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Capcom does it again. 12 charcter DLC already on disc of Street fighter vs Tekken - Page 3

post #61 of 75
Quote:
Originally Posted by confidenceman View Post

Come on, people! You clearly haven't even played the game! There are already gems in the game that do let you simplify super combo inputs. These kinds of simplified combo trade-offs were designed into the game from the get go. I swear, the number of people complaining in this thread who've yet to play the game (or who ever had any intention of playing the game) is absolutely staggering.

- You're right, I haven't played this game, but the super gems and all the other shenanigans that seem to be prevalent doesn't make me want to run out and purchase the game right away either. More than likely, I'll wait for a price drop before buying it.

Quote:
Originally Posted by confidenceman View Post

Either buy the game or don't. But nearly everyone complaining in this thread has no idea what they're even talking about.

- I've been playing fighting games since the original Street Fighter (with pressure sensitive buttons) in the arcade, so I do have a little idea about what fighting games are like.
post #62 of 75
Quote:
Originally Posted by tokerblue View Post

- You're right, I haven't played this game, but the super gems and all the other shenanigans that seem to be prevalent doesn't make me want to run out and purchase the game right away either. More than likely, I'll wait for a price drop before buying it.

Fine, but it sounds like your problem isn't with the DLC but with the game itself. And, honestly, I think that's what most people in here are complaining about: they don't want to buy the game, but they're trying to sound all high and mighty about that decision by couching it in some misplaced sense of "consumer activism."
post #63 of 75
Quote:
Originally Posted by confidenceman View Post

Fine, but it sounds like your problem isn't with the DLC but with the game itself. And, honestly, I think that's what most people in here are complaining about: they don't want to buy the game, but they're trying to sound all high and mighty about that decision by couching it in some misplaced sense of "consumer activism."

- While I'm not fond of the idea of paying to unlock content on a disc, I do think that $60 is more than reasonable for video games. I paid $70 for Street Fighter II in 1992 for the SNES only to buy Street Fighter II Turbo for about the same price only a year later. But the main difference is that games this generation seem to drop to $40 within 1-2 months, so if it's not a must buy, I can wait.

Can you tell that I'm a fighting game fan?
http://i39.tinypic.com/2vnjhw9.jpg
post #64 of 75
Quote:
Originally Posted by tokerblue View Post

- While I'm not fond of the idea of paying to unlock content on a disc, I do think that $60 is more than reasonable for video games. I paid $70 for Street Fighter II in 1992 for the SNES only to buy Street Fighter II Turbo for about the same price only a year later. But the main difference is that games this generation seem to drop to $40 within 1-2 months, so if it's not a must buy, I can wait.

Yeah, and that seems like the right choice with this one. The online is so janky right now that waiting for a patch or two would be wise.

Quote:


Can you tell that I'm a fighting game fan?
http://i39.tinypic.com/2vnjhw9.jpg

Okay. You're my new BFF. That is the sweetest (as in both the coolest and the most darling) videogame-related picture I've seen in a long time. Well done. All is forgiven.
post #65 of 75
Quote:


Street Fighter X Tekken: The Dirty Dozen

Available: Who knows when, for the console, but it is on-the-disc DLC. which means it is already in your possession, you just can't access it.

Price: Who knows.

What You Get: SFxT sure stepped in it when it set aside 12 characters as "exclusive" for the PS Vita version, yet included their introductions on the console discs, basically telegraphing their inclusion as premium downloadable content later. A Capcom mouthpiece tried to wrap a bow around this turd by saying the disc inclusion "also furthers our desire to avoid a 'Super' version of the game down the road." Sure. It just means "Super" will be the only adjective left out of Street Fighter X Tekken: Turbo Alpha Arcade Edition

Why It's Evil: Because it plainly insults the consumer's intelligence. Also because it's code on a disc they bought, yet marketed as an exclusive feature on a completely different platform.

Evil Score: 5/5. Folks, "Evil DLC" is often meant as an ironic rant but in this case, it's the truth. Capcom developed these characters for use in the console version. They're sitting there on the disc in your tray. You will pay additional money to use them. End of story.

Kotaku.com
post #66 of 75
^^^ Dead horse beaten.

And after all the recent ridiculousness with Kotaku and those fake GTA pics (and the subsequent nastiness from one of Kotaku's writers), the site's on my s-list. Not a fan.
post #67 of 75
Quote:
Originally Posted by tokerblue View Post

But the main difference is that games this generation seem to drop to $40 within 1-2 months, so if it's not a must buy, I can wait.

Yep. Games like COD MW3, Batman Arkham City, Rayman Origins, Uncharted, are already easily found for $40 or less online and are only, what, 3-4 months old?
post #68 of 75
Another reason that I think that this will be more prevalent is the used game market. Developers don't make a dime when games are on the secondary market. They do have a chance of making a profit when the used game buyer has a reason to buy DLC, whether it be costumes or additional characters.
post #69 of 75
Quote:
Originally Posted by tokerblue View Post

Another reason that I think that this will be more prevalent is the used game market. Developers don't make a dime when games are on the secondary market. They do have a chance of making a profit when the used game buyer has a reason to buy DLC, whether it be costumes or additional characters.

Are there published figures ($ or %) of what the used game market truly means? It's touted in forums like this as an important factor to developers. I suspect however that it has a much smaller impact to their bottom line than many make it out to be.
post #70 of 75
Excellent point.

Quote:
Originally Posted by tokerblue View Post

Another reason that I think that this will be more prevalent is the used game market. Developers don't make a dime when games are on the secondary market. They do have a chance of making a profit when the used game buyer has a reason to buy DLC, whether it be costumes or additional characters.
post #71 of 75
Quote:
Originally Posted by G-Bull View Post

Are there published figures ($ or %) of what the used game market truly means? It's touted in forums like this as an important factor to developers. I suspect however that it has a much smaller impact to their bottom line than many make it out to be.

- I have no idea what the actual figures are, but the used market has to be quite significant given what the values for used games are. It's not the fact that used games are directly affecting the bottom line, it's that they don't get any type of profit on the secondary market. With DLC, they can at least make some profit. It's the same reason that EA is selling online passes.

I don't buy used games since I'd rather wait for a price drop, but I have sold or traded in a lot of games since I rarely play non-fighting games again after my initial playthrough.
post #72 of 75
Quote:
Originally Posted by G-Bull View Post

Are there published figures ($ or %) of what the used game market truly means? It's touted in forums like this as an important factor to developers. I suspect however that it has a much smaller impact to their bottom line than many make it out to be.

No published figures. Analysts estimate it adds about a quarter to a third of what new retail figures are. Then when you add in Online Passes and DLC for those used games, you're looking at probably about a third of that used sales figure. Most estimates of total revenue for the industry figure that new game sales constitute about half of all total revenue, while everything else (used, DLC, downloadable) make up the other half.

What this means is that used game sales are a convenient boogeyman for console game publishers, but (much like the film industry) the real culprits for decreased revenue (and profits) are more likely things like increased production costs and a radical shift in the market. Used game sales are just an easy target, but they're not the real problem. People play games differently than they did five years ago, and production costs have risen astronomically. Meanwhile a huge new market has opened up that lets small developers make massively profitable games for relatively little money (and with little to no major publisher involvement).

So, yes, companies like Capcom are going crazy right now with DLC, but IMO they're fighting this battle the wrong way. Start selling retail games cheaper first, then start flooding the market with microtransactions, DLC, subscriptions, etc. Unfortunately, the big publishers are still dinosaurs and are unwilling to adapt quickly. It could mean the inevitable doom of the AAA market.
post #73 of 75
Related news. The recent hubbub over a similar issue with Mass Effect 3 shows that the real problem isn't whether or not content is already "on the disc." The real issue is whether or not completed content should be included in the retail release at no extra charge, and whether developers and publishers are being honest with their customers about it:

http://www.forbes.com/sites/erikkain...lc-from-ashes/
Quote:


BioWare may argue that this is why they released From Ashes on the first day - so that fans could play that side mission alongside every other - but that doesn't make any more sense than simply releasing that story-line as part of the main game itself. Some critics have said that only fanatics will really care or be impacted by the day-one DLC.

But doesn't that just translate into biggest fans?

In other words, if only the game's biggest fans would care about this, then BioWare is effectively punishing them by charging more for content only they would care about. One can quickly begin to see how fans might feel screwed over. Especially the game's fanatics.

I disagree with the whole "punishing fans" thing. But I think this piece does a better job of getting at the heart of what's actually wrong here, instead of just lambasting publishers for including DLC on disc. Seriously, publishers, just charge us more for our games and be done with all this nonsense!
post #74 of 75
The funny thing about the Mass Effect story is that a lot of the files ARE actually on the disc, despite the 600 MB DLC download.

I'm still disappointed by the online experience and what I perceive to be complete nerfs of Cammy and Ibuki. People argue that it's a new game, I don't see Ken and Ryu players needing to relearn their characters from the ground up.

The simple inputs or quick combos don't bother me because they use meter. Also, you need an opening for a quick combo to work. I don't even want to bother using them.
post #75 of 75
Quote:
Originally Posted by NoThru22 View Post

The simple inputs or quick combos don't bother me because they use meter. Also, you need an opening for a quick combo to work. I don't even want to bother using them.

Yeah, those combos are so easy to get the "natural" way that it's just not worth it. I feel like there should be a greater benefit to using those, and it always feels like the other player(s) can see that I'm being lame because there's a big visual signal that you've used the quick combo.

Still too early to make too many conclusions about balancing. IMO every character has been nerfed. Many people are still getting regular timeouts, so folks are clearly having a hard time figuring out how to get characters doing real damage.

As far as matchups, luckily, I've found that most people are having fun experimenting with character combinations, so I'm not seeing a lot of lame Ken/Ryu teams. I'm still looking for a combo that works great for me. I'm still using Juri like I did in SSF4, but hunting for a partner is fun. Law has been a fun pairing.
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