Quote:
Originally Posted by AGuy01 
Agh, I hope not. I don't want to have to head back to the store with this. It was the only one they had left, too.
Is there anything else I can try to reduce crosstalk? Could it be the player I used (Panasonic BDT220) or some strange setting? Since I don't have a 3D receiver, I have the devices playing the 3D contact connected directly to the TV with an HDMI cable for video, with an optical cable running from the devices to the receiver for audio.
The crosstalk I was seeing depended on how far the object was and what depth setting I had the player set to. In an early scene in Prometheus, David is in the cockpit opening the blast doors, and you see a moon in the distance. That had a lot of crosstalk until I set the depth to around +2. That had the negative effect of making close objects have more crosstalk, however.
I also just tried Skyrim in Nvidia 3DTV Play. I could spot a lot of crosstalk there, too.

Agh, I hope not. I don't want to have to head back to the store with this. It was the only one they had left, too.
Is there anything else I can try to reduce crosstalk? Could it be the player I used (Panasonic BDT220) or some strange setting? Since I don't have a 3D receiver, I have the devices playing the 3D contact connected directly to the TV with an HDMI cable for video, with an optical cable running from the devices to the receiver for audio.
The crosstalk I was seeing depended on how far the object was and what depth setting I had the player set to. In an early scene in Prometheus, David is in the cockpit opening the blast doors, and you see a moon in the distance. That had a lot of crosstalk until I set the depth to around +2. That had the negative effect of making close objects have more crosstalk, however.
I also just tried Skyrim in Nvidia 3DTV Play. I could spot a lot of crosstalk there, too.
Went back and looked at the scene you reference in Prometheus. If the only crosstalk you notice is on something that far in the background, then you have nothing to worry about. I don't even consider that crosstalk per say since that moon will ghost on every active set up to a degree due to the extreme negative parallax of a single item in the shot. Now if you said there was crosstalk on the border all around the blast doors or crosstalk on David himself either before of after the moon shot, then you would have an issue. Even on my 950, I could see a faint ghosting of the moon. Nothing noticeable or distracting, but if I pause it I can see minimal crosstalk on the moon also.
Both negative and positive parallax (extreme foreground - pop out) will often display crosstalk to some degree depending on the tv and glasses. What is not normal is crosstalk or ghosting on people, objects and backgrounds that are not parallax shots. That is when crosstalk would be distracting and a sign something is not right with your 3D set up.
Hope this helps and puts your mind at ease.























maybe a HDMI control function..


