Quote:
Originally Posted by stanger89 
I think there's a bit of confusion going on, as there are two different perspectives being given here and in each "base" has a different meaning.
What John is saying when he say "base" is that their "source" is a true, 2560x1080 (or better) source, and that they then feed that "base" 2560x1080 video into their system. So as far as their system goes, they are starting with a real 2560x1080 picture.
The confusion is from our end we're trying to figure out what's the "base" source that the player starts with. In this case, I believe HogPilot is right, to retain backward compatibility, the base video on the disc has to be letterboxed 1920x1080 (1920x810 active area). They then "hide" essentially the difference between the 1920x810, letterboxed "base" version, and the "full" 2560x1080 version via some clever encoding in the letterbox bars. In fact this is exactly what John/Folded Space say

I think there's a bit of confusion going on, as there are two different perspectives being given here and in each "base" has a different meaning.
What John is saying when he say "base" is that their "source" is a true, 2560x1080 (or better) source, and that they then feed that "base" 2560x1080 video into their system. So as far as their system goes, they are starting with a real 2560x1080 picture.
The confusion is from our end we're trying to figure out what's the "base" source that the player starts with. In this case, I believe HogPilot is right, to retain backward compatibility, the base video on the disc has to be letterboxed 1920x1080 (1920x810 active area). They then "hide" essentially the difference between the 1920x810, letterboxed "base" version, and the "full" 2560x1080 version via some clever encoding in the letterbox bars. In fact this is exactly what John/Folded Space say
Quote:
So my guess then is that what happens is there's the base 1920x810, backward compatible version, then in addition to that there's the "difference" information for the 2560x1080, and possibly some P&S mettadata stored in the black bars. So when you play an MFE disc on an MFE player, it decodes the base version, plus the difference information, to create a "real" 2560x1080 image, which is then either displayed as is, scaled to 1920x1080 anamorphic, or P&S'd, with the later two happening on the fly. It seems to me that it would be storage-prohibitive to try and store three different difference images in the black bars and would be much more efficient to just store the 2560x1080 difference in the bars and create the Anamorphic and P&S versions on the fly."Folded Space's software employs proprietary algorithms to generate and store additional resolution which is hidden within the black bars above and below the letterboxed image of the movie."
+1 - agree with everything above, well explained!












