Originally Posted by dobieck1
That is what I was thinking. MW2 did NOT have your COD4 3 paths only design, and it had tons of elevation changes. Favela was maze, as were a few others. I actually think the new map Slums reminds me of the COD4 maps as its pretty straightforward and basically 3 ways through.
Slums is a very straight forward map and to be honest it plays very well if you ask me. Sure if you don't get "B" you are kind of fubar but it is a simplistic map that has good playability.
Hijacked is the new Nuketown but even if you are in your own damn spawn area and have not pushed up too far this game will spawn the enemy there and typically right behind you. Makes it an aggravating as hell map sometimes.
Carrier - just sucks period
Raid - actually plays pretty well. There are a few ways in and out of most points and I don't feel "funneled" just to get to a flag but it can get hectic trying to hold down a spot.
Aftermath - believe it or not I kind of like this map even though I have terrible games on it. There are several ways in and out of every area and lots of little hiding spots, corners, etc. Makes play on this map a pain.
Turbine - probably one of my more hated maps. It just doesn't play well IMHO. Perhaps because I have had nothing but sh&t games on it but I am not a fan.
Drone is a map I really like but it is very convoluted and has lots of paths, rooms, corners, perches etc and doesn't always inspire great games.
Nuketown - well its Nuketown, no comment
Yemen - TONS of paths in and out, more than any map in my mind. Not a bad one but again I always seem to be getting shot in the back on it no matter what
Cargo - Another map I like. It has several "perch" spots which can be a pain and the 2 wide lanes on each side of the map provide excellent flanking potential. Another map I always seem to get my a$$ kicked on but I still actually like it.
Express - hate this map with hellfire and brimstone, nothing to say I just friggin' hate it.
Meltdown - not a bad map, lots of campy spots particularly the windows and the silo and then of course the left side as well. Seems no matter how many corners I check there is someone hiding that shoots me in the back. Has a mega campy spot to hide in (the silo)
Overflow - hate this map with hellfire and brimstone, nothing to say I just friggin' hate it. Never have a good game here, ever.
Plaza - cool and interesting map, a little large sometimes as it feels I am running a long time to get to somewhere. Definitely too many places in and out of the left and right side rooms/bars/etc. Like Meltdown it has a massively campy spot at B to hide in (the bar/dance area). I don't hate but don't love it either.
Standoff - solid map. A few too many high spots to watch but I think it plays well overall.