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Would "ambient occlusion" have an adverse affect on TV/movies?

post #1 of 2
Thread Starter 
I usually disable this option under my Nvidia drivers. However, I would like to enable it for 3D games. Would this cause a problem movies/TV; or, do I need to restrict this setting for games only?

I realize this is a 3D only setting; and, "should" not affect 2D. However, I've seen little blurbs in the past that Direct3D settings can inadvertently alter a 2D surface video frames in a movie/TV. My guess is if it does affect it, it would be an adverse/undesirable effect; but not sure. Maybe someone here knows definitively.

Also, while I have people's attention, I would like to know the same thing for "Anisotropic filtering". I set it at "16x" for games; but, not sure what that would do to my movie/tv.
post #2 of 2
Ambient occlusion is strictly a gaming/model shading method and would have absolutely no impact on videos or TV, including animations because they are already rendered and are not subject to real-time lighting effects.

Same goes for AF.
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