 PS2 titles and 2 PS1 titles so yea lol. To be fair, I never picked up a PS1 though as I went the N64 route in that era.