PlayStation All-Star Battle Royale.
Here's the first footage of Sony's upcoming 2D multiplayer brawler. The video is divided into four parts (which are easily found immediately after each chapter dot).
- Designed by vets from Naughty Dog and Santa Monica Studios, employees include talent from the fighting game genre
- Up to 4-players.... 2v2, 1v3, or free for all... online and/or offline
- 60 frames per second engine
- Not all characters were shown, but it includes Kratos, Sweet Tooth, Sly, Radec (boss from KZ), Fat Princess, Parappa the Rapper
- 3rd Party characters will be included (I'm guessing Snake, Laura Croft, FFVII hero/villain etc.)
- The stages are from PlayStation games and are interactive
- It has combos, three different super attack specials per character, a solo campaign with a surprise boss and more
- Due out October 2012
~~~
Update:
Lots of previews are out. Here is a brief summary from Destructoid[/URL]:
NeoGAF [/url]summarizes the unique play mechanics of the stages shown inthe preview:


Here's the first footage of Sony's upcoming 2D multiplayer brawler. The video is divided into four parts (which are easily found immediately after each chapter dot).
- Designed by vets from Naughty Dog and Santa Monica Studios, employees include talent from the fighting game genre
- Up to 4-players.... 2v2, 1v3, or free for all... online and/or offline
- 60 frames per second engine
- Not all characters were shown, but it includes Kratos, Sweet Tooth, Sly, Radec (boss from KZ), Fat Princess, Parappa the Rapper
- 3rd Party characters will be included (I'm guessing Snake, Laura Croft, FFVII hero/villain etc.)
- The stages are from PlayStation games and are interactive
- It has combos, three different super attack specials per character, a solo campaign with a surprise boss and more
- Due out October 2012
~~~
Update:
Lots of previews are out. Here is a brief summary from Destructoid[/URL]:
Quote:
Here's a quick rundown of the six debut characters:
Parappa the Rapper: Parappa is small and fast; a short-range melee character. His moves come right out of Chop Chop Master Onion's kung-fu dojo, though you'll have to be right up on your opponents to connect with most of them. One of his most useful moves is also pretty funny: he brings out his Boxy Boy boom box (it arrives with the classic "Aw yeah!" hip-hop sample) to the play field, where it spews AP bubbles that can be picked up to charge super meters. Smart players were using the boom box to level up and use Parappa's skateboard super, which dashes through and knocks out anyone in sight. It's a total dick move, but it works, and wins matches.
Radec: Killzone character Radec isn't as cute as our favorite dog rapper, but he makes up for it with badassness. He's quite the opposite of Parappa, working best as a long-distance attacker, with projectiles and lasers that easily land hits on the opposite side of the play field. His level one super gives the player a reticule that can be placed over any character to direct a large-scale fire attack.
Sweet Tooth: Those wanting to play as a strong bully will want to choose Twisted Metal's scary clown hero. He's huge and all about space control, with attacks that can send you flying. Up close he hits really hard, so stay away if you can. I loved using him to shoulder check enemies to send flying across the screen. His level three special is flashy, bringing fire and parts flying out of the sky to his body to turn him into Mechatooth, armed with a machine gun that will easily mow all opponents down.
Fat Princess: No one picked the big girl in the first rounds, but I found that she was one of my favorites after trying her out. I fell in love after seeing her match opening animation, which has her instantly plumping up after downing a piece of cake. Princess has swinging mid-range attacks that are fast and reliable, and they provide good defense, as a lot of jumping and blind swinging can take place. She's surprisingly agile and has lots of power.
Sly Cooper: Sly is unique in that he has no defense at all. Instead, and true to his character, he can turn invisible by hitting the block button. This makes him quite a bit more sneaky, as he can get behind opponents to use his special moves in close range. His normal attacks glide him from platform to platform, and he can fly/attack diagonally, making him great at recovery.
Kratos: Anyone that has enjoyed any of the God of War games will feel right at home with Kratos, as he plays exactly the same in All-Stars. He's the best all-arounder of the initial line-up, with a mix of both ranged and close quarters moves. His spin attacks take up huge space, and his spear-based pokes will push you back. He's a beast.
Here's a quick rundown of the six debut characters:
Parappa the Rapper: Parappa is small and fast; a short-range melee character. His moves come right out of Chop Chop Master Onion's kung-fu dojo, though you'll have to be right up on your opponents to connect with most of them. One of his most useful moves is also pretty funny: he brings out his Boxy Boy boom box (it arrives with the classic "Aw yeah!" hip-hop sample) to the play field, where it spews AP bubbles that can be picked up to charge super meters. Smart players were using the boom box to level up and use Parappa's skateboard super, which dashes through and knocks out anyone in sight. It's a total dick move, but it works, and wins matches.
Radec: Killzone character Radec isn't as cute as our favorite dog rapper, but he makes up for it with badassness. He's quite the opposite of Parappa, working best as a long-distance attacker, with projectiles and lasers that easily land hits on the opposite side of the play field. His level one super gives the player a reticule that can be placed over any character to direct a large-scale fire attack.
Sweet Tooth: Those wanting to play as a strong bully will want to choose Twisted Metal's scary clown hero. He's huge and all about space control, with attacks that can send you flying. Up close he hits really hard, so stay away if you can. I loved using him to shoulder check enemies to send flying across the screen. His level three special is flashy, bringing fire and parts flying out of the sky to his body to turn him into Mechatooth, armed with a machine gun that will easily mow all opponents down.
Fat Princess: No one picked the big girl in the first rounds, but I found that she was one of my favorites after trying her out. I fell in love after seeing her match opening animation, which has her instantly plumping up after downing a piece of cake. Princess has swinging mid-range attacks that are fast and reliable, and they provide good defense, as a lot of jumping and blind swinging can take place. She's surprisingly agile and has lots of power.
Sly Cooper: Sly is unique in that he has no defense at all. Instead, and true to his character, he can turn invisible by hitting the block button. This makes him quite a bit more sneaky, as he can get behind opponents to use his special moves in close range. His normal attacks glide him from platform to platform, and he can fly/attack diagonally, making him great at recovery.
Kratos: Anyone that has enjoyed any of the God of War games will feel right at home with Kratos, as he plays exactly the same in All-Stars. He's the best all-arounder of the initial line-up, with a mix of both ranged and close quarters moves. His spin attacks take up huge space, and his spear-based pokes will push you back. He's a beast.
Quote:
My favorite stage mixes a Jak and Daxter village with Hot Shots Golf. From nowhere, with no notice, Hot Shots characters begin using the play field as a driving range, with ultra-hot golf balls raining down on you and your opponents like missiles
My favorite stage mixes a Jak and Daxter village with Hot Shots Golf. From nowhere, with no notice, Hot Shots characters begin using the play field as a driving range, with ultra-hot golf balls raining down on you and your opponents like missiles
Quote:
- The team consists of members with extensive backgrounds in fighting and combat titles
- Either the left analog stick or the d-pad controls movement of your character.
- The right stick will let you perform throws, with different ones assigned to each direction.
- The X button jumps, and the other three face buttons are assigned to different attacks.
- L1 blocks and R1 picks up items.
- R2, executes a super move. While fighting, you'll build up a meter that lets you perform a super move that knocks out characters.
- Also, some attacks knock AP (action points) out of opponents, letting others pick them up to fill up these meters. There are three levels of supers, each one stronger than the last, and each requiring another filling of this meter. If you can manage to land hits and survive long enough, a level three super can knock out all other players, earning you points.
- Victory goes to the player with the highest number of KOs; knocking out a character adds to your score while being knocked out subtracts from it.
- So, there's nothing in the way of health bars here, as health doesn't really matter in the long run.
- Most of the matches I played were frantic free-for-alls that had us hitting each other in any way possible in an effort to get those meters filled up.
- Get excited about the control, because it's outstanding. SuperBot really nailed it. It's fast, super-responsive, and never gets in the way of the crazy action. The in-air stuff is not floaty at all; jumps do what you need them to, when you need them to. I never had a problem blocking, platforming or recovering.
- The team consists of members with extensive backgrounds in fighting and combat titles
- Either the left analog stick or the d-pad controls movement of your character.
- The right stick will let you perform throws, with different ones assigned to each direction.
- The X button jumps, and the other three face buttons are assigned to different attacks.
- L1 blocks and R1 picks up items.
- R2, executes a super move. While fighting, you'll build up a meter that lets you perform a super move that knocks out characters.
- Also, some attacks knock AP (action points) out of opponents, letting others pick them up to fill up these meters. There are three levels of supers, each one stronger than the last, and each requiring another filling of this meter. If you can manage to land hits and survive long enough, a level three super can knock out all other players, earning you points.
- Victory goes to the player with the highest number of KOs; knocking out a character adds to your score while being knocked out subtracts from it.
- So, there's nothing in the way of health bars here, as health doesn't really matter in the long run.
- Most of the matches I played were frantic free-for-alls that had us hitting each other in any way possible in an effort to get those meters filled up.
- Get excited about the control, because it's outstanding. SuperBot really nailed it. It's fast, super-responsive, and never gets in the way of the crazy action. The in-air stuff is not floaty at all; jumps do what you need them to, when you need them to. I never had a problem blocking, platforming or recovering.
NeoGAF [/url]summarizes the unique play mechanics of the stages shown inthe preview:
Quote:
Hades stage (hades doing things during the fight) Includes Patapon elements.
Buzz stage (get quizzed DURING the fight)
LBP stage (starts off empty, stage builds as you play)
Sandover Village stage
Ratchet and Clank stage with Hydra from GoW
Hades stage (hades doing things during the fight) Includes Patapon elements.
Buzz stage (get quizzed DURING the fight)
LBP stage (starts off empty, stage builds as you play)
Sandover Village stage
Ratchet and Clank stage with Hydra from GoW













