There has been great detailed talk about passive 3D and especially dual projector passive 3D in this thread
http://www.avsforum.com/avs-vb/showthread.php?t=1280393
and some good talk here as well, but I wanted to start a thread here for any specific questions or talk about this method of passive 3D.
The basic working concept of the Omega 3D passive projection system is based on multiband optical filters similar in a basic way to Dolby but has several advantages over that. Mainly no massive color correction that some here have found out by trying to use the Dolby lenses.
Next is the extinction level that far surpasses polarizing and lastly no need for a silver screen as it is a chromatic optical multiplexing system and not based on polarizing.
the reason Dolby is hard to get native color balance is that three of the six bands ( three left and three right ) are near the limits of color perception leaving three bands in the most sensitive part of color vision ( cyan thru low reds ) leaving one eye seeing mostly green and the other a pink/ mgenta. this also makes for uneven enregy balance. now all this is corrected to a large degree in a cinema with the required Dolby color processor/ server and the right projection filters that are not readily available to consumers.
This makes Dolby almost a split anaglyph system when seen though a photopic response view.
The Omega filter system uses ten bands making for more balanced color perception over the entire visible spectrum and yields more even energy balance that other chromatic filtering systems.
http://www.avsforum.com/avs-vb/showthread.php?t=1280393
and some good talk here as well, but I wanted to start a thread here for any specific questions or talk about this method of passive 3D.
The basic working concept of the Omega 3D passive projection system is based on multiband optical filters similar in a basic way to Dolby but has several advantages over that. Mainly no massive color correction that some here have found out by trying to use the Dolby lenses.
Next is the extinction level that far surpasses polarizing and lastly no need for a silver screen as it is a chromatic optical multiplexing system and not based on polarizing.
the reason Dolby is hard to get native color balance is that three of the six bands ( three left and three right ) are near the limits of color perception leaving three bands in the most sensitive part of color vision ( cyan thru low reds ) leaving one eye seeing mostly green and the other a pink/ mgenta. this also makes for uneven enregy balance. now all this is corrected to a large degree in a cinema with the required Dolby color processor/ server and the right projection filters that are not readily available to consumers.
This makes Dolby almost a split anaglyph system when seen though a photopic response view.
The Omega filter system uses ten bands making for more balanced color perception over the entire visible spectrum and yields more even energy balance that other chromatic filtering systems.
























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