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Call of Duty: Black Ops 2 - Page 50

post #1471 of 4670
Quote:
Originally Posted by bd2003 View Post

Yeah I mean, don't get me wrong. The first couple days I died A LOT. But it's a new game, that's to be expected. My K/D and score has crept up since then, and I'm finally starting to get the idiosyncrasies of each map and weapon....it's become considerably less frustrating each day.

I give them a lot of credit for getting the balance pretty damn good out of the gate. No real super weapon has emerged yet. And they didnt have to sacrifice variety to get there. There's a few tweaks I hope they make, and a few guns stand out as being too weak - m27 and m8a1 in particular, and the LMGs sight in too damn slow, even with QD. The guardian might also be a little too effective, but it should probably stay that way and just be made harder to get. Flak jacket doesn't always protect you from the hunter killer, which BTW is the most annoying thing ever conceived in all of cod history. Maybe all of gaming history. It's just instant cheap kill. The black hat is also kind of pointless now that I realize notifies people their equipment is hacked. And footsteps need to be audible, obviously. Overall the balance is very, very good though.

Also, best lobby music ever.

I agree on the Hunter/Killer. That thing is so cheap, and it's a really low killstreak. People whined and cried about the RC car but at least you had to drive that to a target yourself. Also, I've never had flak jacket protect me from one. Is it supposed to? eek.gif

I don't agree with you on the LMG's. When you can add lightweight and adjustable stock you negate all the movement penalties from using an LMG. Then you add quickdraw on top of that. There needs to be some penalty for carting around a 25-30 pound weapon like it's an assault rifle. Personally, I think the thing you NEED with an LMG that isn't there is fast mags.

I think the Guardian is fine the way it is. People should be running EMP grenades. It takes out a Guardian or sentry gun in one hit as well as any equipment like betties or shock charges that are laying around.
post #1472 of 4670
Quote:
Originally Posted by bucwylde23 View Post

Quote:
Originally Posted by bd2003 View Post

Yep, although keep in mind this can considerably increase your wait time. It's difficult to find a game in any playlist with less than 10k. I had to turn it off to be able to find any league play matches.
Speaking of league play....after getting cast into the shameful silver league, eventually clawing my way into gold and riding rank 1 in my ladder for a week, they've bumped me into platinum. I'm officially a cut above. tongue.gif
We should get on some league play matches...even though you don't get XP, they've been easily the most exciting matches I've played, since winning or losing actually matters, and you can tell that 10/12 players are playing their hearts out. I'm not quite sure how it works with teams though...

ohhhh so is that why I couldn't find a league match to get into last night?

I sat there forever. Then I got BB into my match and we tried teh champion series and did OK. Had 2 greenies that never spawned/played throughout a whole match of S&D so it was essentially 4on2. I was pissed, lol.

The live streaming is awesome. Had a friend watching us play and he could hear me talking and all that. I definitely want to do it again but 500xp is crap so maybe after i max prestige.

Yeah 500xp is an insult. I get that they don't want people dicking around to do challenges in league play, but they at least need the base bonus to be meaningful. You should get 1000xp if you lose, 5000xp if you win. They need to entice people to play and play well otherwise the entire endeavor is pointless. Literally half the people on my ladder haven't played a game since being placed. There's no more than 5000 people playing at once....it should be way more popular than it is.
post #1473 of 4670
Quote:
Originally Posted by bd2003 View Post

Yep, although keep in mind this can considerably increase your wait time. It's difficult to find a game in any playlist with less than 10k. I had to turn it off to be able to find any league play matches.
Speaking of league play....after getting cast into the shameful silver league, eventually clawing my way into gold and riding rank 1 in my ladder for a week, they've bumped me into platinum. I'm officially a cut above. tongue.gif
We should get on some league play matches...even though you don't get XP, they've been easily the most exciting matches I've played, since winning or losing actually matters, and you can tell that 10/12 players are playing their hearts out. I'm not quite sure how it works with teams though...

If League Play is supposed to be all about wins, does it effect your k/d? To me, it shouldn't but I couldn't test it last night because I was only an 8 when we started so I couldn't see my combat record.
post #1474 of 4670
Quote:
Originally Posted by bbexperience View Post

Quote:
Originally Posted by bd2003 View Post

Yeah I mean, don't get me wrong. The first couple days I died A LOT. But it's a new game, that's to be expected. My K/D and score has crept up since then, and I'm finally starting to get the idiosyncrasies of each map and weapon....it's become considerably less frustrating each day.

I give them a lot of credit for getting the balance pretty damn good out of the gate. No real super weapon has emerged yet. And they didnt have to sacrifice variety to get there. There's a few tweaks I hope they make, and a few guns stand out as being too weak - m27 and m8a1 in particular, and the LMGs sight in too damn slow, even with QD. The guardian might also be a little too effective, but it should probably stay that way and just be made harder to get. Flak jacket doesn't always protect you from the hunter killer, which BTW is the most annoying thing ever conceived in all of cod history. Maybe all of gaming history. It's just instant cheap kill. The black hat is also kind of pointless now that I realize notifies people their equipment is hacked. And footsteps need to be audible, obviously. Overall the balance is very, very good though.

Also, best lobby music ever.

I agree on the Hunter/Killer. That thing is so cheap, and it's a really low killstreak. People whined and cried about the RC car but at least you had to drive that to a target yourself. Also, I've never had flak jacket protect me from one. Is it supposed to? eek.gif

I don't agree with you on the LMG's. When you can add lightweight and adjustable stock you negate all the movement penalties from using an LMG. Then you add quickdraw on top of that. There needs to be some penalty for carting around a 25-30 pound weapon like it's an assault rifle. Personally, I think the thing you NEED with an LMG that isn't there is fast mags.

I think the Guardian is fine the way it is. People should be running EMP grenades. It takes out a Guardian or sentry gun in one hit as well as any equipment like betties or shock charges that are laying around.

Well, the LMG penalty is that you need to burn all those points to make up for those deficiencies. I actually find it a little ridiculous that you can equip the stock on it at all, its not an offensive weapon. My real gripe is that the slow ADS really holds you back on defense...it's half the speed of AR ADS, and while QD cuts ADS in half for ARs, it only cuts 25% from LMGs. Even with QD you're still slower than a stock AR. They don't even have unlimited range or a crouch recoil bonus anymore....the list of strikes against them is really long to get that large mag.
post #1475 of 4670
Quote:
Originally Posted by bbexperience View Post

If League Play is supposed to be all about wins, does it effect your k/d? To me, it shouldn't but I couldn't test it last night because I was only an 8 when we started so I couldn't see my combat record.

I want to say it does because it shows your K/D when you watch it on the livestream i think in the Elite App. Kind of sucks if that's the case though. I was playing hardpoint in league play and was dying a lot trying to win with a bunch of noobs and it would suck if that was hurting my stats.

I didn't notice my K/D change at all but we really didn't play enough to find out. S&D really doesn't have much kills or death to change it that drastically.
post #1476 of 4670
Quote:
Originally Posted by metallicaband View Post

I guess I did sound a bit like an ass**** reading my earlier post lol, didn't intend to be one though so I apologize about that, the whole old Juggernaut argument just irritates me considering when looking at the facts it can be countered and it's not nearly as ridiculous as some of the stuff that were introduced in the later games (e.g One Man Army from MW2, a perk that could literally give you infinite grenade launchers lol).
Anyway this is the BLOPS2 thread and I don't want to hijack it further explaining why CoD4 is a MUCH better game :P, enjoy the game guys, as long as you're having fun that's all that matters =).

Apology accepted. smile.gif

No argument that One Man Army was a joke, but we weren't talking about that. My whole problem with Juggernaut was that it was a noob perk and it was so abused that it became laughable and frustrating. One thing I wish they would completely remove from Call of Duty Land is the ability to run around like a jackass, doing the equivalent of Lightweight/Marathon/Commando, knifing people left and right. This game should be about gun on gun combat, not who can move around the fastest with a knife, stabbing people like some possessed postal worker. I hate that crap and they continue to cater to this bunch of goofs and to the quickscopers. Bah, catering to the lowest common denominator, no reason to do it.
post #1477 of 4670
Quote:
Originally Posted by bbexperience View Post

Quote:
Originally Posted by bd2003 View Post

Yep, although keep in mind this can considerably increase your wait time. It's difficult to find a game in any playlist with less than 10k. I had to turn it off to be able to find any league play matches.
Speaking of league play....after getting cast into the shameful silver league, eventually clawing my way into gold and riding rank 1 in my ladder for a week, they've bumped me into platinum. I'm officially a cut above. tongue.gif
We should get on some league play matches...even though you don't get XP, they've been easily the most exciting matches I've played, since winning or losing actually matters, and you can tell that 10/12 players are playing their hearts out. I'm not quite sure how it works with teams though...

If League Play is supposed to be all about wins, does it effect your k/d? To me, it shouldn't but I couldn't test it last night because I was only an 8 when we started so I couldn't see my combat record.

I'm not 100% sure, but I think it does. I'm not convinced it should either, but the medal showing off your rank says way more about your skill than your K/D. And it shows them right in the lobby. It doesn't even show your pub level. Although I wish you could put the medal on your playercard in pub...I've earned it, I should be able to show it off. Right now league play is such a ghetto, but its such a great idea....they really need to get this right, it's just a few tweaks away.

Also really, really annoying - your separate league play classes get reset each prestige, even though everything is unlocked by default. Wtf?
post #1478 of 4670
Quote:
Originally Posted by bbexperience View Post

I agree on the Hunter/Killer. That thing is so cheap, and it's a really low killstreak. People whined and cried about the RC car but at least you had to drive that to a target yourself. Also, I've never had flak jacket protect me from one. Is it supposed to? eek.gif
I don't agree with you on the LMG's. When you can add lightweight and adjustable stock you negate all the movement penalties from using an LMG. Then you add quickdraw on top of that. There needs to be some penalty for carting around a 25-30 pound weapon like it's an assault rifle. Personally, I think the thing you NEED with an LMG that isn't there is fast mags.
I think the Guardian is fine the way it is. People should be running EMP grenades. It takes out a Guardian or sentry gun in one hit as well as any equipment like betties or shock charges that are laying around.
I think you need Blind Eye to hide from that thing.
post #1479 of 4670
Quote:
Originally Posted by bbexperience View Post

I agree on the Hunter/Killer. That thing is so cheap, and it's a really low killstreak. People whined and cried about the RC car but at least you had to drive that to a target yourself. Also, I've never had flak jacket protect me from one. Is it supposed to? eek.gif
I don't agree with you on the LMG's. When you can add lightweight and adjustable stock you negate all the movement penalties from using an LMG. Then you add quickdraw on top of that. There needs to be some penalty for carting around a 25-30 pound weapon like it's an assault rifle. Personally, I think the thing you NEED with an LMG that isn't there is fast mags.
I think the Guardian is fine the way it is. People should be running EMP grenades. It takes out a Guardian or sentry gun in one hit as well as any equipment like betties or shock charges that are laying around.

All I use on one of my gamertags is the QBB LSW and the performance all the way around on the LMG's is better than it's ever been.
post #1480 of 4670
Quote:
Originally Posted by jblank74 View Post

All I use on one of my gamertags is the QBB LSW and the performance all the way around on the LMG's is better than it's ever been.

The QBB is good but I still think the LSAT and HAMR are better. The HAMR I do better run and gun with and the LSAT better for longer ranges. I"m working on max prestiging and getting all the unlocks for all the LMG's and the only one I have left to use is the MK48 so can't wait to see how that works out.
post #1481 of 4670
I unlocked select fire for the SWAT 556 last night and I must say the gun is amazing on full auto. I'm currently running select fire, reflex and silencer because I feel like the silencer helps with the ADS bounce.

There is a damage/stats chart posted here for some weapon info:
codblackopsblog.com/6R

And there is supposed to be a patch incoming today to address some issues.
  • Theater Mode “UI error 226117.”
  • Escort Drone glitch (Attacks owner while under the map.)
  • Dragonfire glitch. (Won’t deploy.)
  • FHJ-18 AA not levelling up properly. (EDIT: Already fixed in previous update.)

Hopefully they'll also update some of the lag comp too, but we'll have to wait and see.
post #1482 of 4670
PS3 Guy here, just back for a moment to say thank you.

Based on the conversations about Lag Compensation and the Woody Gamertag videos, I changed my connection setting from NORMAL to BEST.

Night and frickin' day. From 6-7th to 2-3rd immediately.

Thanks guys.
post #1483 of 4670
Quote:
Originally Posted by bd2003 View Post

I'm not 100% sure, but I think it does. I'm not convinced it should either, but the medal showing off your rank says way more about your skill than your K/D. And it shows them right in the lobby. It doesn't even show your pub level. Although I wish you could put the medal on your playercard in pub...I've earned it, I should be able to show it off. Right now league play is such a ghetto, but its such a great idea....they really need to get this right, it's just a few tweaks away.
Also really, really annoying - your separate league play classes get reset each prestige, even though everything is unlocked by default. Wtf?

If the point of League Play is to WIN then it shouldn't effect your pub k/d. End of story on that. If it does, that sucks because people are going to be aware of that and will not necessarily play for the objective, just like in pub matches. I don't know why I care about my k/d. It's not like I'm a l33t MLG player but for some reason it's always there at the back of my mind. lol. I remember the freedom of playing some gun game or whatever in private matches and not giving two ****s about my k/d because I knew they didn't count. I would think there are others like that out there there wouldn't go all out in League Play because of it.

I think it's a ghost town right now because of the lack of xp. Many people are trying to get all the xp they can to prestige. Once people start hitting max prestige I think you'll see more action in there.
post #1484 of 4670
Quote:
Originally Posted by bbexperience View Post

Quote:
Originally Posted by bd2003 View Post

I'm not 100% sure, but I think it does. I'm not convinced it should either, but the medal showing off your rank says way more about your skill than your K/D. And it shows them right in the lobby. It doesn't even show your pub level. Although I wish you could put the medal on your playercard in pub...I've earned it, I should be able to show it off. Right now league play is such a ghetto, but its such a great idea....they really need to get this right, it's just a few tweaks away.
Also really, really annoying - your separate league play classes get reset each prestige, even though everything is unlocked by default. Wtf?

If the point of League Play is to WIN then it shouldn't effect your pub k/d. End of story on that. If it does, that sucks because people are going to be aware of that and will not necessarily play for the objective, just like in pub matches. I don't know why I care about my k/d. It's not like I'm a l33t MLG player but for some reason it's always there at the back of my mind. lol. I remember the freedom of playing some gun game or whatever in private matches and not giving two ****s about my k/d because I knew they didn't count. I would think there are others like that out there there wouldn't go all out in League Play because of it.

I think it's a ghost town right now because of the lack of xp. Many people are trying to get all the xp they can to prestige. Once people start hitting max prestige I think you'll see more action in there.

Yeah....on the other hand though, knowing it still affects your stats keeps people from playing like total morons.

As far as I can tell the stats are just totally broken right now anyway. The combat record and elite leaderboards are WAY out of date every time I check them. I've played CTF like a dozen times, it shows me as playing one game.
post #1485 of 4670
Quote:
Originally Posted by jblank74 View Post

Tokens take the place of the "CoD Cash" they had in the original Black Ops. I'm kinda like you though, not a big fan of having to "buy" unlocks. Seems pointless, just unlock it when you rank up to it.
Yea, not cool. This makes it even harder then.
Quote:
Originally Posted by dobieck1 View Post

I tried Hardline last night late just to try it out and ended up forcing myself to quit I was enjoying it so much, I had to get to bed. It was like HQ but different, I liked it alot. I saw you on at some point last night I would roll with you HK.
For others, what exactly do you earn to make the FAL full auto, is it just a weapon unlock?

Yea, I had alot of fun with this mode. I had a lot of people playing last night but wasn’t sure what everyone was playing. I myself didn’t know what to play. Loved HQ in COD4 but its quite different after that and haven’t played it since. Hard line is fun and had to force myself to stop playing bc it was getting late and had work in the Am. I like Hardline bc you defend as soon as you enter the area. You don’t have to wait like HQ. I’ll be on tonight if anyone wants to link up for some Hardline!
post #1486 of 4670
Quote:
Originally Posted by bucwylde23 View Post

The QBB is good but I still think the LSAT and HAMR are better. The HAMR I do better run and gun with and the LSAT better for longer ranges. I"m working on max prestiging and getting all the unlocks for all the LMG's and the only one I have left to use is the MK48 so can't wait to see how that works out.

Well God bless ya man, us LMG'ers are a rare breed. smile.gif The QBB works best for me because of its quicker ADS speed and fire rate, so when I am moving, I can usually win a surprise gunfight. Haven't used the others but the QBB is a murder machine, smile.gif
post #1487 of 4670
Quote:
Originally Posted by jblank74 View Post

No argument that One Man Army was a joke, but we weren't talking about that. My whole problem with Juggernaut was that it was a noob perk and it was so abused that it became laughable and frustrating. One thing I wish they would completely remove from Call of Duty Land is the ability to run around like a jackass, doing the equivalent of Lightweight/Marathon/Commando, knifing people left and right. This game should be about gun on gun combat, not who can move around the fastest with a knife, stabbing people like some possessed postal worker. I hate that crap and they continue to cater to this bunch of goofs and to the quickscopers. Bah, catering to the lowest common denominator, no reason to do it.

I use both Stopping power and Juggernaut depending on the situation, I honestly don't see it as a big deal as I can counter it without any problem. When 2 juggernauts face each other or Stopping Power vs Juggernaut, it'll be an even battlefield and who aims first/better will win the fight, excluding lag issues of course, Jugg + bad lag = NIGHTMARE , I never bother playing in a sub 3 bar match so it's not an issue for me.

If it was entirely up to me though, I'd remove all perks from a CoD game and bring the attachments down to the absolute basics then focus the rest of my efforts on creating amazing maps that will fit for different type of game modes and to create balanced weapons and smooth game mechanics. Unfortunately such game won't sell because it doesn't appeal to the mainstream and it'll be considered as "boring and plain", will be a hell of a fun game to me though and a few others.
post #1488 of 4670
People played the objective considerably less in silver division. If youre not playing to actually win, you're prob not getting much higher than that. By the time I got to gold it really wasnt an issue....people were really attacking and defending like it really mattered. People were actually using smoke and tac inserts properly. Those were some really intense battles that went down to the wire...the skill based matchmaking def works, at least at the upper levels.

Trust me, by the time you get to that point, K/D is no longer in the back of your mind. You just want to win, and you know you can't phone it in. Not only does your medal display your division, but also your rank within it - the higher ranks are much cooler looking, the lower ones are really plain. People have to dig to see your K/D, but your division and rank are openly displayed in the lobby.
post #1489 of 4670
LOL, El Presador is losing his mind with BOII. I think if I was him, eventually I would realize that this game is not like the others, you can't just run AT people and expect to string together kill after kill.

[youtube][/youtube]
post #1490 of 4670
Quote:
Originally Posted by Hksvr4 View Post

Yea, not cool. This makes it even harder then.
Yea, I had alot of fun with this mode. I had a lot of people playing last night but wasn’t sure what everyone was playing. I myself didn’t know what to play. Loved HQ in COD4 but its quite different after that and haven’t played it since. Hard line is fun and had to force myself to stop playing bc it was getting late and had work in the Am. I like Hardline bc you defend as soon as you enter the area. You don’t have to wait like HQ. I’ll be on tonight if anyone wants to link up for some Hardline!

This mode really helps me learn the maps as well (like HQ), as you constantly have to find the best way to different spots.
post #1491 of 4670
Speaking of hardpoint....

I hadn't realized at first it actually rotates the HP the same way, each map. If you know where the HP will be and can get to it ahead of time, you have a HUGE advantage. Here's every map:

http://imgur.com/a/JJQU8#0

Headquarters is random though, isn't it?
post #1492 of 4670
Quote:
Originally Posted by bd2003 View Post

Speaking of hardpoint....
I hadn't realized at first it actually rotates the HP the same way, each map. If you know where the HP will be and can get to it ahead of time, you have a HUGE advantage. Here's every map:
http://imgur.com/a/JJQU8#0
Headquarters is random though, isn't it?

Yeah, they need to randomize it. It's way too easy when you know the rotation and have even a decent team.
post #1493 of 4670
Quote:
Originally Posted by metallicaband View Post

I use both Stopping power and Juggernaut depending on the situation, I honestly don't see it as a big deal as I can counter it without any problem. When 2 juggernauts face each other or Stopping Power vs Juggernaut, it'll be an even battlefield and who aims first/better will win the fight, excluding lag issues of course, Jugg + bad lag = NIGHTMARE , I never bother playing in a sub 3 bar match so it's not an issue for me.
If it was entirely up to me though, I'd remove all perks from a CoD game and bring the attachments down to the absolute basics then focus the rest of my efforts on creating amazing maps that will fit for different type of game modes and to create balanced weapons and smooth game mechanics. Unfortunately such game won't sell because it doesn't appeal to the mainstream and it'll be considered as "boring and plain", will be a hell of a fun game to me though and a few others.

That game is called ARMA and it is boring and tedious, lol. I think the CoD games are at a good point right now and outside of some minor quibbles with the demographic they seem to bend over backwards to placate (running knifers and quickscopers) I don't have a problem with Black Ops II. Could some things be done a bit better (interface and calling card unlocks in particular) absolutely, but I like the maps, the guns are different and refreshing, and there is enough variety that I keep discovering new and different ways to play, tactically. Of course outside of the insane amount of campers, I didn't have a problem with MW3 like some did around here. smile.gif
post #1494 of 4670
Quote:
Originally Posted by jblank74 View Post

LOL, El Presador is losing his mind with BOII. I think if I was him, eventually I would realize that this game is not like the others, you can't just run AT people and expect to string together kill after kill.
LOL, he sounds even crazier than usual. Yo, El Pres... just a note, reload before you round the corner, not after when you are standing in front of 3 enemies with an empty mag in your hand.
post #1495 of 4670
Quote:
Originally Posted by jblank74 View Post

Well God bless ya man, us LMG'ers are a rare breed. smile.gif The QBB works best for me because of its quicker ADS speed and fire rate, so when I am moving, I can usually win a surprise gunfight. Haven't used the others but the QBB is a murder machine, smile.gif

Don't get me wrong I love the QBB too, I think it might reload a bit faster too. I know I get a lot of hip fire kills when I run with it. I like to use that gun on Yemen and maps with a lot of close battles. It was a beast on Nuketown.
post #1496 of 4670
Quote:
Originally Posted by bucwylde23 View Post

Don't get me wrong I love the QBB too, I think it might reload a bit faster too. I know I get a lot of hip fire kills when I run with it. I like to use that gun on Yemen and maps with a lot of close battles. It was a beast on Nuketown.
You run?
post #1497 of 4670
Quote:
Originally Posted by General Kenobi View Post

You run?

Come find out smile.gif I got a 870 waitin on ya
post #1498 of 4670
Quote:
Originally Posted by jblank74 View Post

That game is called ARMA and it is boring and tedious, lol.

Never heard of it, but a few youtube videos were enough for me to confirm that No, that's far from what I had on my mind lol, it looks like a slow pace version of Battlefield with very sluggish gameplay and I don't like any of those things...

I personally have given up on the CoD series since MW2 and up to Black Ops I have bought and given a fair try to all of the games playing 'em for weeks at least, but then lost hope entirely with MW3 and didn't like it after trying it out (didn't buy it) and watching its videos, I had some hope for BLOPS2 after hearing stuff like aim assist was gone from Snipers (turned out to be false) thinking the game is heading towards a direction that I like, but tried it out and it also failed in my book because it has some major things that I truly despise and playing it more won't fix the problem. All just my opinion of course.
post #1499 of 4670
Quote:
Originally Posted by metallicaband View Post

Never heard of it, but a few youtube videos were enough for me to confirm that No, that's far from what I had on my mind lol, it looks like a slow pace version of Battlefield with very sluggish gameplay and I don't like any of those things...
I personally have given up on the CoD series since MW2 and up to Black Ops I have bought and given a fair try to all of the games playing 'em for weeks at least, but then lost hope entirely with MW3 and didn't like it after trying it out (didn't buy it) and watching its videos, I had some hope for BLOPS2 after hearing stuff like aim assist was gone from Snipers (turned out to be false) thinking the game is heading towards a direction that I like, but tried it out and it also failed in my book because it has some major things that I truly despise and playing it more won't fix the problem. All just my opinion of course.

Ok, but it sounded like you want hyper-realism, which is what ARMA and its sequels give, but at the expense of "gaming" action. I suppose I misinterpreted what you were wanting in a game, but if maps are a chief issue you have with BLOPS II, then I just don't understand, because these maps present the player with many different ways of playing and I always thought that was the sign of a good and interesting map. I suppose we just agree to disagree, but that's ok. smile.gif
post #1500 of 4670
Quote:
Originally Posted by jblank74 View Post

Ok, but it sounded like you want hyper-realism, which is what ARMA and its sequels give, but at the expense of "gaming" action. I suppose I misinterpreted what you were wanting in a game, but if maps are a chief issue you have with BLOPS II, then I just don't understand, because these maps present the player with many different ways of playing and I always thought that was the sign of a good and interesting map. I suppose we just agree to disagree, but that's ok. smile.gif

Nah I'm not one of those realism freaks, my all time favorite game series are MGS & Final Fantasy so fiction is always welcome to me.

Since maps are a huge part of the FPS MP experience, it's a deal breaker to me if I didn't like 'em, I feel like map designs like these add more to the luck factor (not being able to cover yourself from most angles a lot of the time) and I absolutely hate that in competitive games. I haven't gone through all the perks and attachments, but some that I heard of or seen seem like too much of a crutch created for newbies and I hate that as well, e.g target finder and millimeter scanner which ****s up modes like S&D (my personal fav) pretty bad.

I'm not saying these games do not require skill at all, they do, but IMO the luck factor and randomness is getting worse and worse with each CoD which is a big turn off for me, you can say that I like to have good control of the outcome in a MP game Mostly based on my skill level and relying the least on how my luck goes. For example I play SSFIV the most when it comes to MP games, a game's that's pretty much all about skill with very little luck involved, you can say that's the kind of skill:ratio that appeals to Me so maybe you'll understand my point of view.
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