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Call of Duty: Black Ops 2 - Page 152

post #4531 of 4670
This is what it looks like:

post #4532 of 4670
Quote:
Originally Posted by sage11x View Post


That could be the funniest thing I've ever seen on this site.
post #4533 of 4670
Quote:
Originally Posted by cubdenno View Post

I have found that who you party up with/ how matchmaking algorithm lobbies you, based on each current software revision has the biggest effect on the lag. And it really changes throughout the day. I played in a party with lotion,mrs.,lizard,and darth. Once lizard left, I had no issues and was going 40+ kills . Playing in a lobby with just lotion and I was going 30+ kills. Me and just lizard and it was hard to even go even. This is new since the last software revision. Normally partying with lizard was a good thing. His fiber connection made for a good host.



I tried the whole starting a YouTube video right during loading of the specific game and it may have helped me.will continue to trial that. I was using the iPad and it definitely kept me from being host. When it did a migration I started another video and it kept me from catching host. When I forgot to I got host. Same party and lobby. Not scientific but of course nothing regarding this game is ever scientific....biggrin.gif

At this point I'm ready for BF4/Next COD game. I hadn't played the game much over the past few weeks, and last night reminded me why Steelhut. Before I partied up with you, I was getting 40ish, sometimes 50+ kills in a game. Once we partied up, it was hit or miss in the 30-40ish range. Once Chas and Man got into the lobby, it was one game of horrible lag after another. Add to that, those few games where we saw an opposing player go 70-20 - only to see him go 25-24 the following 2-3 games and we'd crush them. It truly defies logic with how poorly this game is constructed.

At this point there is no excuse for this game to be so crappy with host migration, lag, connection issues, etc etc etc. They generate 1+ billion in revenue with these games, you'd think that would matter at some point to them in making sure they at least take the necessary steps to improving these sorts of things (dedicated servers would be a big step forward).
post #4534 of 4670
Quote:
Originally Posted by vedderpj13 View Post

At this point I'm ready for BF4/Next COD game. I hadn't played the game much over the past few weeks, and last night reminded me why Steelhut. Before I partied up with you, I was getting 40ish, sometimes 50+ kills in a game. Once we partied up, it was hit or miss in the 30-40ish range. Once Chas and Man got into the lobby, it was one game of horrible lag after another. Add to that, those few games where we saw an opposing player go 70-20 - only to see him go 25-24 the following 2-3 games and we'd crush them. It truly defies logic with how poorly this game is constructed.

At this point there is no excuse for this game to be so crappy with host migration, lag, connection issues, etc etc etc. They generate 1+ billion in revenue with these games, you'd think that would matter at some point to them in making sure they at least take the necessary steps to improving these sorts of things (dedicated servers would be a big step forward).

I have said on many forums, who you party with will have a huge impact on the lag one experiences. More so in this version than any others. Leave out the crap that they added. I would love to see them get rid of the theater, facebook, youtube access etc... And just go back to being a game. Instead of something these video posting kids and attention seekers use to validate their existence. Give me the option to turn all that stuff off. Then if you want to use it and your connection is not able to handle it you should suffer. Don't make me suffer....
post #4535 of 4670
I'm ready for a new cod too and I barely have a day on BO2!!

I've heard there are BIG changes coming in the new cod: ghosts...

post #4536 of 4670
The survey is probably the biggest and best step towards actually figuring it out. Whatever telemetry they've been doing in the past has never included player perception, and that's the single biggest thing they need to address. Once they get a good baseline, they need to start constantly experimenting to figure out what effect any of it has both on the objective measure and the subjective survey. Like turn theater off for a hundred thousand matches or so, see what effect it has. Then do that for everything, from changing server settings, disabling killcam, even small stuff like altering the connection bar scale, or not showing it at all. And they need to factor in time of day, geography, etc, and make sure they filter out the useless results from people who just click poor cause they have a bad game. It's a HUGE undertaking, probably would take weeks before they even started to get a sense of it....if they're doing it right, and that's a very big if. If their standards aren't rigorous its a complete waste of time. I'd personally love to read a scientific paper based on the results, but I might literally be the only one. tongue.gif

That data should carry forward to future games though. At least its some indication that they're taking it seriously.
post #4537 of 4670
Quote:
Originally Posted by bd2003 View Post

The survey is probably the biggest and best step towards actually figuring it out. Whatever telemetry they've been doing in the past has never included player perception, and that's the single biggest thing they need to address. Once they get a good baseline, they need to start constantly experimenting to figure out what effect any of it has both on the objective measure and the subjective survey. Like turn theater off for a hundred thousand matches or so, see what effect it has. Then do that for everything, from changing server settings, disabling killcam, even small stuff like altering the connection bar scale, or not showing it at all. And they need to factor in time of day, geography, etc, and make sure they filter out the useless results from people who just click poor cause they have a bad game. It's a HUGE undertaking, probably would take weeks before they even started to get a sense of it....if they're doing it right, and that's a very big if. If their standards aren't rigorous its a complete waste of time. I'd personally love to read a scientific paper based on the results, but I might literally be the only one. tongue.gif

That data should carry forward to future games though. At least its some indication that they're taking it seriously.


It's a very interesting undertaking and I would read the results too. You know it will happen but I really hope a ton of people don't just say it was a bad connection if they don't play well. If people truly cooperate, it could be a big step in the right direction.
post #4538 of 4670
Quote:
Originally Posted by Myrtledog View Post

It's a very interesting undertaking and I would read the results too. You know it will happen but I really hope a ton of people don't just say it was a bad connection if they don't play well. If people truly cooperate, it could be a big step in the right direction.

Well, two ways they get around that. Either they go the scientific route, and correlate the results to objective measures like connection quality and score. They can try and identify the players that consistently rate it as poor (or good) no matter what, and then test changes to see which changes satisfy which populations. The actual score doesnt matter, just the change in it. I'm sure there's a heavy correlation between losing and perceiving a bad connection - they can measure the strength of that correlation and factor it out. As long as they have enough data, and a competent statistician, they can really get down to the bottom of it, no matter how hard anyone tries to confound it. The people trying to screw it up will inadvertently give them good data, a measure of the number of people that are impossible to satisfy, and who they are.

If they wanted to be *really* clever about it, they could measure the circumstances that individual players rate their games the highest, and work that into matchmaking. Some players seem to despise being host, some love it. They could just prevent those players who hate it from ever being host, and vice versa. Now would also be a great time to see how the number of times host switching affects perception of quality. Some might not mind, some might really hate it. They should prevent constant droppers from ever being host, and match the people most bothered by host switching with the most reliable hosts, even though theyre not the fastest. People who prefer the most responsive connection could be put into matches with the best connection, etc. There's so much potential here if they really do this right. They could take that data, link it to gamercard, and carry it right into every game Activision makes.

The other options is to not track any of that, just the total global response, tweak something, and see how the numbers change. Even if 90% of people say they got a poor connection no matter what, if they can move it up to 85%, its a change in the right direction, which is all that matters. It'll still get them good results over time, but it's the lazy way to do it, and doesnt really inform their design for future games as well.

This kind of study would have industry-wide significance, it'd actually be an incredibly valuable, whether they share it or keep it a trade secret. Even if they're not going to put out a paper, it'd make a great GDC presentation.
Edited by bd2003 - 5/1/13 at 4:13pm
post #4539 of 4670
Or they could just revert back to the code used for cod4 or mw2...
post #4540 of 4670
Quote:
Originally Posted by mrlittlejeans View Post

Or they could just revert back to the code used for cod4 or mw2...

Basically.
post #4541 of 4670
Quote:
Originally Posted by mrlittlejeans View Post

Or they could just revert back to the code used for cod4 or mw2...
this has my vote
post #4542 of 4670
Quote:
Originally Posted by mrlittlejeans View Post

Or they could just revert back to the code used for cod4 or mw2...

Yep.
post #4543 of 4670
Thread Starter 
Last night, played HCKC with Mrs. Steelhouse and Chas. We had good connection according to the green signal bars, however, the several games that we played were like playing regular mode. Hitmarkers with a shotguns 5 feet away. People just appearing in front of you like it a game of portals...you know what I am talking about.

Mrs. Steelhouse was kicking serious butt though and I ended up quitting to go play LoL.
post #4544 of 4670
Quote:
Originally Posted by mrlittlejeans View Post

Or they could just revert back to the code used for cod4 or mw2...

I bet that with the theater, facebook integration, Elite integration, and youtube stuff, the old coding would not work.


On a side note, I have been using my daughters gamertag and having a blast!! They see a non prestiger and at first look to see if I was a resetter but it's pretty easy to determine by the games she plays that this is the first time the tag has play a FPS. Anyway, it's a blast to hear the cussing... The people actually stay in the lobby. FUNNY:D
post #4545 of 4670
I'm sure if it was that simple, and it would help, they'd have done it already. Until people stop buying and playing the game in record numbers, I don't think they see it as a huge problem.
post #4546 of 4670
Quote:
Originally Posted by bd2003 View Post

I'm sure if it was that simple, and it would help, they'd have done it already. Until people stop buying and playing the game in record numbers, I don't think they see it as a huge problem.

Yup. They have no reason to change anything. I actually think the game sells more because of faults and little cheats that people take advantage of and get really good at doing. People wouldn't boost if you didn't give them a reason to. Head glitching, quick scoping, spawn traps, Usain Bolt runners with pistols...
post #4547 of 4670
I've never been one to really care about leveling / maxing out my weapons, but I realized the other day that I had the necessary headshots for the M8A1 and I decided to go for gold camo. So - I had read here about completing the no perks / no attachments at the same time to save a bit of time and pain. I removed them all and gave myself dual bouncing betties, dual black hat and overkill to carry a shield on my back.

Low and behold, my KDR actually went UP. eek.gif Who knew that all of those perks and attachments were actually holding me back? biggrin.gif
post #4548 of 4670
Quote:
Originally Posted by cubdenno View Post

I bet that with the theater, facebook integration, Elite integration, and youtube stuff, the old coding would not work.


On a side note, I have been using my daughters gamertag and having a blast!! They see a non prestiger and at first look to see if I was a resetter but it's pretty easy to determine by the games she plays that this is the first time the tag has play a FPS. Anyway, it's a blast to hear the cussing... The people actually stay in the lobby. FUNNY:D

OR...

You like imagining yourself as a 13 year old girl.
post #4549 of 4670
Quote:
Originally Posted by vedderpj13 View Post

OR...

You like imagining yourself as a 13 year old girl.


Pfffft... Who doesn't?

She sat beside me Saturday between soccer games playing. She would talk smack while we played. It was a lot of fun. Where have you been Lizking? You need to get back in the game. We needs to shoot people some more.


On a side note. I find myself disliking studio a bit. Seems that is the only map that gets played followed by Nuketown which is a PIA on HCKC. I back out anymore...
post #4550 of 4670
Quote:
Originally Posted by jitu View Post

Last night, played HCKC with Mrs. Steelhouse and Chas. We had good connection according to the green signal bars, however, the several games that we played were like playing regular mode. Hitmarkers with a shotguns 5 feet away. People just appearing in front of you like it a game of portals...you know what I am talking about.

Mrs. Steelhouse was kicking serious butt though and I ended up quitting to go play LoL.

Doesn't she always kick butt?
post #4551 of 4670
Thread Starter 
Where is everyone?
post #4552 of 4670
Quote:
Originally Posted by jitu View Post

Where is everyone?

Not playing cause the lag sucks so bad. I have only been able to get myself to play a couple of matches before I just get so frustrated and quit. Last night I was listening to a couple of guys argue about who was better... In this game you never know if you are better than anyone else. How well you play depends on if you're in the lags graces or not. That's why I am no longer having fun with this game. If I was just ok all the time I would feel better about playing cause I would know I was just average. Going from the worst on the team with single digit kills and the next match have the game of my life with 50+ and 3 AGRs in a round is just CRAZY! That and guys just appearing out of no where not even giving me a chance to fire back is just...
post #4553 of 4670
Quote:
Originally Posted by ProblemHouston View Post

Not playing cause the lag sucks so bad. I have only been able to get myself to play a couple of matches before I just get so frustrated and quit. Last night I was listening to a couple of guys argue about who was better... In this game you never know if you are better than anyone else. How well you play depends on if you're in the lags graces or not. That's why I am no longer having fun with this game. If I was just ok all the time I would feel better about playing cause I would know I was just average. Going from the worst on the team with single digit kills and the next match have the game of my life with 50+ and 3 AGRs in a round is just CRAZY! That and guys just appearing out of no where not even giving me a chance to fire back is just...

yup i actually traded the game in!!
post #4554 of 4670
Thread Starter 
So, how about we play some MW2 in the meantime? I have been playing League of Legends and I am very much addicted to that game. I bought MvC3 recently but even that got pushed to the side.
post #4555 of 4670
Been doing a lot of work around the house and some remodeling. Still haven't hooked my my 360 from when I took it to Virginia 3 weeks or so ago. Hoping to sneak on sometime within the next week for some games.
post #4556 of 4670
I traded this game in too. Have been slowly getting settled in our new home and there has been so much to do I haven't even hooked up the HT let alone look at the Xbox. Still, I should have some time this week to get my speakers up and mount my plasma-- Uverse is coming Thursday to hook up my Internet so I have a felling I'll be wanting to get in a little cod to shake off the rust. If anyone is up for some mw2 or blops 1 I'd be down. We should probably start a new thread for active cod players or maybe old school cod players as I feel blops 2 is pretty much dead and from what I hear ghosts sounds like it's going to be a disaster.
post #4557 of 4670
From what you heard ghost is going to be a disaster? You got that much from a 30 second teaser?
post #4558 of 4670
Quote:
Originally Posted by americangunner View Post

From what you heard ghost is going to be a disaster? You got that much from a 30 second teaser?

No, got that from the fact that ghost is being developed from the ground up by the same numbskulls that made mw3. Plus if the game is as Drift0r (the youtuber who broke the game's name early and who has been leaking details ever since) has been describing it... It's going to be an unmitigated disaster. 'Danger' maps, hip firing power slides, rolling while prone, focus on knifing and sniper gameplay... Let's not forget that the mw3 guys are the ones that thought up dead man's hand and actually believed it was a good addition to the game! Yeah, leave me out.
post #4559 of 4670
post #4560 of 4670
Quote:
Originally Posted by sage11x View Post

http://www.youtube.com/watch?v=9JFxPKze3Wk&sns=emwatch?v=9JFxPKze3Wk&sns=em

Hahahahaha!

That's hilarious!
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