I'm going to add an additional $.02 in respect to maps.
There's a fine line in map design between making them interesting and making them too complicated. The maps that have been my favorites in the past are generally small to medium sized with a fairly simple design. They have 2 or 3 ways to get from point A to point B and most of them have one or two overwatch spots. Think Hardhat and Village from MW3 and Firing Range, Jungle, Summit, and Launch from Black Ops. The problem with all but maybe Hijacked and Raid in Black Ops 2 is that they're just too complex. There's 5 or 6 well entrenched overwatch positions which makes it a PITA to even try to run out in the open, and there are 10 ways to get everywhere.
So I know some people see those aspects as more interesting and an evolution in map design but to me they're just not as fun, and I think that's what some people are seeing here as well.
There's a fine line in map design between making them interesting and making them too complicated. The maps that have been my favorites in the past are generally small to medium sized with a fairly simple design. They have 2 or 3 ways to get from point A to point B and most of them have one or two overwatch spots. Think Hardhat and Village from MW3 and Firing Range, Jungle, Summit, and Launch from Black Ops. The problem with all but maybe Hijacked and Raid in Black Ops 2 is that they're just too complex. There's 5 or 6 well entrenched overwatch positions which makes it a PITA to even try to run out in the open, and there are 10 ways to get everywhere.
So I know some people see those aspects as more interesting and an evolution in map design but to me they're just not as fun, and I think that's what some people are seeing here as well.
























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