Originally Posted by mphfrom77
Leo, I'm not sure what you are saying exactly. It almost seems like you have a opinion that is not on topic. Confused.
It appears though sublime already talked about some of this, in the first post. Still, Leo, I'm just not sure if your question extends the conversation or if it is trying to start a new one.
Onlysublime thinks this is a poor decision on the part of EA (And I agree). Particularly when compared to the average game on the platform from other publishers that remains functional even if it's several years old and never had a online multiplayer community to start with.
But I think when you realize the situation of online multiplayer for EA published games which utilize company operated dedicated servers rather than being peer to peer like the average 360 game, it makes a decision such as this one on the part of EA seem a bit more reasonable (Which was why I posted this in the first place at the other forum we both frequent). I'm as anti EA as the next guy (I can remember when they were something special back 15-20 years ago or so), but it doesn't strike me when you realize the situation as completely unreasonable for them to be reallocating their server space to more recent games (Although I don't think Microsoft should've ever allowed EA to set up their own multiplayer to start with, but that's a different debate).
But Onlysublime believes I'm incorrect and believes that many non EA games on the platform also utilize company ran servers. And since there aren't droves of games from other publishers outside of EA going offline periodically, utilizing dedicated servers isn't anywhere close to a cakid excuse here for a EA game being taken offline.
Hence the question here to hopefully settle our debate that the vast majority of non EA games do in fact rely on P2P for online multiplayer and that is the reason they don't go offline as long as Xbox Live remains functional for matchmaking purposes (Onlysublime believes I'm exagerrating just now ubiquitous P2P multiplayer on the 360 is outside of EA games). It's not due to other publishers being more generous than EA by keeping their games online. It's all to do with the fact that online multiplayer on most 360 games utilize a completely different model than a EA published game that doesn't rely on any resources on the part of the publisher like dedicated servers.