http://www.bethblog.com/2012/05/30/a...3-bfg-edition/
Doom 3 is coming to 360 in a remastered form with it's expansion and some cut levels. It also looks to be integrating an on-armor flashlight, which I'm not so sure about. I very much hope that the original "flashlight or gun" gameplay remains an option. Most PC players of the original game whined that you didn't always have a flashlight, then they used the duct-tape mod, then they complained that the game wasn't very good.
Yeah, that tends to happen when you take away the primary source of tension in the game, which was the primary point of Doom 3. That's like modding out the free-roaming exploration from Fallout 3, then complaining that it's not a very good linear experience.
In its original, afraid of the dark form, Doom 3 was brilliantly executed and quite the technical marvel. We owe a lot of today's rendering technique to what Doom 3 pioneered. Read a copy of Making Doom 3 if you want a pretty good inside view of how that engine was designed.
Doom 3 is coming to 360 in a remastered form with it's expansion and some cut levels. It also looks to be integrating an on-armor flashlight, which I'm not so sure about. I very much hope that the original "flashlight or gun" gameplay remains an option. Most PC players of the original game whined that you didn't always have a flashlight, then they used the duct-tape mod, then they complained that the game wasn't very good.
Yeah, that tends to happen when you take away the primary source of tension in the game, which was the primary point of Doom 3. That's like modding out the free-roaming exploration from Fallout 3, then complaining that it's not a very good linear experience.
In its original, afraid of the dark form, Doom 3 was brilliantly executed and quite the technical marvel. We owe a lot of today's rendering technique to what Doom 3 pioneered. Read a copy of Making Doom 3 if you want a pretty good inside view of how that engine was designed.














