Peacekeeper is pretty cool. Imagine they took an m27's power and fire rate, matched it with the recoil and iron sights of the type 25, and gave it SMG mobility. It's a little weak up close, and its not as accurate as the m27, but its pretty good for an all purpose weapon with good mobility. Reload is very quick, but only a 30 round clip, so you have to reload constantly.
Grind (the skatepark) reminds me a lot of stockpile. There's a central area indoors with B and a ring around it. Only one side is actually half pipes, the other side is just standard squarish walls. Also it took us until 2013, but we've finally got realistic wavy man physics.
Downhill is a lot like discovery, both in look and layout. B has so many windows and perches around it, that its going to be crazy hard to take.
Mirage seems like the most standard layout, its doesnt really compare to anything in particular, its so generic. B is off to the side of A and C though, so you get a lot of crossover from A to C, the spawns are difficult to control.
Hydro is a really long map, like convoy or boardwalk. It's the biggest one and pretty complex, so it'll take the longest to really figure out.
Overall a really solid pack, no one is going to hate any of these maps.
Edited by bd2003 - 1/29/13 at 6:51am