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Prototype 2

post #1 of 14
Thread Starter 
What's up with this game? It's got a lot of good reviews and a few not so good reviews. So I'm really not sure if I should buy it or not.
post #2 of 14
Looks like a re-release of the first one. Random powers, repetitive missions, bad story, bad characters - so just a big city to rampage. Too bad they didn't make another Hulk game, they need a real IP to keep them focused.
post #3 of 14
The first one was fun, but I'll wait for a price drop.
post #4 of 14
Thread Starter 
I bought it. It's awesome.
post #5 of 14
If you like fun, buy it. Actually scratch that, buy the first one for $20 or less, then when your done with that one, buy this one for $39.99 when price drops

The first Prototype was some of the most fun Ive had playing my PS3. It makes you feel like a total badass. People whine about graphics and story, but all I say about Prototype is who cares about story when the game is this much fun!? Its like complaining about a martial arts movie in the 70's and 80's for being a revenge plot. Games with mediocre gameplay, need a good story (Uncharted Series). Games with awesome fun, just need a story to get you from one badass section to the next (Ninja Gaiden Sigma 1 & 2, Vanquish, Prototype).
post #6 of 14
Originally Posted by blklightning View Post

What's up with this game? It's got a lot of good reviews and a few not so good reviews. So I'm really not sure if I should buy it or not.

This was the same split reaction to the first game. Critical reactions seem about on par with the last one. Personally, I really didn't like the first game, so I'll be passing on this one.
post #7 of 14
Prototype 1 was a mess.

It had it moments, but generally speaking it was all over the place. The graphics were sub-par and coupled with a banal aesthetic, making it fairly routine. The gluttonous leveling system shoveled new skills and power-ups at you at an overwhelming pace, and after 4-5 hours I found it to be, frankly, a pretty stale experience. However it felt like that game had a ton of potential. All someone had to do is work out the pacing of it all.

I'm happy to report Prototype 2 has dial back where it needed to, and improved in many of it's systems.

Though it's not going to win any awards, the game is now much more appealing to see in action. Textures are now more defined, there appear to be many more things happening on screen, contemporary visual effects are now in place, and it all happens at a fairly sustainable framerate.

Despite all this, it's probably worth mentioning most characters in the game lack any real character to define them other than "I'M UPSET! BLARGH!". That is to say, there is very little depth to anyone in their design and thought. Is this a surprise? Not sure. Plus the cutscenes appear to be running is a much lower framerate than the actual gameplay segments.

Much like the first one, this game is extremely fast and vicious. However unlike the first one it's very rewarding. Moves are responsive, and gave me a sense of extreme power. Running, jumping, gliding and smashing through things amongst the people in this world made me feel unique. I suppose trashing 57 foes in a matter of seconds helps with that though.

Health is replenished by "absorbing" other people. That is to say, you snatch someone out of the crowd and slurp them up, with tentacles, into your skin. Its disgustingly thrilling every. single. time.

Once the game takes the training wheels off and opens up the city, you're allowed to go wherever--yup, time to party! Seriously, running down the street and up the side of a building to the top, leaping hundreds of feet into the air, snapping into a glide and then air-thrusting as you near the ground and then finally slamming into the ground like a goddamn boss is awesome!

Radical Entertainment has done a wonderful job of dialing back the skill system just enough to keep it rewarding and enticing, and not annoyingly overwhelming like the first.

Side-missions yield gameplay rewards and not just pointless achievements or trophies. For example finding all 5 radio drops (similar to the Satallite Uplinks in iNFAMOUS) will unlock a list of options where you can boost melee damage by 10%, or even jump 10% higher. They're fun to seek out, thanks to the furiously quick gameplay, and make sense to the narrative.

I don't mind cussing all the much, but when it's gratuitous it's annoying. The protagonist makes damn sure he drops the F-bomb in almost every scene, because you know, HE'S REALLY PISSED OFF GUYS!! In fact in one instance where he got frustrated with using a computer he was like "WHAT THE **** MAN, I DON'T KNOW HOW TO USE THIS ****ING THING. THIS ****ING THING SUCKS. ****ING COMPUTERS!!!!!!111ONE".

Ok. ok. We get it. He's upset. I suppose my annoyance with it all is because it just comes across as lazy. There are many other ways to express frustration. How about trying to do it through gameplay? Blah. Tangent.

Anyway, I really do like Prototype 2. The sense of speed and power the game gives you in second to none. inf act I don't think I've ever played a video game that knows how to make you feel like you're completely able to traversing a city within a few moments, and without flying. It's a very good video game.

Side-Tracking Thought
However this one more thing I'd like to share--food for thought really.

At one point in the game I went to slurp up one of the Blackwatch soldiers and he exclaimed "Killing me won't bring back your family Heller!". It was a reminder that my mission was a pointless one--he was right. Though it was a very small morsel of the overall Prototype 2 experience, it was enough to completely take me out of the game. What the hell was I doing? Yes the protagonist was angry, seeking vengeance, but I couldn't help but wonder what the point was. Perhaps all this is a missed opportunity for Activision? What about choice? What about cause and effect? What's happening to all these people I've been slurping up for health? What if this game offered different paths with varying conclusions? Something other than a path filled with the lust for vengeance, blood and power.

It's true, Radical Entertainment and Activision intended to make the video game they made, but like Clint Hocking with Far Cry 2, why not take the opportunity to push farther a flawed game (Prototype 1) into new territory?
post #8 of 14
Good review Warcrow, thanks for posting.

I'm gonna get this now.
post #9 of 14
The recent live-action trailer actually made me interested in this game, probably because of the way it used Johnny Cash's superb cover of "Hurt" as a soundtrack. But the reviews I've read all suggest that that trailer was misleading about the game's emotional depth, so I figure I'll give it a pass.
post #10 of 14
Walmart had/has a deal if you can still find one. Get Prototype 2 and get a code to download Prototype 1 from PSN.
post #11 of 14
I'm a couple of hours in, and I agree that the graphics have noticeably more sheen, but still aren't great, and the framerate is noticeably choppier as a result. It hasn't affected gameplay yet, but it's there.

Pacing of acquiring powers is better. Movement controls are about the same. The swearing seems over the top and gratuitous, and I swear like a sailor in real life. I like the new semi-hidden collectible mechanic and the hunting sonar.

The game has very little finesse, which is both a strength and a weakness. Still can't get past the fact that the core controls feel like they're for the Hulk, rather than a normal-sized human (and they literally are, if you know the history of this series). It's fun, though, however ludicrous it might be.

The 75-80 scores seem appropriate to me based on what I've seen so far.

- Jer
post #12 of 14
I played some more over the weekend.

I made it to the second burrough, played roughly 4-6 hours and it's still an incredibly fun game. The side stuff is varied, and a pleasure to participate in. Ability/bonuses continue to unlock at a steady & comfortable pace. It' just a joy to jump around at impossible heights & streak around the cities. I never ever want to fast-travel because I feel like I'd be missing out.

The dialog continues to be annoyingly crass, the conversations drab and the story thin. However it doesn't really matter because I'm not playing it for the story.
post #13 of 14
Finished my first playthrough over the weekend. Things definitely pick up a notch when you finally hit the red zone, and the final battle is suitably challenging on Hard. New Game+ on Insane is pretty easy so far, though.

Fun game, more appealing than the first in many ways, though simpler and easier. Still wish it was a Hulk game instead, like it was meant to be; though the whole squishy tendril thing gives it some uniqueness.

- Jer
post #14 of 14
Thread Starter 
it's definitely a rental. i sent it into amazon for trade-in credit two days after i bought it. once you complete the campaign, the game serves no purpose. definitely not a world you want to revisit such as gta or red dead redemption.
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