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Call of Duty: Black Ops 2 - Page 14

post #391 of 4583
im surprised the make your own emblems are back. i for one enjoyed seeing the creative emblems people came up with as there were some really good ones, but i got really tired of seeing dicks, balls, and cum squirts or some variation of that all of the time. perhaps an approval process would suffice... rolleyes.gif


cant wait for the reveal, or november for that matter....
post #392 of 4583
Love the deploy-able riot shield.
post #393 of 4583
Quote:
Originally Posted by MarkcusD View Post

Love the deploy-able riot shield.

could be wrong, but between that and the thing that shot something that disorients people, hopefully won't have a ton of camping...
post #394 of 4583
The deployable killstreak looks like COD's version of this: http://en.wikipedia.org/wiki/Active_Denial_System. When the guy gets the kills on the bridge it says "Guardian Suppress"

Silent Guardian

Defense contractor Raytheon has developed a smaller version of the ADS, the Silent Guardian. This stripped-down model is primarily marketed for use by law enforcement agencies, the military and other security providers. The system is operated and aimed with a joystick and aiming screen. The device can be used for targets up to 550 m away.[11]

LA County jail is now installing the smaller-sized unit on the ceiling of their jail.[51]

Michael Hanlon—who volunteered to experience its effects—described it as "a bit like touching a red-hot wire, but there is no heat, only the sensation of heat." Raytheon says that pain ceases instantly upon removal of the ray; still, Hanlon reported that the finger he subjected "was tingling hours later."[52]
post #395 of 4583
Quote:
Originally Posted by gixerking View Post

im surprised the make your own emblems are back. i for one enjoyed seeing the creative emblems people came up with as there were some really good ones, but i got really tired of seeing dicks, balls, and cum squirts or some variation of that all of the time. perhaps an approval process would suffice... rolleyes.gif
cant wait for the reveal, or november for that matter....
Magpul koolaid FTW!


Quote:
Originally Posted by MarkcusD View Post

Love the deploy-able riot shield.
+1 I think Halo 4 is doing that as well.
post #396 of 4583
Quote:
Originally Posted by General Kenobi View Post

Magpul koolaid FTW!

+1 I think Halo 4 is doing that as well.

see, thats not that bad. i wouldnt have to dodge my daughter if she were to ask what that was....
post #397 of 4583
post #398 of 4583
Quote:
Originally Posted by Myrtledog View Post


Seems like some really solid coverage. Hopefully there's lots of gameplay footage when all is said and done.
post #399 of 4583
Quote:
Originally Posted by General Kenobi View Post

Magpul koolaid FTW!

+1 I think Halo 4 is doing that as well.

So awesome!
post #400 of 4583
http://i45.tinypic.com/fm1j51.jpg

Someone more clever than me figured out the secondary slots. They seem to be purely create-a-class modifiers - you can't just lose one perk to get another - two perks of a color requires three "points" - two for the perks, and one for the ability to have two perks of the same color. Same for extra lethals. Dunno how I feel about this, kind of defeats the purpose of the flexibility IMO.
post #401 of 4583
Quote:
Originally Posted by bd2003 View Post

http://i45.tinypic.com/fm1j51.jpg
Someone more clever than me figured out the secondary slots. They seem to be purely create-a-class modifiers - you can't just lose one perk to get another - two perks of a color requires three "points" - two for the perks, and one for the ability to have two perks of the same color. Same for extra lethals. Dunno how I feel about this, kind of defeats the purpose of the flexibility IMO.

Interesting. This may be done for balance reasons.
post #402 of 4583
Quote:
Originally Posted by Myrtledog View Post

Quote:
Originally Posted by bd2003 View Post

http://i45.tinypic.com/fm1j51.jpg
Someone more clever than me figured out the secondary slots. They seem to be purely create-a-class modifiers - you can't just lose one perk to get another - two perks of a color requires three "points" - two for the perks, and one for the ability to have two perks of the same color. Same for extra lethals. Dunno how I feel about this, kind of defeats the purpose of the flexibility IMO.

Interesting. This may be done for balance reasons.

Yeah, it must be, although hopefully there's more to it than just this.

As far as I can tell: Standard load out is 1 primary, 1 attachment, 1 secondary, 3 perks, 1 lethal, 1 tac = 8. So there's 2 points of wiggle room there...you can choose between: a second attachment for your primary (1), one for your secondary (1) or an extra tac nade. (1)

So you should be able to squeeze in a 4th perk without trouble. Having a 5th perk needs 2 more points, so something has to come off the table. Seemingly can't have 6 perks and a primary, based on the video, although the numbers don't quite add up.

So it's still pretty flexible, but you start to really lose out if you dont use the traditional balanced load out, since you're leaving stuff on the table just to have the option to deviate from the norm.
Edited by bd2003 - 8/13/12 at 3:52am
post #403 of 4583
So, here's all the info you've been waiting for:

http://www.theverge.com/gaming/2012/8/14/3239603/call-of-duty-black-ops-2-multiplayer-custom-classes-perks-scorestreaks

Nothing too shocking. I hate to say it though, some of this feels like a regression. Cod points, gone. Strike packages, gone. Kill confirmed, gone.

Here's a list of specific unlockables:

http://www.theverge.com/gaming/2012/8/14/3241436/all-of-the-call-of-duty-black-ops-2-create-a-class-options-so-far

A few notables:

Ghost — Cannot be detected by enemy UAVs while moving.

No more sleight of hand or steady aim. (Theyre attachments now) Apparently no pro perks at all. In general, the perks seem less powerful than previous games.
Edited by bd2003 - 8/14/12 at 4:19am
post #404 of 4583
Yeah buddy...
post #405 of 4583
"That's right, there are 55 Levels and 10 Levels of Prestige in CODBLOPS II, but what's notable is that the system no longer uses COD Points. Instead, you get one unlock token per level, which you can use to get new equipment. That means it's now impossible to unlock everything in a single progression, a move, the developer says, that means you always have something to look forward to."

UGH.
post #406 of 4583
I'm fine with that, it will at least keep people wanting to Prestige.
post #407 of 4583
Quote:
Originally Posted by jblank74 View Post

I'm fine with that, it will at least keep people wanting to Prestige.

Some of these decisions just seem insane to me, total 180 from blops.

Instead of finding a way to make prestige more worthwhile, they found a way to make not prestiging less fun. "Having fun with all that gear? Got your classes tweaked just the way you want them? What's that, you want the other 20% of stuff too? No! Lose it all, start over!"

They went from the super flexible system of cod points, where you could almost immediately begin to outfit classes exactly how you wanted them....essentially to the old system where gear/perks are locked away at higher levels, except this time, you might not even be able to have it all. This doesn't encourage experimentation, it discourages it.

This 10 point system isn't any more flexible either - its more rigid. You have to grease the wheels with wasted points just to rearrange things as you please. Then what's even the point? You can make less powerful one trick pony classes to impress your bros?

Been a while since you've been raped by a team running sr-71s, chopper gunners and dogs? Don't worry, that's back. ( I know some of you here will love this. tongue.gif ) And they stack in crazy ways too. Someone gets a kill while your SR-71 is up? Points! What's that, you want me to take the objective and break my precious streak? No way!

It's like the basically threw flexibility and balance out the window, and just said figure out how best to exploit it and/or just go nuts if you don't care. Its like we're back to MW2 insanity. I'm really hoping over the next few days theres some revelations that make this less crazy than it looks at face value.
post #408 of 4583
From the article linked above.
Quote:
Call of Duty: Black Ops 2's debut multiplayer trailer shows an extreme example, a custom class armed with nothing but a combat knife, revolver, and six perks.

Oh great the BS of MW2 will be back with people running around and 90 MPH and doing nothing but knifing people. What idiot thought this was a good idea.
post #409 of 4583
Quote:
Originally Posted by GCS View Post

From the article linked above.
Quote:
Call of Duty: Black Ops 2's debut multiplayer trailer shows an extreme example, a custom class armed with nothing but a combat knife, revolver, and six perks.

Oh great the BS of MW2 will be back with people running around and 90 MPH and doing nothing but knifing people. What idiot thought this was a good idea.

I'm sure amongst those perks lightweight, extreme conditioning, and dexterity (aka fast melee). He could also slot dead silence, ghost and cold blooded in there too, so youd never even see him coming at you at light speed.
post #410 of 4583
I'm still not entirely clear on how the score streaks work. Streaks range from 300-1400 points, and you can apparently choose any three, no restrictions.

So say you have a 300-500-700....you score 400 points, and unlock the first one. What happens when you use it? Are you left with 100 points, and have to cycle through them again? Or do you still have 400 points and just need another 100 to unlock the 500 point? Or do you need 800 points to unlock both? What if you have 500 points...can you choose to just use the 300, and then be another 100 away from the 300? And most importantly....what happens when you die? Do you lose all your points? So if you have to spend points, do you lose the streaks you unlocked, cause you lost all your points?

The answers to those questions determine whether or not this game has completely lost its marbles.

If the system is that each streak requires you to spend the points (so no 789 stack), and you only lose a portion your points when you die....this could be very cool.

If its just like MW2 where theyre just the score you need to attain, so you need to just hide behind a box and rack up kills....who the hell wants to go back to that?
post #411 of 4583
Quote:
Originally Posted by GCS View Post

From the article linked above.
Oh great the BS of MW2 will be back with people running around and 90 MPH and doing nothing but knifing people. What idiot thought this was a good idea.
OH MY GOD!!!!! What are they thinking? It's like someone said, "Lets take the worst part of MW2 and put it in the game, yeah, people will think it's great".
post #412 of 4583
Quote:
Originally Posted by bd2003 View Post

I'm still not entirely clear on how the score streaks work. Streaks range from 300-1400 points, and you can apparently choose any three, no restrictions.
So say you have a 300-500-700....you score 400 points, and unlock the first one. What happens when you use it? Are you left with 100 points, and have to cycle through them again? Or do you still have 400 points and just need another 100 to unlock the 500 point? Or do you need 800 points to unlock both? What if you have 500 points...can you choose to just use the 300, and then be another 100 away from the 300? And most importantly....what happens when you die? Do you lose all your points? So if you have to spend points, do you lose the streaks you unlocked, cause you lost all your points?
The answers to those questions determine whether or not this game has completely lost its marbles.
If the system is that each streak requires you to spend the points (so no 789 stack), and you only lose a portion your points when you die....this could be very cool.
If its just like MW2 where theyre just the score you need to attain, so you need to just hide behind a box and rack up kills....who the hell wants to go back to that?

Also, in the video posted above, Headshots count as 200 points, so does that mean after that you just need one more kill or assist or whatever, to get a UAV? If so, there are gonna be A LOT of UAV's in the air.
post #413 of 4583
Quote:
Originally Posted by bd2003 View Post

"That's right, there are 55 Levels and 10 Levels of Prestige in CODBLOPS II, but what's notable is that the system no longer uses COD Points. Instead, you get one unlock token per level, which you can use to get new equipment. That means it's now impossible to unlock everything in a single progression, a move, the developer says, that means you always have something to look forward to."
UGH.

Is it like BLOPS where I choose what I unlock? So even if I can't unlock EVERYTHING, I can prioritize and likely have everything that I need unlocked on the first go round?
post #414 of 4583
Quote:
Originally Posted by coyote_5 View Post

Is it like BLOPS where I choose what I unlock? So even if I can't unlock EVERYTHING, I can prioritize and likely have everything that I need unlocked on the first go round?

Sounds like you don't unlock all the weapons in a single prestige. Meaning you may not see every gun in the game til you max out.

Ha, if so, lol @ all you noobs thinking you weren't going to prestige in this game.
post #415 of 4583
Well, UAVs cost a bit more than 300, but that's generally the idea. Two bonus kills could get you one. RCXDs are even cheaper. SIGH.

Will there be a lot of UAVs? Not sure. If using one drops you down 375 points and sets you back from getting the really destructive ones...then I think people are basically going to ignore them like in MW2. If not, they'll be everywhere...because you'll get more points for every kill while your UAV is up, making them a solid stepping stone.

Someone could probably already figure this out with a PC and that gameplay video, I just don't have the resolution on my iPhone to be sure wtf is going on.

Scorestreaks
RCC — 325 points — A remote-controlled car packed with explosives.
UAV — 375 points — Shows enemies on the mini-map.
Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
Care Package — 450 points — Air drop a random Scorestreak.
Counter-UAV — 475 points — Temporarily disables enemy radar.
Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
Death Machine — 600 points — Your own personal handheld mini-gun.
Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy's mini-map.
Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
Escort Drone — 1000 points — Get personal air support from an escort drone.
Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
EMP Systems — 1050 points — Temporarily disables enemy electronics.
Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.
post #416 of 4583
Quote:
Originally Posted by bd2003 View Post

So, here's all the info you've been waiting for:
http://www.theverge.com/gaming/2012/8/14/3239603/call-of-duty-black-ops-2-multiplayer-custom-classes-perks-scorestreaks
Nothing too shocking. I hate to say it though, some of this feels like a regression. Cod points, gone. Strike packages, gone. Kill confirmed, gone.
Here's a list of specific unlockables:
http://www.theverge.com/gaming/2012/8/14/3241436/all-of-the-call-of-duty-black-ops-2-create-a-class-options-so-far
A few notables:
Ghost — Cannot be detected by enemy UAVs while moving.
No more sleight of hand or steady aim. (Theyre attachments now) Apparently no pro perks at all. In general, the perks seem less powerful than previous games.

After reading all that I am excited about playing COD again. Now I am just playing when I have nothing to do. Normally I clear my schedule in order to play but MW3 is just driving me nuts lately.
post #417 of 4583
Quote:
Originally Posted by coyote_5 View Post

Quote:
Originally Posted by bd2003 View Post

"That's right, there are 55 Levels and 10 Levels of Prestige in CODBLOPS II, but what's notable is that the system no longer uses COD Points. Instead, you get one unlock token per level, which you can use to get new equipment. That means it's now impossible to unlock everything in a single progression, a move, the developer says, that means you always have something to look forward to."
UGH.

Is it like BLOPS where I choose what I unlock? So even if I can't unlock EVERYTHING, I can prioritize and likely have everything that I need unlocked on the first go round?

The short answer is that you can't have absolutely everything....and maybe not even everything you want.

Every level you get a token, and every few levels, a new tier of gear opens up, presumably more than you can afford. So you have some choice, but some perks/gear you find essential might be locked until high levels. No idea if you can bank points, earn points in other ways, how attachments work into it, and whether you get to keep anything beyond prestige.
post #418 of 4583
Got my kill streaks lined up already:

Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.

Screw you IW for taking away our blackbird. It shall RETURN!
post #419 of 4583
Quote:
Originally Posted by bucwylde23 View Post

Got my kill streaks lined up already:

Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.

Screw you IW for taking away our blackbird. It shall RETURN!

I tried to figure it out based upon the posted video, and it's really tough to tell for sure....but I think he had to spend the points. Phew.

So good luck with that....you'd need 30+ kills in one life to pull all that off.
post #420 of 4583
http://www.eurogamer.net/articles/2012-08-14-call-of-duty-black-ops-2-multiplayer-ditches-kill-streaks-embraces-e-sports-first-screenshots
Quote:
Black Ops 2 does not use COD Points. Instead, you get one unlock token every time you level up. Tokens can be used to unlock all the items in the game (currently over 100), including weapons, perks, equipment, wild cards (more on that later) and score streaks themselves. This content, though, is gated by major rank changes. So, some items only become available at certain ranks. Vonderhaar said you won't be able to unlock all the items in a single progression. The only way to do so is with prestige.

So with over 100 items, only 55 tokens from leveling, even assuming you get 20ish items from the start - you only get about 70% of the stuff first prestige. No telling what happens after that. It just sounds restrictive and annoying to me, the worst progression conceived so far.

They make the CaC system more flexible than ever, then give you as few options as possible. Wtf?

Also, if this is the final weapons list, it's looking very sparse compared to previous games.
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