Quote:
Originally Posted by
JukeBox360 
Well I can certainly tell from 120 FPS vs 60 FPS. And I know the delay of what your talking about. There are delays one has no control over. Your basically saying a little m ore delay won't hurt since you don't notice it already. The fact is you in fact can and do notice the difference. Why do you think people put so much money into a 120Hz monitor vs a standard 60? Anyone who has built a PC for gaming knows the importance of input lag. Every little bit counts. A Gamer takes it all into account. Monitors. Wireless or wired. Controllers. Every little bit matters.
See, I'm going to keep saying you don't notice the difference until you get to a certain point. The more sensitive your reactions are and the more you are accustomed to lower delays will determine where your threshold actually lies. I also want to add that we have been discussing LAN gaming for the most part, if your latency isn't lower than your input lag it's not even going to matter how great your equipment is. I understand the concept that every fraction of a second counts, but I reserve that for Pros who play on LAN only. There are so many other factors to consider than fractions of a second of input delay. Your input delay only needs to be as good as you are physically capable of perceiving. If you can sense any delay between your actions and the screen, then you personally need a lower delay, but it's not like that for everyone. As far as other factors go, I'm talking technique, combat intelligence, accuracy, strafing, etc. etc. the list goes on and on. Bottom line, if you don't feel that you're actions on screen are matching up with what your hands are doing, the problem goes much further than fractions of delay. That's going to throw off your aim and effect virtually every aspect of game play. I'm just saying that particular point is certainly not the same for everyone.
Edit: What about the fact that in the article they say the absolute best you can do is around 32ms with perfect gear, and the average was probably closer to 100ms? I'm not sure if I really understand everything they were saying, but in their test examples they were getting on avg. 40+ms. This was of course 4 years ago, but I'm not sure if input delay is really all that different now.
Edited by JSpectre88 - 2/5/13 at 6:31pm