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Call of Duty: Black Ops 2 - Page 47

post #1381 of 4670
Interesting article from Wired about how "Why Pro Gamers Don’t Play Call of Duty".


http://www.wired.com/gamelife/2012/11/call-of-duty-esports/
Quote:
Why Pro Gamers Don’t Play Call of Duty
BY RYAN RIGNEY11.14.126:30 AM

Call of Duty: Black Ops 2 will sell gangbusters, but does it have the potential to garner a serious competitive audience? Image courtesy Activision Blizzard
The first-person shooter Call of Duty: Black Ops, released in November 2010, hit an astonishing milestone the following February when it became the single biggest-selling videogame of all time in the U.S. In its first six weeks it had generated over $1 billion in sales. Its sequel hit shelves on Tuesday and could do even better.

Millions of players log in to Activision Blizzard’s servers every day to compete in Call of Duty matches, but Activision wants more. There’s a certain segment of the audience that it is still looking to capture, some of the highest-skilled, most devoted shooter players in the world: Professional gamers who support themselves (and sometimes get filthy rich) playing in big-money tournaments. So the gaming publisher has added features to Black Ops II aimed at making a spectator sport out of Call of Duty. Players can “shoutcast,” or broadcast their matches to viewers via YouTube livestreaming directly from their game consoles.

It’s a start, but experts in the field of “e-sports” say that Black Ops II may still be unfit for duty as a pro game.

The addition of shoutcasting to Black Ops is an indicator that e-sports isn’t just about the competitors, it’s about the fans. Hundreds of thousands of players subscribe to e-sports commentators on YouTube to watch livestreamed matches, and they pack sports arenas around the world to watch the finals of major game tournaments. Then they practice every day in the hopes of becoming the Michael Jordan of videogames. With e-sports being especially popular in Europe and Asia, reaching these fans might be a way for Call of Duty to become a truly worldwide phenomenon.

But pro gamers have a fundamental problem with Call of Duty, and unfortunately, that problem is exactly the aspect of the series that causes Activision to make such obscene amounts of money off the franchise in the first place. Like clockwork, it releases a new Call of Duty on the second Tuesday of every November. To pull this off, the titles are developed by two different developers that switch off years. And every year, millions of players abandon the game they’ve been playing for the last 12 months and shift en masse to the new one on launch day.

The new games can bring all kinds of changes. Guns fire differently. The physics of the world have been tweaked. This makes it challenging and fun for casual players, but it’s a nightmare scenario for pros. The most important thing for professionals is to be able to practice and play the same game, with the same rules, for years and years to hone their skills. (Imagine if they completely changed the rules of Major League Baseball every year, using different balls, spacing the bases further apart, adding a fourth outfielder.)

“A new game release nearly every year is the biggest problem for a game’s healthy competitive community,” says Rod “Slasher” Breslau, co-host of a web show about professional gaming called “Live on Three.”

Pro gamers do play first-person shooters. But at all of the biggest tournaments, with the most money on the line — DreamHack in Sweden, the World Cyber Games in Korea — they play Counter-Strike. And the version they play is 1.6, released back in 2003. At the recent e-Sports Cup at Tokyo Game Show in September, they gave out $15,000 in prizes for 1.6. Maker Valve has released new versions of Counter-Strike over the years but the top players have stubbornly stuck with the ancient 1.6.

The amateur players at home love Call of Duty for reasons that aren’t compatible with the competitive gaming scene, says Marcus “djWHEAT” Graham, Breslau’s co-host on “Live on Three.”

“I like Call of Duty because I can get 50-kill streaks and airstrikes and tornadoes or whatever,” Graham says, “but that doesn’t necessarily make the game fit for the competitive scene.”

When pros play Call of Duty, Graham says, they tend to focus on the slower, more tactical modes without all of the glitz and glitter of kill streaks and perks. “Search and Destroy,” a mode which challenges two teams of players to disarm or defend a bomb, is a go-to favorite for many serious players.

To the extent that Call of Duty has caught on and established an ongoing competitive scene, it’s all been based around the 2007 game Call of Duty 4: Modern Warfare.

Breslau says that Call of Duty 4′s PC players still form an active competitive community to this day, something no Call of Duty title since then has been able to replicate. Many players became attached to the specific mechanics of Call of Duty 4, and resisted any further changes.

Call of Duty: Black Ops II will be released on four platforms: PlayStation 3, Xbox 360, Windows and Nintendo’s new Wii U. Players of one version of the game will be unable to play against those on other platforms. Even when e-sports tournament organizers want to try out Call of Duty, they don’t know what to do with all the different games and all the different versions. There’s no one good option.

“If me and my buddies have the best PS3 teams that anyone’s ever seen, it doesn’t matter to anyone playing on the 360,” says Graham. “You’ve got segregated audiences. Starcraft II doesn’t have to deal with that.”

Starcraft II, also made by Activision Blizzard, is built for the long haul. The company supported the first version of the strategy game for 11 years, and pro gamers were winning millions of dollars in Starcraft matches long after its release. Activision Blizzard created Starcraft II to be a game that would be played for a decade or more.

Giving Black Ops II players the tools to easily livestream their matches is an interesting move, but simply increasing the viewing audience for a game isn’t as easy as all that. Unlike Starcraft II or a martial-arts game like Street Fighter IV, also popular in tournament play, the action of Call of Duty games takes place not on one screen but on as many as 10.

“Would you watch an entire football game with a camera strapped to the player’s head?” says Stan Press, a marketing manager for the gaming accessory maker Astro Gaming and former pro gamer. “It’s pretty tough to really grasp what’s happening, and why.”

“It’s much more difficult to watch 10 screens at once during a match than it is to watch one or two screens for any of these other genres,” says Breslau.

All of these issues combined have made it incredibly difficult for players, teams and leagues to coordinate around the Call of Duty franchise and its many moving parts over the last eight years. But there is at least some optimism that this week’s launch of Black Ops II might mark a turning point for the series.

“I’ve never seen such a high level of tools out of the box that support competitive components,” says Sundance DiGiovanni, co-founder and CEO of the Major League Gaming tournament organization. “There are tools that are available for the first time to tell that story if someone is watching from home.”

But even DiGiovanni, who puts a lot of faith in Black Ops developer Treyarch, admits that the fact that Call of Duty is an annual franchise is reason for concern.

“It brings up questions,” he says. Because, even if Black Ops II makes improvements, “the people developing the next version of the game have to be sure not to drop the ball.”
post #1382 of 4670
Quote:
Originally Posted by browerjs View Post

Anyone else planning on trading the game back in? I like the Pick 10 system a lot, but with all the new weapon attachments, this version of the game is just a bit too gimmicky for me. I almost feel like it gives poorer players an added advantage, by using some of these things like the targeting system, etc.
I like some of the maps, but I feel like you can't run n' gun (my style of play) in this version and sustain any type of streak because of the way the maps are set up...
Just wondering if anyone else has the same feelings.
Maybe it's just me, but after about 8 hours of MP play, I'm sending it back to Amazon for $40.50 in credit.
Yeah I feel the same way as well, already mentioned it in the last couple of pages. I didn't even get the game, tried it out at my friend's place and was glad that I didn't buy it which saved me the hassle of reselling it.

I don't particularly have a problem with campers, it's more that the level designs will force you to not rush down and will make you be more of a camper to get good K/D ratios, which is pretty damn boring to me. I mean who the **** thought it would be a good idea to have maps where you'll be vulnerable to threats from literally every direction even from above and below lol! In MP games the maps are pretty much the most important part of the game, followed by gameplay mechanics and balance, failure at that part will not even make me consider playing the game.

This is what I came up with when trying to figure out why the developers are creating such game designs (map designs, gimmicky crutches..etc) and why CoD still sells like crazy:

- Such level designs will allow your average Joe casual player to have a higher chance of killing people, simply because they'll definitely get plenty of opportunities to shoot people who aren't aware of their location because no body can cover himself from most angles when rushing in this game.

- Your average Joe player doesn't give a **** about his death count as long as he's getting some action

- I consider myself a pretty competitive video gamer in general, main focus being on fighting games but I still love to compete in FPS games, such game designs IMO rewards newbies and makes the game A LOT less Skill oriented, luck playing a huge factor in games is always a big negative in my book.

- Of course the average Joe market > Competitive player %, so the answer is easy who the game developers decided to please.



BTW, what's the targeting system you mentioned? Please don't tell me it'll add even more aim assist than this game already provides lol!
post #1383 of 4670
Good analysis, and I feel the same way. The targeting system I'm talking about is a targeting weapon attachment that highlights your target.
post #1384 of 4670
Quote:
Originally Posted by browerjs View Post

The targeting system I'm talking about is a targeting weapon attachment that highlights your target.
Saw it in action @ youtube, like seriously this is in the game lulz and it seems to lock on your opponent? Wow.
post #1385 of 4670
Quote:
Originally Posted by jammybastard View Post

Interesting article from Wired about how "Why Pro Gamers Don’t Play Call of Duty".

I saw that article too. I think the pro gamers will ultimately adapt to having a new title every year, as long as it means a lot of attention. It's not like the skills aren't transferable from one to the other.

The much bigger problem is towards the end of the article, that its just impossible for spectators to really follow the match as it is. They need to stick with game modes that have a "ball" or single fixed emplacements, like sabotage or headquarters, so the camera can follow that. They need to get away from first person mode and "film" it from a distance, zoom in on highlights etc. And they need to light up the opposing teams in blue or red, something real obvious so you can tell them apart at a glance.

And after all that, I'm not even sure it'd be that interesting to watch.
post #1386 of 4670
Quote:
Originally Posted by mappleby285 View Post

I've been enjoying the Double XP weekend too much to look into the Zombie mode yet but I'm a little confused. I thought you had to pre-order the Hardened Edition to get the zombies and Nuketown 2025 bonus stuff. I just went with the standard edition and it came with the Nuketown code and I see the Zombie mode in my main menu. So what exactly would I have gotten with the Hardened Edition that I didn't get with the standard one?

All pre-orders got the Nuketown stuff.

The Hardened edition also got you the Black Ops 2 soundtrack, steel case, some avatar items, multiplayer playercards/skins and 2 metal collector coins.
post #1387 of 4670
Quote:
Originally Posted by PimpJuice View Post

Did you have fun getting killed 1 second into the FFA last night?
I didn't realize it was FFA at all and thought to myself, why is that guy on my teams name orange (i use color blind assist)? Then it was you that said "Oh cool, its FFA" , then my eyes got really big. "Sweet, free Mystaphyer kill!". Then you end up going like 24-4.....bastard

Haha, that was one of my few good moments. I loved having those guardians in there - funny stuff!

I can't believe how much my performance varies from day to day/game to game. I've never been this frustrated in a game. I'm a pretty laid back guy - even in MW3 when I had a bad night you don't hear me bitching or screaming. But holy mouse balls this game is getting me worked up.

I think it's time to appease Buc and go all out knifing.
post #1388 of 4670
Quote:
Originally Posted by browerjs View Post

Anyone else planning on trading the game back in? I like the Pick 10 system a lot, but with all the new weapon attachments, this version of the game is just a bit too gimmicky for me. I almost feel like it gives poorer players an added advantage, by using some of these things like the targeting system, etc.
I like some of the maps, but I feel like you can't run n' gun (my style of play) in this version and sustain any type of streak because of the way the maps are set up...
Just wondering if anyone else has the same feelings.
Maybe it's just me, but after about 8 hours of MP play, I'm sending it back to Amazon for $40.50 in credit.

We did a whole lot of running and gunning yesterday and had no problems.

Do you run ghost? There's a lot of UAV spam out there right now. Ever since i started running a shotgun with ghost + lightweight and extreme conditioning it's very easy to run and gun.
post #1389 of 4670
Quote:
Originally Posted by Skipdalou View Post

Haha, that was one of my few good moments. I loved having those guardians in there - funny stuff!
I can't believe how much my performance varies from day to day/game to game. I've never been this frustrated in a game. I'm a pretty laid back guy - even in MW3 when I had a bad night you don't hear me bitching or screaming. But holy mouse balls this game is getting me worked up.
I think it's time to appease Buc and go all out knifing.

I've stopped caring about stats (especially k/d). I'm actually having a lot of fun with the objective modes in this game. I don't know how much of this game I can play solo or without a full team. I don't find myself having fun in those games.
post #1390 of 4670
Quote:
Originally Posted by Skipdalou View Post

Haha, that was one of my few good moments. I loved having those guardians in there - funny stuff!
I can't believe how much my performance varies from day to day/game to game. I've never been this frustrated in a game. I'm a pretty laid back guy - even in MW3 when I had a bad night you don't hear me bitching or screaming. But holy mouse balls this game is getting me worked up.
I think it's time to appease Buc and go all out knifing.

Yes please, I'll just sit back and watch the show lol. I might actually join you because we had that guy running a knifing class against us yesterday that drove me nuts.
post #1391 of 4670
Had a couple matches with a guy and a knife only. It was redicules. I couldn't be sighted and follow him fast enough to kill him. He would run past a hallway and by the time I would turn to try and cut him off he was behind me stabbing away.mad.gif
post #1392 of 4670
Quote:
Originally Posted by bucwylde23 View Post

We did a whole lot of running and gunning yesterday and had no problems.
Do you run ghost? There's a lot of UAV spam out there right now. Ever since i started running a shotgun with ghost + lightweight and extreme conditioning it's very easy to run and gun.

+1.
Lots of UAV spam and now lots of Ghost.
But that's also standard for CORE gameplay.
Always has been.

Let's be honest. After many years of play COD we all know CORE is for pu$$ies.
Always has been.
Sure it takes skill to dominate but not much because the game does all the work for you.

The solution is to play HC.
No UAV spam and other annoying things common to Core.
post #1393 of 4670
Quote:
Originally Posted by gixerking View Post

ive been working on challenges and im currently working the throwing ax ones, particularly the hail mary one where you have to get a long distance kill. how friggin far away do you have to be? i was in raid on the side i guess you could call it the courtyard. i was on the end behind the van, saw a guy crouching behing the corner concrete piece on the stairs on the opposite side. to my disbelief, i actually got him haha. i was waiting impatiently to see the hail mary acknowledgement but no dice. seems like that would be long shot enough but no. do i really have to do the retarded "aim high in the air at one end of the map and get lucky by killing someone on the other end of the map"? what gives? any ideas on better, or luckier results? i loathe this ax mad.gif


follow up...on turbine i got 2 ax kills from the top of plane fusalage. one to the window with the mountable mini gun and one on a guy on the ground under the bridge. still no challenge complete. how is it a challenge to throw it to the blue sky all the way across a map, thats just complete blind luck. rolleyes.gif
post #1394 of 4670
Dumb qustion....how do you carry over a weapon or Perk using the Prestige token? I see how you can create an extra custom class, but couldn't figure out how to keep a gun / perk.
post #1395 of 4670
nice to have a go at the old gang last night. hoosier, blazing, and i had a few kicks. i sensed most of the crew was part of the new AVS crew. we'll have more time this thanksgiving weekend to blow **** up again biggrin.gif
post #1396 of 4670
Quote:
Originally Posted by IlliniFan99 View Post

Dumb qustion....how do you carry over a weapon or Perk using the Prestige token? I see how you can create an extra custom class, but couldn't figure out how to keep a gun / perk.

Go into create a class, and you can press RB to permanently unlock whatever item you are looking at. At the bottom right you will see how many tokens you have and will also say to hit RB there.
post #1397 of 4670
Quote:
Originally Posted by bucwylde23 View Post

Go into create a class, and you can press RB to permanently unlock whatever item you are looking at. At the bottom right you will see how many tokens you have and will also say to hit RB there.

Cool. Thanks!
post #1398 of 4670
Quote:
Originally Posted by Skipdalou View Post

...But holy mouse balls this game is getting me worked up....

Same here. Now I'm sure much of my frustration and poor play is due to the limited time I've put in, but the past several matches I've played have been nothing but losing one-on-one battles and getting shot in the back. I guess I'm on the losing end of the lag comp. I don't know if I can adjust to a slower style of play but I guess I'm going to have to try.
post #1399 of 4670
What's weird is that it feels like it plays faster....but I can't really identify what part of it is actually faster. Kill times are in line with previous games based on the actual stats, as is movement speed. ADS is def faster than MW3, but so was blops 1, and that game felt much slower in general. Recoil is somewhere between blops and mw3, but that doesn't matter in CQB. I'm not sure if its just my unfamiliarity with the maps or inability to hear people coming, but there really are a lot more he jumped out in front of me and mowed me down moments. And it's still so fast that lag (or lag comp, whatever you want to blame), is still far too much of a factor. I don't think they need to make it play like halo, but its a little too schizophrenic right now. It's not like they don't know lag is the biggest issue with the game, and the only real way to solve it is by slowing it down a bit, cause we're reaching the physical limitations of networking as it is.

But seeing how everyone loves nuketown and won't stop voting for that stupid map hijacked, maybe everyone likes it that way? But what's the point if making it so fast just makes it more random?
post #1400 of 4670
Quote:
Originally Posted by bd2003 View Post

What's weird is that it feels like it plays faster....but I can't really identify what part of it is actually faster. Kill times are in line with previous games based on the actual stats, as is movement speed. ADS is def faster than MW3, but so was blops 1, and that game felt much slower in general. Recoil is somewhere between blops and mw3, but that doesn't matter in CQB. I'm not sure if its just my unfamiliarity with the maps or inability to hear people coming, but there really are a lot more he jumped out in front of me and mowed me down moments. And it's still so fast that lag (or lag comp, whatever you want to blame), is still far too much of a factor. I don't think they need to make it play like halo, but its a little too schizophrenic right now. It's not like they don't know lag is the biggest issue with the game, and the only real way to solve it is by slowing it down a bit, cause we're reaching the physical limitations of networking as it is.
But seeing how everyone loves nuketown and won't stop voting for that stupid map hijacked, maybe everyone likes it that way? But what's the point if making it so fast just makes it more random?

I love me some hijacked.. u mad bro?
post #1401 of 4670
Played some single player last night and fell asleep. MP tonight!!
post #1402 of 4670
Quote:
Originally Posted by Hksvr4 View Post

Played some single player last night and fell asleep. MP tonight!!

hah
post #1403 of 4670
I am routinely getting my a$$ kicked in this game no matter how I play. I am always being out shot. I really feel as if I am step behind everyone else.

If I stay back and play cautious then the other team spawns behind me and kills me. If I work for objectives (like always) I seem to never win the battle.

Never really experienced this much trouble in a COD game before. Don't know if it's me, the connection, the game, the lag, the hit detection or what.

Oh well.

Greg
post #1404 of 4670
Quote:
Originally Posted by GCS View Post

I am routinely getting my a$$ kicked in this game no matter how I play. I am always being out shot. I really feel as if I am step behind everyone else.
If I stay back and play cautious then the other team spawns behind me and kills me. If I work for objectives (like always) I seem to never win the battle.
Never really experienced this much trouble in a COD game before. Don't know if it's me, the connection, the game, the lag, the hit detection or what.
Oh well.
Greg

Pull up your big boy pants and deal with it. smile.gif

You're not the only one, sir, as I'm sure you've seen. I can say that at least the create a class options are diverse enough to make me not be super upset at the game. I can always make something new or crazy using the pick 10 system.
post #1405 of 4670
Quote:
Originally Posted by bucwylde23 View Post

Quote:
Originally Posted by bd2003 View Post

What's weird is that it feels like it plays faster....but I can't really identify what part of it is actually faster. Kill times are in line with previous games based on the actual stats, as is movement speed. ADS is def faster than MW3, but so was blops 1, and that game felt much slower in general. Recoil is somewhere between blops and mw3, but that doesn't matter in CQB. I'm not sure if its just my unfamiliarity with the maps or inability to hear people coming, but there really are a lot more he jumped out in front of me and mowed me down moments. And it's still so fast that lag (or lag comp, whatever you want to blame), is still far too much of a factor. I don't think they need to make it play like halo, but its a little too schizophrenic right now. It's not like they don't know lag is the biggest issue with the game, and the only real way to solve it is by slowing it down a bit, cause we're reaching the physical limitations of networking as it is.
But seeing how everyone loves nuketown and won't stop voting for that stupid map hijacked, maybe everyone likes it that way? But what's the point if making it so fast just makes it more random?

I love me some hijacked.. u mad bro?

It's the only map I've ever played on where its impossible not to flip the spawns. That stupid little covered area behind the two boats is ridiculous - you take two steps out of it, and someone will immediately spawn behind you and shoot you in the back.
post #1406 of 4670
anyone playing with these or just this brand in general?

http://www.kontrolfreek.com/

I just bought the havocs to try out...people swear by these on reviews, so thought I'd try them out
post #1407 of 4670
Quote:
Originally Posted by Threefiddie View Post

anyone playing with these or just this brand in general?
http://www.kontrolfreek.com/
I just bought the havocs to try out...people swear by these on reviews, so thought I'd try them out

XIM all the way for me.
post #1408 of 4670
Quote:
Originally Posted by Skipdalou View Post

Pull up your big boy pants and deal with it. smile.gif
You're not the only one, sir, as I'm sure you've seen. I can say that at least the create a class options are diverse enough to make me not be super upset at the game. I can always make something new or crazy using the pick 10 system.

Mysta's two favorite classes look something like this...

post #1409 of 4670
I'll give you two snaps and a mushroom print right on the forehead.

You haven't heard the last of me...
post #1410 of 4670
Quote:
Originally Posted by bd2003 View Post

What's weird is that it feels like it plays faster....but I can't really identify what part of it is actually faster. Kill times are in line with previous games based on the actual stats, as is movement speed. ADS is def faster than MW3, but so was blops 1, and that game felt much slower in general. Recoil is somewhere between blops and mw3, but that doesn't matter in CQB. I'm not sure if its just my unfamiliarity with the maps or inability to hear people coming, but there really are a lot more he jumped out in front of me and mowed me down moments. And it's still so fast that lag (or lag comp, whatever you want to blame), is still far too much of a factor. I don't think they need to make it play like halo, but its a little too schizophrenic right now. It's not like they don't know lag is the biggest issue with the game, and the only real way to solve it is by slowing it down a bit, cause we're reaching the physical limitations of networking as it is.
But seeing how everyone loves nuketown and won't stop voting for that stupid map hijacked, maybe everyone likes it that way? But what's the point if making it so fast just makes it more random?

The recoil seems non-existant to me in this game, almost too little but I'm not complaining. The game does play fast and I think they have tried to ruin camping the way it is set up, which is fine with me. There are lag issues that need fixn but I'm still climbing the ranks.
Quote:
Originally Posted by Hksvr4 View Post

Played some single player last night and fell asleep. MP tonight!!
What do you expect chasing a few vicodin with a bottle of wine?
Quote:
Originally Posted by GCS View Post

I am routinely getting my a$$ kicked in this game no matter how I play. I am always being out shot. I really feel as if I am step behind everyone else.
If I stay back and play cautious then the other team spawns behind me and kills me. If I work for objectives (like always) I seem to never win the battle.
Never really experienced this much trouble in a COD game before. Don't know if it's me, the connection, the game, the lag, the hit detection or what.
Oh well.
Greg
I've been really hot and cold... I go 6-24 one match and 33-4 the next, it's pretty odd but if I'm in a lobby that seems BS I'll just leave and find another.
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