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Call of Duty: Black Ops 2 - Page 9

post #241 of 4558
Quote:
Originally Posted by TyrantII View Post

This is a message board, right?



Objectively it wasn't very impressive and it's age is showing if the GFX department.

Halo 4 and some of the other showings beat it out there. Don't like hearing the truth instead of the swill from the guy post conference passively mention it looked "great" and trailing off to talk about something more interesting, well, then use the ignore feature on the forum!

I'm fine with the commentary. but copying and pasting the same answer over and over?

yeah, it does pale in comparison to Halo 4. but 60 fps is still 60 fps which is king in MP combat.
post #242 of 4558
Quote:
Originally Posted by TyrantII View Post


This is a message board, right?



Objectively it wasn't very impressive and it's age is showing if the GFX department.

Halo 4 and some of the other showings beat it out there. Don't like hearing the truth instead of the swill from the guy post conference passively mention it looked "great" and trailing off to talk about something more interesting, well, then use the ignore feature on the forum!

It's the fact that you continue to post over and over about the same thing thats bothersome. If you don't like it so much. Make a "Why I hate COD" thread and bash about it there.
post #243 of 4558
Should be another demo on spike/gametrailers coming up at 2:50.
post #244 of 4558
Vector is back! Looks like he also grabbed an FMG9 of some sort. Type 95 was full auto too.
post #245 of 4558
Ah! I'm stuck in a cubicle with a 500 page insurance law manual!
post #246 of 4558
Quote:
Originally Posted by bd2003 View Post

Graphics like that running at 60fps on 7 year old hardware isn't impressive? I don't know how you can say that with a straight face.

I hope they put out a proper 60fps trailer/demo...I wanna see that in it's full glory.

you guys are hilarious.
getting yer panties wet over cut scenes and short SP demos.
you never learn do you?

the engine is tired.
it has to be.
I don't see anything there more graphically intensive than MW3's SP campaign.
This stuff is all about selling the sizzle.
Luckily for Activision most consumers are stupid and are impressed every time they roll out a new product even if it is only new skins & new maps on the same engine.

Seriously though we all know the key is MP, and they won't let us know the truth about that until we've bought and paid for it.
post #247 of 4558
Quote:
Originally Posted by jammybastard View Post

you guys are hilarious.
getting yer panties wet over cut scenes and short SP demos.
you never learn do you?

the engine is tired.
it has to be.
I don't see anything there more graphically intensive than MW3's SP campaign.
This stuff is all about selling the sizzle.
Luckily for Activision most consumers are stupid and are impressed every time they roll out a new product even if it is only new skins & new maps on the same engine.

Seriously though we all know the key is MP, and they won't let us know the truth about that until we've bought and paid for it.

You saying your stupid?
post #248 of 4558
i'm sold, i'll buy it when its b2g1 during xmas.
post #249 of 4558
Best Buy is giving an extra 100% on game Trade-ins this week. I just brought in $59 worth of games and walked out with $110 gift card plus pre-orders for Black Ops 2 and Halo 4. With the BLOPS 2 pre-order you get actual Dog Tags. Those will be going on Ebay shortly. Hopefully I can get $7-$10 for them.
post #250 of 4558
Quote:
Originally Posted by onlysublime View Post

I'm fine with the commentary. but copying and pasting the same answer over and over?

yeah, it does pale in comparison to Halo 4. but 60 fps is still 60 fps which is king in MP combat.

Flair for the dramatic much? And didn't I say as much?

Chill out, the game is showing it's age. And it doesn't matter, it'll already sold millions in future sales. That's my point after all...
post #251 of 4558
Hmmm... now my Uncharted 3 and Killzone 3 might be worth something
post #252 of 4558
With Black Ops 2 also set in the future which MW1-3 were set on, what's the difference anymore calling the next COD, Black Ops 2 or MW4? Both series are about some kind of "special" ops. I say, MW4 should go to space.

I guess Black Ops 2 has no story campaign co-op because in the demo, the player took off in a jetfighter alone.
post #253 of 4558
Quote:
Originally Posted by jammybastard View Post

you guys are hilarious.
getting yer panties wet over cut scenes and short SP demos.
you never learn do you?

the engine is tired.
it has to be.
I don't see anything there more graphically intensive than MW3's SP campaign.
This stuff is all about selling the sizzle.
Luckily for Activision most consumers are stupid and are impressed every time they roll out a new product even if it is only new skins & new maps on the same engine.

Seriously though we all know the key is MP, and they won't let us know the truth about that until we've bought and paid for it.

Yawn........what's really tired are the haters, which you seem to be, not realizing that you don't HAVE to like the games, but you need to at least respect that these are quality shooters that are immensely fun, to millions of people, myself included. I know I'm not stupid, but I am impressed with what I am seeing from the SP part of BLOPS2.
post #254 of 4558
Quote:
Originally Posted by jammybastard View Post

you guys are hilarious.
getting yer panties wet over cut scenes and short SP demos.
you never learn do you?

maybe you're just dry. try out some lube. it may help ya there...
post #255 of 4558
Quote:
Originally Posted by Vortex3D View Post

With Black Ops 2 also set in the future which MW1-3 were set on, what's the difference anymore calling the next COD, Black Ops 2 or MW4? Both series are about some kind of "special" ops. I say, MW4 should go to space.

I guess Black Ops 2 has no story campaign co-op because in the demo, the player took off in a jetfighter alone.

Because after they failed to patch mw2 to fix it's BS and make it the best FPS in the known universe-- which is the birthright it should have claimed-- IW decided instead to implode under the crushing pressure of it's dickmonger of a publisher who then saved them from oblivion by grafting on two separate studios (sledgehammer and raven) human-centipede style so it could survive long enough to birth the unholy abomination that is MW3.

So, yes, it's important that they call it black ops to differentiate it for consumers to save themselves from further being **** on by a greedy publisher and the excretions of it's Frankenstein monster studio.
post #256 of 4558
Quote:
Originally Posted by sage11x View Post


Because after they failed to patch mw2 to fix it's BS and make it the best FPS in the known universe-- which is the birthright it should have claimed-- IW decided instead to implode under the crushing pressure of it's dickmonger of a publisher who then saved them from oblivion by grafting on two separate studios (sledgehammer and raven) human-centipede style so it could survive long enough to birth the unholy abomination that is MW3.

So, yes, it's important that they call it black ops to differentiate it for consumers to save themselves from further being **** on by a greedy publisher and the excretions of it's Frankenstein monster studio.

MW2 wasn't the greatest FPS out. That game was broken in every way. OMA-DANGERCLOSE-NOOBS enough said
post #257 of 4558
http://www.gametrailers.com/video/e3-2012-call-of/731279

Strike force demo. Looks pretty cool! Kinda of like MW3 survival mode crossed with an RTS.

I wonder if they'll make an MP mode out of ths. Would be a huge departure from standard MP, but if they do it right, I could see it being a lot of fun.
post #258 of 4558
Quote:
Originally Posted by JukeBox360 View Post


You saying your stupid?

Uh, no
Should I connect the dots for you Juicebox?
I'm saying anyone that is impressed, or draws any conclusions, by anything they see at E3 is delusional.
It's all marketing, designed to sell the sizzle absent the steak.
The bottom line is that we don't know anything from those videos beyond what the game looks like.

We've seen this all before haven't we?
MW3 looked awesome at E3.
Activision convinced us all that Elite would revolutionize the COD player experience and we pai $100 upfront to find out.
Our own BD paid to go to the COD event in LA last August, played MW on their LAN, and declared it the best COD game ever.

Then we got the game last Nov. and found out the truth.
MW3 turned out to be MW2.5.
Bad maps, lag issues, and Elite wasn't ready on launch took all the fun out the game.
Now it's 8mos later and the game is finally playable, new maps are decent, but at least on AVS most people don't play it regularly anymore if they play at all.

You won't know any of that until you get your hands on the game next Nov., pop the disc in and get on XBL.
Until then all of this speculation and/or declarations are a waste of time.
I'm not saying you shouldn't pontificate on the subject every day, just don't act like you really know something about the game by watching a
video of a marketing presentation because you don't.
post #259 of 4558
Quote:
Originally Posted by onlysublime View Post


maybe you're just dry. try out some lube. it may help ya there...

clearly it doesn't work for you.
post #260 of 4558
Quote:
Originally Posted by JukeBox360 View Post


MW2 wasn't the greatest FPS out. That game was broken in every way. OMA-DANGERCLOSE-NOOBS enough said

truth.
IMHO Black Ops was the best.
It offered the most bang for the buck.
The maps, weapons, modes, etc...were all top notch and expanded the reach & vision of the francise.
The problem is that MP had lag issues for many ppl and it didn't get corrected (like MW3) for many months after the release.

I'm not sold on BLOPS 2 based on when it's set.
The "future warrior' angle isn't interesting to me.
That said I'm going to buy it because of the great job Treyarch did on BLOPS.
They earned my trust and I'm cautiously optimistic that they can repeat their
previous success.
post #261 of 4558
MW3 still is the best cod ever. smile.gif

If it was the things that blops had that MW3 didn't that is the reason people dislike MW3, I'm sure blops 2 will rectify that. I'm sure people will continue to bitch and moan about lag, balance, this or that minor little change and declare the death of the series. I'm sure many will look back on some other entry in the series as the best ever, etc etc. The more things change, the more things stay the same.

It's going to be another iterative cod game. It's not going to change anyone's mind about the series, it's not going to silence the haters, it's just going to be another solid entry with its own strengths and weaknesses.

They appear to be changing the killstreak system in such a way that it's seemingly going to make it a lot harder for good players to dominate with high level streaks. The days where you could stack sr71, dogs and choppers and all sorts of ridiculous stuff on a single streak seem to be gone. I'm all for that, but I know a lot of people are going to hate that. I can hear the crying already. It was a huge problem in blops, just not for the people who could effectively exploit it.
post #262 of 4558
Quote:
Originally Posted by bd2003 View Post

MW3 still is the best cod ever. smile.gif
If it was the things that blops had that MW3 didn't that is the reason people dislike MW3, I'm sure blops 2 will rectify that. I'm sure people will continue to bitch and moan about lag, balance, this or that minor little change and declare the death of the series. I'm sure many will look back on some other entry in the series as the best ever, etc etc. The more things change, the more things stay the same.
It's going to be another iterative cod game. It's not going to change anyone's mind about the series, it's not going to silence the haters, it's just going to be another solid entry with its own strengths and weaknesses.
They appear to be changing the killstreak system in such a way that it's seemingly going to make it a lot harder for good players to dominate with high level streaks. The days where you could stack sr71, dogs and choppers and all sorts of ridiculous stuff on a single streak seem to be gone. I'm all for that, but I know a lot of people are going to hate that. I can hear the crying already. It was a huge problem in blops, just not for the people who could effectively exploit it.

You have a link to how they're planning to change the killstreak system? If you already posted it I must have missed it. Seems like it was fine in Blops because they didn't "stack". I.e., the chopper gunner couldn't get you the dogs.
post #263 of 4558
A few weeks ago I posted a link of a screenshot thats been corroborated multiple times as legit. Just yesterday in an E3 interview they showed another little shot of MP and it showed the same killstreak selector (with an EMP this time), so its beyond verified at this point. But since they havent come out and explained exactly how it works, all we can do is speculate...but since we actually have something to work with, its more than mere guessing or wishing. Its hard to see how the traditional killstreak system fits into this. I'll repost what I posted before, edited for clarity...

http://mp1st.com/2012/05/02/leaked-black-ops-2-multiplayer-screenshot-might-be-real/

You can see it again in this video from yesterday at 3:27

http://www.gametrailers.com/video/e3-2012-call-of/731283

Also a few little tidbits in that interview about how theyre changing create a class, although no specifics.

You can see the killstreak selector in the bottom right. You've got four equipped streaks, all of which seem to be greyed out. You've got a progress bar that doesn't seem clearly notched like mw3, so it probably isn't just raw kills/points. You've got 4 lines, which probably correspond to the level of power you need before you can activate each individual streak. It'd be reading into it a bit to unequivocally declare that they're definitely using the street fighter-esqe power bar where you decide between many weak or few powerful streaks....but this certainly doesn't rule it out. For one thing, the semicircle that the power bar can fill up seems to extend way past the 4 lines, which leads me to believe you can bank a lot of power, and using a streak eats away at your bar up to the line of the streak you chose. Also, the lines are in different positions in the MP screenshot vs interview screenshot, but it looks like the same streaks...so maybe some perk or other factor such as whether you're winning or losing, or how many streaks you've already used, etc, may be influencing how often you can use them....which makes it even less likely it's based on a raw number of kills/points. Its not even that the lines have moved up, but the proportions b/w them have changed.

This can open up a lot of cool possibilities. For instance, you could pre-select a UAV, CUAV, airstrike, and chopper. If things are going your team's way, you can bank up power. Use exactly what you need when you need it. It'd be a lot more versatile. But...if I'm reading this correctly...what you would no longer be able to do is choose all high level killstreaks and just run through them. The amount of power you'd need for a high level streak would set you back from using another one. Right now even if the chopper gunner cant get you dogs on its own, its just a few more gun kills between them. Its kind of ridiculous when a whole team of people can do that...Ive seen you guys pull it off, spawn trapping and then just SR71, CG, dogs all day. Its just completely unbalanced.

What we dont know yet is what happens when you die, how you build up power, why the amount of power needed seemed to change for the same streaks. Maybe I am reading into it all wrong and there's some completely different way to explain it. The only thing for sure is that its definitely going to be a big change based on the screens....have to wonder what other big changes are in store to perks/attachments and other customization.
Edited by bd2003 - 6/6/12 at 11:01am
post #264 of 4558
Quote:
Originally Posted by bd2003 View Post

http://www.gametrailers.com/video/e3-2012-call-of/731279
Strike force demo. Looks pretty cool! Kinda of like MW3 survival mode crossed with an RTS.
I wonder if they'll make an MP mode out of ths. Would be a huge departure from standard MP, but if they do it right, I could see it being a lot of fun.

Yep. Looks cool.
post #265 of 4558
im all about leveling the playing field. some days i just cant buy a bucket man, and others im back to back world war champ. in both cases i dont have near the amount of fun as i do when the score is within 5 kills or less the entire match or one team makes a comeback and the last couple minutes get intense. seriously unbalanced teams make me drink more and then it gets worse haha. i like the idea of giving the losing team a boost with regards to the power bar or whatever is implemented, just have to make it so a team cant sandbag and then beat teh **** out of the other team within a minute.

perhaps if you are losing by 5 kills or more, your team gets extra armor protection or something. if you are losing by 10 or more, your team gets stopping power. and for those that really want it the way that it is now, why not just have a separate lobby for that? call it old school rules or OG style or something and let your killstreaks stack and so on.

i wish they could also make 2 lobbies, one that forces you to keep moving to reduce or eliminate camping pending what implementations are put in place. perhaps force a death if the player is within a parcticular sized sector for x number of seconds (unknown by the player), or a timer counts down (unknown by the dirty camper of course) when an enemy is nearby, killing the camper when it reaches 0 if the camper doesnt move on. the other being one that eliminates running and sprinting altogether, leaving you able to walk, crawl, and jump only to force teams to be more tactical. search and destroy tries to get there, but it sucks. time limit and everyone just runs around trying to kill the other team anyway. i want more tactical
post #266 of 4558
Quote:
Originally Posted by gixerking View Post

im all about leveling the playing field. some days i just cant buy a bucket man, and others im back to back world war champ. in both cases i dont have near the amount of fun as i do when the score is within 5 kills or less the entire match or one team makes a comeback and the last couple minutes get intense. seriously unbalanced teams make me drink more and then it gets worse haha. i like the idea of giving the losing team a boost with regards to the power bar or whatever is implemented, just have to make it so a team cant sandbag and then beat teh **** out of the other team within a minute.
perhaps if you are losing by 5 kills or more, your team gets extra armor protection or something. if you are losing by 10 or more, your team gets stopping power. and for those that really want it the way that it is now, why not just have a separate lobby for that? call it old school rules or OG style or something and let your killstreaks stack and so on.
i wish they could also make 2 lobbies, one that forces you to keep moving to reduce or eliminate camping pending what implementations are put in place. perhaps force a death if the player is within a parcticular sized sector for x number of seconds (unknown by the player), or a timer counts down (unknown by the dirty camper of course) when an enemy is nearby, killing the camper when it reaches 0 if the camper doesnt move on. the other being one that eliminates running and sprinting altogether, leaving you able to walk, crawl, and jump only to force teams to be more tactical. search and destroy tries to get there, but it sucks. time limit and everyone just runs around trying to kill the other team anyway. i want more tactical

Agreed. I wouldn't be surprised if they use the killstreak bar to achieve this. It'd be a very, very, very controversial decision...but I think it would be for the better too. The death streaks in MW3 seem so cheap. This would be a more subtle way of giving the losing team a boost to at least keep the match engaging. As long as it's used judiciously, I could see this being a really good idea.
post #267 of 4558
Quote:
Originally Posted by bd2003 View Post

Agreed. I wouldn't be surprised if they use the killstreak bar to achieve this. It'd be a very, very, very controversial decision...but I think it would be for the better too. The death streaks in MW3 seem so cheap. This would be a more subtle way of giving the losing team a boost to at least keep the match engaging. As long as it's used judiciously, I could see this being a really good idea.

People complain to no end about final stand or dead man's hand. I don't see how what essentially is a team-wide death streak will come across as a good thing. I just can't see them being stupid enough to implement something like that.
post #268 of 4558
Quote:
Originally Posted by bbexperience View Post

People complain to no end about final stand or dead man's hand. I don't see how what essentially is a team-wide death streak will come across as a good thing. I just can't see them being stupid enough to implement something like that.

Nah...that would be a terrible idea. That's not at all what I'm suggesting.

Imagine you built up power in a really fine grained way, sort of like XP. Like say a basic streak like a UAV cost 100 points, a high end streak 1000 points. Initially each kill is worth 25, capping a flag 30, planting a bomb 50, shooting down air support 20, 10 points for trying to cap a flag and failing etc. This way, they could even add modifiers that promote good behavior, like extra points for defending a flag, buzzkill, etc. Instead of wiping you out with each death, they could just set you back a certain amount of points. They could shift the balance per game mode, making kills more beneficial and deaths more punishing in TDM, making kills worth less, caps worth more and deaths less punishing in domination. They could even maintain the streak concept by gradually increasing the amount each kill is worth the longer you stay alive. To punish camping, they could slowly diminish your stored power until you get off your ass and take part in the game. It's a flexible system that should let players just play the game "right", play it well, and be rewarded for doing so. You shouldn't have to be paralyzed and need to hide behind a box to protect your streak.

Then, if one team were to really start to pull away, they could either slightly increase the rate that points are earned for the losing team with some sort of multiplier, making the battle more chaotic. Or, they could decrease the rate the winning team earns points, slowing them down slightly and letting the other team catch up a bit if they can get their sh*t together, but the end result would be less overall streaks in play. It doesn't need to be huge, maybe a 25% boost either way. If they did it right, it would be really subtle, just a minor boost/cut to keep it interesting and not make it such that you'd want to game the system and throw the game initially to get some sort of advantage. Ideally, the team that would have won anyway if this system wasn't in place, would still always win....it'd just be a closer game where the winning team couldn't get lazy halfway through, and it'd remain an interesting battle the entire time.

Thats the annoying part about death streaks. They're ridiculously cheap kills, you shouldn't have to worry about your opponent blowing up in your face just because that one guy is having a bad game. It would be even more outrageous if the opposing team was just granted something powerful like an AC130 out of the blue. They should still have to earn it, giving up or playing poorly should never be rewarded.

It might sound overly complicated, but this is the way fighting games have always done it. Behind the scenes its all numbers, but you don't really know that each time you kick someone in the face you get 10 points of power. You just see your super bar gradually growing. You don't need to worry about numbers or exactly how many more kills you need for a chopper gunner. Just focus on the game, your power will grow over time, and you shouldn't need to worry about how to min/max it. Just play well.
Edited by bd2003 - 6/7/12 at 7:25am
post #269 of 4558
I'm also not just blindly speculating or wishing at this kind of system. They're definitely doing something like this if you look at the evidence. If you look at the two screenshots here:

http://mp1st.com/2012/05/02/leaked-black-ops-2-multiplayer-screenshot-might-be-real/

You can clearly see that he has the same 4 streaks equipped, but the 4 dashes are in different places. Something is definitely modifying how much power is needed to use those streaks. It's impossible to say exactly what. Maybe its easier for the losing team, maybe harder for the winning. Maybe once you've used some streaks, it gets progressively harder to use more. Maybe its a perk, maybe it changes per weapon/class.

The designer said they're changing create a class so you don't need to worry about the things you don't care about, creating play styles that are all new. What if for every perk or attachment you equip, it makes it harder to use streaks. So you could go onto the field fully loaded and perked out, an infantry killing machine, total stealth or epic defense....but have less ability to use streaks. Maybe you could go in like rambo with no shirt on and one clip, and just focus on raining down death from above. I'd have a ton of fun with that kind of flexibility.
post #270 of 4558
Black Ops 2 ‏@BlackOpsIINews

Select fire to make an appearance in online multiplayer.
https://p.twimg.com/Auyye0jCIAMUJcq.jpg:large



Black Ops 2 ‏@BlackOpsIINews

Highest level is 55 in Black Ops II multiplayer.
Edited by Myrtledog - 6/7/12 at 8:56am
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