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Call of Duty: Black Ops 2 - Page 60

post #1771 of 4670
Quote:
Originally Posted by General Kenobi View Post

The pistols are the last thing I really care about them fixing right now. This game is so lag and spawn fuq'd right now it is amazing I keep playing it. And here's a question, if the host always has such an advantage why does it always host migrate when the worst player quits the match? I didn't think spawns could be worse than MW3 Parish but Blops 2 has pulled it off.

Now I agree with you there, lag and consistency has GOT to be priority one, because amazingly, it seems to be getting worse. These other things I am bringing up obviously are secondary to that, but I try to present problems I see to you guys because it's good to talk about them and get them out into the discussions, because, and no offense, I get tired of reading all these comments that are not really about the game in here.

Yes, I agree, the spawns are worse, in fact, much worse. I think that a case can be made that the spawn system in CoD is getting worse with each title and a lot of that has to do with the incredibly shrinking maps, which is yet another reason why the speed knifers and shotgun pricks are seemingly growing in numbers every time I play.
post #1772 of 4670
Quote:
Originally Posted by General Kenobi View Post

The pistols are the last thing I really care about them fixing right now. This game is so lag and spawn fuq'd right now it is amazing I keep playing it. And here's a question, if the host always has such an advantage why does it always host migrate when the worst player quits the match? I didn't think spawns could be worse than MW3 Parish but Blops 2 has pulled it off.

Because host isn't that huge of an advantage, better players can still kick their ass. Most of the time you just don't notice the scrub leaving, but you can't miss a migration.
post #1773 of 4670
Quote:
Originally Posted by jblank74 View Post

BD, use the KAP40 and tell me the range isn't good on it. Plus pistols shouldn't be good enough to be a competitive primary weapon....PERIOD.....how is that even debatable? Do we really want CoD to devolve into more of a game that de-emphasizes assault rifles and light machine guns? I think you and I just fundamentally disagree on what Call of Duty should be BD. You seem to be almost embracing this move towards an even more arcade kind of game, while people like myself want the game to try to retain as much of its "realism" as possible. That is why I complain so much about the speed knifers, the halo jumping shotgunners, the quickscopers, over-abundance of snipers, etc., because to me, when Treyarch just gives these guys a pass, it sucks more fun out of what I think made Call of Duty the series it is today. CoD needs to be about gun on gun combat FIRST, and that means focusing on the major weapon classes. Pistoleers with Lightweight need to be at a severe disadvantage, running knifers need to be so vulnerable nobody would even want to attempt it, but no, we have the Pick 10 system so you can turn someone with nothing more than a knife into an almost impossible to shoot killing monster and make it so they can get 20 kills in a match, OR, we can make people use a glorified SMG as a pistol, like the KAP 40 is, and make it so that they don't NEED anything else that shoots because it can be just as effective as the MSMC or the PDW or MP7.

You can still kill someone with a KAP40 at range, but its still got a tiny ass clip and some amount of recoil. It's still most effective at really short ranges. A Kap40 being able to kill with some effort at long range is no more unfair than an LMG hipspraying in your face.

But yeah, I don't really care about realism in cod. I want a balanced game above all. If that means they need to bend believability, that's fine by me. There are plenty of other games like battlefield that have a more realistic take.

Regardless, I don't think those things are as prevalent as you make them out to be.
Edited by bd2003 - 12/3/12 at 1:19pm
post #1774 of 4670
It's got a 15rd magazine doesn't it? When you can take someone down in a burst or two, that means you can reasonably kill two people with one clip, maybe even three with a headshot in there.

My entire point though is that this "balance" is a mirage, it's not really there in CoD Black Ops II. Look at what a lot of people are running and doing so with great success. You have the shotgunners with pistols and lightweight, you have the SMG rushers, and snipers. Campers? They mostly shotgun. What is missing? Assault Rifles....LMG's and there is a reason for that. The games maps are almost penalizing you for using anything that isn't a near automatic kill, so where is the balance? Sure, you can use the MTAR and do well, but you're going to lose most 1v1 engagements. The maps themselves, with their killzones and funnels make it so that it's the people with the fastest firing, or most powerful gun, at 10 feet distance, that automatically get the kill, and that is when the game doesn't automatically assign the kill with its ******** lag compensation. Half the time I go into a battle with someone, I can honestly, and I swear to God on this, no joke, I can TELL that I am going to get lag f-ed out of a legitimate kill.
post #1775 of 4670
Yeah man, I dunno, I just don't see it. The height of the stupidity was Mw2, each game has progressively ratcheted it back a bit. I don't have any issues with the ubiquitous lag or spawns, and the maps as a whole, seem really well thought out to me.

I guess it goes to show you that two people can play the same game, and have radically different experiences.
post #1776 of 4670
Yeah, I suppose so, because the lag, man, it's getting a TON of the "locals" would up on the various CoD forums I am members of, and don't even think of going to the official CoD forum if you don't believe lag is an issue. I suppose we will just agree to disagree, but as always, you're a pleasure to "debate" and talk to and are always friendly and fair in disagreement. I respect you a lot for that even though I don't understand how you are missing some of the problems in the game wink.giftongue.gif .
post #1777 of 4670
Quote:
Originally Posted by bd2003 View Post

Yeah man, I dunno, I just don't see it. The height of the stupidity was Mw2, each game has progressively ratcheted it back a bit. I don't have any issues with the ubiquitous lag or spawns, and the maps as a whole, seem really well thought out to me.
I guess it goes to show you that two people can play the same game, and have radically different experiences.

I think you and Jammy are the only ones. :shrug:

While I don't think the video is the best example, the pistols are crazy. We've talked about this before so I'm not going into it again. I'll just say that Blops and MW3 turned the stupidity down but Blops 2 puts it right back up there.
post #1778 of 4670
Quote:
Originally Posted by jblank74 View Post

Yeah, I suppose so, because the lag, man, it's getting a TON of the "locals" would up on the various CoD forums I am members of, and don't even think of going to the official CoD forum if you don't believe lag is an issue. I suppose we will just agree to disagree, but as always, you're a pleasure to "debate" and talk to and are always friendly and fair in disagreement. I respect you a lot for that even though I don't understand how you are missing some of the problems in the game wink.giftongue.gif .

It's not that I don't think it's an issue, it's just that I came to terms with it like 15 years ago. It doesn't seem any better or worse to me than previous games in the series.

I have a pretty firm grip of the theory behind it, so whenever I see something crazy, I usually know why it happened that way.
post #1779 of 4670
If that guy is a God at COD, then pretty much any gun he uses will probably look like a dominant weapon.

I just played a couple of games and went 8-13 and 12-11 with the KAP-40. I will never run that as my only weapon ever again. I like the FAL and my KD is now up to 1.49. It has gone way up the last 2 weeks. This is the highest it has ever been in a COD game. I think I ended at 1.41 on Blops 1. I was somewhere in the 1.35 range in MW3.

The only map I notice crazy spawns is Hijacked. The map is so small that take your choice, random spawns or spawn trapping. I'll take random spawns.
post #1780 of 4670
While I must admit it pisses me off to no end when I'm killed by a pistol, it never really has been a game changer. It's usually just a quick WTF moment and then back to dominating the other team unless the lag gods have spoken that we must not have fun and it's time to get off.

I checked elite and I've been killed by the kap-40 2 times. I've got over 4 days playing time too. I've been killed by all pistols combined only 106 times and I play a lot of gun game so that's probably where most of those come from.

I can understand the frustration but I think a lot of it is very rare occurrences that just seem to stick in your mind. I'm so pissed at the lag half the time that every single gun that kills me is overpowered at that moment, lol.
post #1781 of 4670
Quote:
Originally Posted by Myrtledog View Post

If that guy is a God at COD, then pretty much any gun he uses will probably look like a dominant weapon.
I just played a couple of games and went 8-13 and 12-11 with the KAP-40. I will never run that as my only weapon ever again. I like the FAL and my KD is now up to 1.49. It has gone way up the last 2 weeks. This is the highest it has ever been in a COD game. I think I ended at 1.41 on Blops 1. I was somewhere in the 1.35 range in MW3.
The only map I notice crazy spawns is Hijacked. The map is so small that take your choice, random spawns or spawn trapping. I'll take random spawns.

He's quite good, seriously, one of the best CoD players I've ever seen......but, his point isn't that he can make any gun look great, it's that regardless of skill, the pistols are overpowered and the KAP 40 is WAY overpowered.

Drone has wonky spawns also, so does Overload, or whatever the one in Pakistani streets is called. Honestly though, Carrier is getting as bad as Hijacked. It is the only map I have spawned in at and IMMEDIATELY and I do mean IMMEDIATELY, died from an already planted bouncing betty.
post #1782 of 4670
Quote:
Originally Posted by Myrtledog View Post

If that guy is a God at COD, then pretty much any gun he uses will probably look like a dominant weapon.
I just played a couple of games and went 8-13 and 12-11 with the KAP-40. I will never run that as my only weapon ever again. I like the FAL and my KD is now up to 1.49. It has gone way up the last 2 weeks. This is the highest it has ever been in a COD game. I think I ended at 1.41 on Blops 1. I was somewhere in the 1.35 range in MW3.
The only map I notice crazy spawns is Hijacked. The map is so small that take your choice, random spawns or spawn trapping. I'll take random spawns.
My k/d is worse than any other COD game and I have more experience than when I started playing MP first on MW2. Revenge spawns and lag are the largest offenders IMO. Hijacked is actually the best example of the FAIL in spawn points, you have an entire lower level completely unused in the spawn system... seriously whatduh-eff?
post #1783 of 4670
Quote:
Originally Posted by Skipdalou View Post

Hmmm... You forgot J4mmy - 0.02
Quote:
Originally Posted by jammybastard View Post

Nice.
There's a reason Buc, Conman and Shark get so many kills....because I soften up the targets for them and then they run in for the killing blow.
I may be a lousy shot, but I'm a team player.

LOL, I'm usually right there with you J4mmy ... jumping on points and dying a ton, but KDR was the only real way to quantify the perceived advantages of XIM vs. controller.

I understand the complaints and these are just some examples of what I've heard people complaining about for several iterations of CoD, myself included;
  • Pistols are too powerful
  • Shotguns are too powerful at range
  • SMGs are too accurate at range
  • Spawns suck, maps suck, lag sucks, etc.

I'm personally more upset about the basic functionality and seemingly simple items that were left out of BLOPS 2. Like the ability to change party leader, or the lack of Hardcore game types like KC or Dom. Some tweaks or fixes might be made along the way once a game is released, but these dev studios are under a lot of pressure to pump out the next game in <2 years time. The only way any of these things will ever really change is if we stop buying them. As long as CoD games continue to break sales records year in and year out, they will continue to pump out the same broken stuff.
post #1784 of 4670
Quote:
Originally Posted by bucwylde23 View Post

While I must admit it pisses me off to no end when I'm killed by a pistol, it never really has been a game changer. It's usually just a quick WTF moment and then back to dominating the other team unless the lag gods have spoken that we must not have fun and it's time to get off.
I checked elite and I've been killed by the kap-40 2 times. I've got over 4 days playing time too. I've been killed by all pistols combined only 106 times and I play a lot of gun game so that's probably where most of those come from.
I can understand the frustration but I think a lot of it is very rare occurrences that just seem to stick in your mind. I'm so pissed at the lag half the time that every single gun that kills me is overpowered at that moment, lol.

I agree, the lag is the worst part of the game, then the map design, then the players and the way they play the game. I just think Treyarch missed a golden opportunity here and I think they could have put the death knell in things like quickscoping and speed knifers, yet they seem to have taken an almost cavalier attitude to them and sort of facilitated it to be even easier to speed knife successfully than even MW2 did. When you combine that with pseudo-claustrophobic map types, it makes for, in my opinion, many, many, many, frustrating matches.

BLOPS II is the dreamgirl prom date that is gorgeously dressed, but is on the rag and isn't going to give you a lot of fun on prom night and doesn't care that she annoyingly talks like Fran Drescher.
post #1785 of 4670
Quote:
Originally Posted by Biggrich76 View Post

LOL, I'm usually right there with you J4mmy ... jumping on points and dying a ton, but KDR was the only real way to quantify the perceived advantages of XIM vs. controller.
I understand the complaints and these are just some examples of what I've heard people complaining about for several iterations of CoD, myself included;
  • Pistols are too powerful
  • Shotguns are too powerful at range
  • SMGs are too accurate at range
  • Spawns suck, maps suck, lag sucks, etc.
I'm personally more upset about the basic functionality and seemingly simple items that were left out of BLOPS 2. Like the ability to change party leader, or the lack of Hardcore game types like KC or Dom. Some tweaks or fixes might be made along the way once a game is released, but these dev studios are under a lot of pressure to pump out the next game in <2 years time. The only way any of these things will ever really change is if we stop buying them. As long as CoD games continue to break sales records year in and year out, they will continue to pump out the same broken stuff.

Good post! For what it's worth, sales are supposedly down from MW3 and word of mouth has, in the opinion of some, contributed to that.
post #1786 of 4670
Quote:
Originally Posted by Biggrich76 View Post

LOL, I'm usually right there with you J4mmy ... jumping on points and dying a ton, but KDR was the only real way to quantify the perceived advantages of XIM vs. controller.
I understand the complaints and these are just some examples of what I've heard people complaining about for several iterations of CoD, myself included;
.

Sorry if I should know this, but I don't: What is your gamertag? I don't know who you are on the forums but I'm assuming you are on my friends list?
post #1787 of 4670
Quote:
Originally Posted by jblank74 View Post

I agree, the lag is the worst part of the game, then the map design, then the players and the way they play the game. I just think Treyarch missed a golden opportunity here and I think they could have put the death knell in things like quickscoping and speed knifers, yet they seem to have taken an almost cavalier attitude to them and sort of facilitated it to be even easier to speed knife successfully than even MW2 did. When you combine that with pseudo-claustrophobic map types, it makes for, in my opinion, many, many, many, frustrating matches.
BLOPS II is the dreamgirl prom date that is gorgeously dressed, but is on the rag and isn't going to give you a lot of fun on prom night and doesn't care that she annoyingly talks like Fran Drescher.

Could not agree more with the bold part. I love(d) Treyarch going into this but the more I heard about the game the more I worried about it. And now it's here, and I was right. They totally screwed the pooch on map design for one thing. Then, (for just a few examples) they reintroduce quickscoping, feature pistols and knifing as a viable primary, bring in this ridiculous "target finder" scope, and bring back the idea of streaks building streaks. The lag is always there the first month or two, so while it's insanely frustrating to me, I have some confidence it will eventually get fixed.

What's disappointing about this is that I felt like Treyarch had the more "grown up" games, especially with Blops. It toned down about 90% of the complete nonsense and douchebaggery and for the most part had great maps. Then this comes and it's like they just totally conceded to the MW2 baby crowd.

To soften my bitching just a tad, there are some things that are worth keeping. I was not crazy about the "scorestreak" concept when it was announced but it does make sense in action. And, even though I disagree with the notion of streaks building streaks, at least the streak kills are worth substantially less than normal kills. Also, the Pick 10 system is a novel idea at least. I think it could be tweaked a bit more to make it perfect but it's a good starting point. Finally, they did manage to create 3 good maps other than the reskinned Nuketown. So at least they're not ALL mediocre to terrible. tongue.gif
post #1788 of 4670
Quote:
Originally Posted by bucwylde23 View Post

Sorry if I should know this, but I don't: What is your gamertag? I don't know who you are on the forums but I'm assuming you are on my friends list?

bucstalker92
post #1789 of 4670
Quote:
Originally Posted by Biggrich76 View Post

I'm personally more upset about the basic functionality and seemingly simple items that were left out of BLOPS 2. Like the ability to change party leader, or the lack of Hardcore game types like KC or Dom. Some tweaks or fixes might be made along the way once a game is released, but these dev studios are under a lot of pressure to pump out the next game in <2 years time. The only way any of these things will ever really change is if we stop buying them. As long as CoD games continue to break sales records year in and year out, they will continue to pump out the same broken stuff.

Treyarch supports their game and have already said they will add game types.

http://www.gameranx.com/updates/id/11045/article/black-ops-2-treyarch-on-why-not-every-mode-has-a-hardcore-equivalent/
post #1790 of 4670
Quote:
Originally Posted by bbexperience View Post

Could not agree more with the bold part. I love(d) Treyarch going into this but the more I heard about the game the more I worried about it. And now it's here, and I was right. They totally screwed the pooch on map design for one thing. Then, (for just a few examples) they reintroduce quickscoping, feature pistols and knifing as a viable primary, bring in this ridiculous "target finder" scope, and bring back the idea of streaks building streaks. The lag is always there the first month or two, so while it's insanely frustrating to me, I have some confidence it will eventually get fixed.
What's disappointing about this is that I felt like Treyarch had the more "grown up" games, especially with Blops. It toned down about 90% of the complete nonsense and douchebaggery and for the most part had great maps. Then this comes and it's like they just totally conceded to the MW2 baby crowd.
To soften my bitching just a tad, there are some things that are worth keeping. I was not crazy about the "scorestreak" concept when it was announced but it does make sense in action. And, even though I disagree with the notion of streaks building streaks, at least the streak kills are worth substantially less than normal kills. Also, the Pick 10 system is a novel idea at least. I think it could be tweaked a bit more to make it perfect but it's a good starting point. Finally, they did manage to create 3 good maps other than the reskinned Nuketown. So at least they're not ALL mediocre to terrible. tongue.gif
Very much agree BB, this reminds me more of MW2 than any other COD since... feels like a game for teenagers. I really want to love it but there are some big fails that are just killing it for me. I will still play it but may end up with more time on Halo and for once having a reason to play the campaign instead of MP.

Maybe my custom Scuf control will turn me into the zombieyodabeast... probably not but if they can address the lag and spawns I'll suffer the rest.
post #1791 of 4670
Quote:
Originally Posted by bbexperience View Post

bucstalker92

Oooh, that has a nice ring to it !

JoKer FCF. Suppose I should add it to my sig at some point.
Quote:
Originally Posted by General Kenobi View Post

... feels like a game for teenagers

I think it's always been a game for teenagers, the problem is (as someone stated a few pages back) most of us are on the wrong side of 30 now. I can remember running shotty in the original CoD 8+ years ago, it was overpowered even then! tongue.gif
Edited by Biggrich76 - 12/3/12 at 4:02pm
post #1792 of 4670
Quote:
Originally Posted by jblank74 View Post

Good post! For what it's worth, sales are supposedly down from MW3 and word of mouth has, in the opinion of some, contributed to that.


It's not "supposedly".
Google the recent Activision earnings call and analyst reaction.
Here's the lowdown:

Black Ops sold the most of any COD title.
MW3 sold less.
BO2 has sold less.

The conclusion is that the COD community is burned out on the title.
This caused analysts to downgrade Activison stock.
post #1793 of 4670
Quote:
Originally Posted by General Kenobi View Post

Very much agree BB, this reminds me more of MW2 than any other COD since... feels like a game for teenagers. I really want to love it but there are some big fails that are just killing it for me. I will still play it but may end up with more time on Halo and for once having a reason to play the campaign instead of MP.
Maybe my custom Scuf control will turn me into the zombieyodabeast... probably not but if they can address the lag and spawns I'll suffer the rest.

Good post! I will go one step further, it feels like a game for people that want to just cheese and exploit and the maps kinda lend it to that with all the crazy in your face combat. I get the feeling when they made this game, they wanted to go for balls to the wall action, and a frenetic pace, rather than a game that should have been the real successor to Black Ops, which was a bit more strategic, a little slower paced, and a lot more of a complete title, than MW2. I kinda feel as though they didn't use Black Ops as the blueprint for this at all, like in some weird way it's the mixed breed child of MW2 and the Shipment map from CoD 4.
post #1794 of 4670
Quote:
Originally Posted by bbexperience View Post

Could not agree more with the bold part. I love(d) Treyarch going into this but the more I heard about the game the more I worried about it. And now it's here, and I was right. They totally screwed the pooch on map design for one thing. Then, (for just a few examples) they reintroduce quickscoping, feature pistols and knifing as a viable primary, bring in this ridiculous "target finder" scope, and bring back the idea of streaks building streaks. The lag is always there the first month or two, so while it's insanely frustrating to me, I have some confidence it will eventually get fixed.
What's disappointing about this is that I felt like Treyarch had the more "grown up" games, especially with Blops. It toned down about 90% of the complete nonsense and douchebaggery and for the most part had great maps. Then this comes and it's like they just totally conceded to the MW2 baby crowd.
To soften my bitching just a tad, there are some things that are worth keeping. I was not crazy about the "scorestreak" concept when it was announced but it does make sense in action. And, even though I disagree with the notion of streaks building streaks, at least the streak kills are worth substantially less than normal kills. Also, the Pick 10 system is a novel idea at least. I think it could be tweaked a bit more to make it perfect but it's a good starting point. Finally, they did manage to create 3 good maps other than the reskinned Nuketown. So at least they're not ALL mediocre to terrible. tongue.gif

Can someone explain just what the hell they were thinking with the "target finder" scope? Outside of the Commando Perk from MW2, the target finder might be the worst addition in the history of CoD. What next, a gun that pulls the trigger for you too? If I get killed by one more storage bin humping mother ****** on Hijacked, just crouching there looking at "B", with his damn target finder, I am going to puke. I hope and I literally pray, that this crap in BLOPS gets shitcanned for MW4. Modern Warfare 4 needs to be a mix of Battlefield 3 and MW3, a game that has some arcade aspects, but with maps that are legitimately interesting and don't funnel everyone into a few chokepoints/killzones where shotgunners lie in wait. Give us a MULTITUDE of gun choices and customizations, but take out the ******** like knives and have the game appeal to a more serious kind of player rather than squeaky voiced teenagers who look seemingly just want to play a sprinting simulation where you try to "tag" people with knives. In short, the Call of Duty series needs to man up, grow up, and knock off the immature ********.

Oh, and can they increase the map sizes? Please? I know some small maps can be fun, but how about larger maps like Overgrown or Wasteland from the older CoD's? Some stuff that is that size and gives you some breathing room and a few different places to fight, rather than just alleys and corners.
post #1795 of 4670
Quote:
Originally Posted by jammybastard View Post

It's not "supposedly".
Google the recent Activision earnings call and analyst reaction.
Here's the lowdown:
Black Ops sold the most of any COD title.
MW3 sold less.
BO2 has sold less.
The conclusion is that the COD community is burned out on the title.
This caused analysts to downgrade Activison stock.

Or that the last 2 games haven't been as good as Blops 1.
post #1796 of 4670
Quote:
Originally Posted by jammybastard View Post

It's not "supposedly".
Google the recent Activision earnings call and analyst reaction.
Here's the lowdown:
Black Ops sold the most of any COD title.
MW3 sold less.
BO2 has sold less.
The conclusion is that the COD community is burned out on the title.
This caused analysts to downgrade Activison stock.
I'm not certain, but from what I remember the problem was their inconsistent earnings the past few years. They were all over the place...
post #1797 of 4670
Quote:
Originally Posted by jammybastard View Post

Quote:
Originally Posted by jblank74 View Post

Good post! For what it's worth, sales are supposedly down from MW3 and word of mouth has, in the opinion of some, contributed to that.


It's not "supposedly".
Google the recent Activision earnings call and analyst reaction.
Here's the lowdown:

Black Ops sold the most of any COD title.
MW3 sold less.
BO2 has sold less.

The conclusion is that the COD community is burned out on the title.
This caused analysts to downgrade Activison stock.

I don't think there was ever a chance in hell they could have kept up the growth they had. Cod had achieved fad status around mw2/blops where just everyone had to have it. That spell is broken for the less dedicated. I honestly don't think there was anything they could do to keep the bandwagon interested, that wouldn't have completely alienated their fans.
post #1798 of 4670
Quote:
Originally Posted by bd2003 View Post

I don't think there was ever a chance in hell they could have kept up the growth they had. Cod had achieved fad status around mw2/blops where just everyone had to have it. That spell is broken for the less dedicated. I honestly don't think there was anything they could do to keep the bandwagon interested, that wouldn't have completely alienated their fans.

The $500 million opening week sales of Blops 2 seems to indicate otherwise. The stock downgrade was partly due to slower sales over it's opening weeks (probably due to the timing of the release) and also partly related to WoW slowing down. Also, the downgrade came from one firm. They're a well respected firm, so it's not good, but it isn't necessarily indicative of the view of investors as a whole. Certainly no reason to panic yet if you're Activision.
post #1799 of 4670
Quote:
Originally Posted by jblank74 View Post

Good post! I will go one step further, it feels like a game for people that want to just cheese and exploit and the maps kinda lend it to that with all the crazy in your face combat. I get the feeling when they made this game, they wanted to go for balls to the wall action, and a frenetic pace, rather than a game that should have been the real successor to Black Ops, which was a bit more strategic, a little slower paced, and a lot more of a complete title, than MW2. I kinda feel as though they didn't use Black Ops as the blueprint for this at all, like in some weird way it's the mixed breed child of MW2 and the Shipment map from CoD 4.
I enjoy the chaos as much as the next guy but if the lag comp is so eff'd then it turns unfun really quick. I think part of what we are seeing here is campers unable to camp as in previous games. They can't be competitive shooting on the move (reason for camping to begin with) and now with the UAV spam and Ghost for movement only they are running around with knives and pistols because speed is the only advantage they can get over the lag and better players. Just my 2 bits. Hopefully we will see some patches and better maps in the months to come.

I agree that COD interest is on the decline, seems less and less of the folks on my friends list are playing this or have as much interest and enthusiasm to play as before. Blops was the high watermark and it looks like the market is ripe for the next stage in the FPS evolution. Crysis 3 and Rainbow have a lot of potential but even the Halo interest has died off a lot so who knows maybe it will take next gen console and titles to breathe new life into all of this.
post #1800 of 4670
Quote:
Originally Posted by bbexperience View Post

Quote:
Originally Posted by bd2003 View Post

I don't think there was ever a chance in hell they could have kept up the growth they had. Cod had achieved fad status around mw2/blops where just everyone had to have it. That spell is broken for the less dedicated. I honestly don't think there was anything they could do to keep the bandwagon interested, that wouldn't have completely alienated their fans.

The $500 million opening week sales of Blops 2 seems to indicate otherwise. The stock downgrade was partly due to slower sales over it's opening weeks (probably due to the timing of the release) and also partly related to WoW slowing down. Also, the downgrade came from one firm. They're a well respected firm, so it's not good, but it isn't necessarily indicative of the view of investors as a whole. Certainly no reason to panic yet if you're Activision.

Oh yeah don't get me wrong. It'll still probably be the best selling game of the year. And if capcom can still make street fighter games 20 years later, I see no reason activision can't do the same. It'll never be the frenzy that street fighter 2 was....but the games are still quite good.

I expect to see some crazy new stuff next gen, and I don't think cod will be able to fully bridge the gap between the new and old without losing something in the process.
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