Quote:
Originally Posted by dragonyeuw 
Which would certainly explain the rather paltry trickling out of 3rd party games over the coming months, just looking at the release schedule. As you say, alot of ports of PS3/360 games, but I don't see any evidence that developers are prepared to invest in creating some original Vita-specific IPs. They're very much in wait-and-see mode ( I'm assuming they want to see how 'hack-proof' Vita is as far as game piracy goes?) and of course wanting the user-base to expand considerably before taking any risks.

Which would certainly explain the rather paltry trickling out of 3rd party games over the coming months, just looking at the release schedule. As you say, alot of ports of PS3/360 games, but I don't see any evidence that developers are prepared to invest in creating some original Vita-specific IPs. They're very much in wait-and-see mode ( I'm assuming they want to see how 'hack-proof' Vita is as far as game piracy goes?) and of course wanting the user-base to expand considerably before taking any risks.
And the same third parties that used to devote resources to portables have moved their energies to mobile. The 3DS does well with its dedicated Japanese developers (both first and third party), but not so much with mobile-focused Western developers. The Vita's best bet is to get strong Japanese developer support (JRPGs, Monster Hunter, etc), but the Vita is selling like junk in Japan, so I don't see that happening.
Sony's really got their work cut out for them in winning over third-party publishers.

















