Quote:
Originally Posted by
Zookster 
I'll definitely be interested in hearing your feedback, then, on this game, as it sounds like you'll be getting and playing it on day one.
Even if you could chalk the hunting up to a survivalist thing given the setting, like in Fallout 3 or the upcoming Tomb Raider, it does seem odd that there was never any issue of where Altair or Ezio's next meal was coming from. I mean why not just hire thieves or pickpocket to get the resources you need? It worked fine for Ezio. But then again, perhaps, the developers wanted to do something different that was unique to the new setting (the American wilderness that was reputed for having such abundant flora and fauna).
Another way of looking at it is that with the Ezio series (AC2, Brotherhood, and, to a lesser degree, Revelations), they built a sub-system based on the thematics of the game. Buying and trading goods and making money is a key part of what the Ezio games are about. Not only is Ezio the son of a banker, but the entire AC2 series is built around the cultural and historical transformations that banking brought about (colonial expansion, secular law, the seeds of the middle-class revolutions, etc). So even though the buying-selling systems in the game weren't always "fun" or "necessary," they fit well with the character and in the game's bigger themes. Hell, even going back to the first AC, the series was already interested in these massive cultural transformations; the Templars, after all,
invented modern banking during the Crusades--which were also a key historical moment in the development of European colonial expansion. And clearly, the same central issues--the rise of industrial capitalism, class revolution, and colonial expansion--will be in play in AC3.
All a long, convoluted way of saying: I hope they've similarly thought through the sub-systems in AC3. Hunting shouldn't just be something "fun to do" if it's anything like the other games. In fact, judging by the other games, it may not even be a very fun part of the game. But I hope it will at least be
interesting part of the game and fit into what the game is "about." (As an aside, it's this focus on being smart and interesting rather than fun that I think got the first game in trouble with so many gamers. But they seem to have learned to put the fun stuff front and center, and to relegate the smart, interesting stuff to the sidelines.)
Quote:
Originally Posted by
TyrantII 
You seem to be following it closely. Is the AC1 "Hardcore" mode making a new appearance in AC3? Everything I've read states it's the only way to play it, and gives off a totally different vibe, because it forces you to make use of the subtle systems they designed the game around originally.
So far, it looks possible. But by the time they got to making Brotherhood, they had figured out how to roll the "hardcore" mode into the main game, and stack the 100% sync idea on top of it. Not sure about Revelations. Only played it for a few hours before giving up. It's clear that the core team went from Brotherhood straight into AC3. Revelations was a collaboration between all the sub-teams, and it shows in the sub-par result. The team hasn't said much about the specific systems in AC3, at least not that I've seen or read.
Edited by confidenceman - 9/25/12 at 2:28pm