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Oculus Rift is an HMD with an Immersive 90-degree FoV, to be funded by Kickstarter - Page 2

post #31 of 41
Quote:
Originally Posted by TonyDP View Post

Forgive me if I seem a little dense but it feels like I've been reading about the Oculus Rift's development and pending consumer release for 5 years (yes, that is a deliberate exaggeration done for dramatic effect).
Now this is kind of interesting. Even though you were exaggerating, im obligated to share with you that oculus, as a company, is just shy of 2 years old. At least thats what they said in their latest interview. Actually im with you, seems like we've been waiting forever. Big chance we see dev kit 2(1080p) announced at GDC within 2 weeks, possibly get the consumer version release date. Should be interesting, sony is supposedly announcing a VR kit too in there.
post #32 of 41
Quote:
Originally Posted by perkele View Post

Now this is kind of interesting. Even though you were exaggerating, im obligated to share with you that oculus, as a company, is just shy of 2 years old. At least thats what they said in their latest interview. Actually im with you, seems like we've been waiting forever. Big chance we see dev kit 2(1080p) announced at GDC within 2 weeks, possibly get the consumer version release date. Should be interesting, sony is supposedly announcing a VR kit too in there.

The problem when something is in development for so long is that copycats may come along and steal its thunder; that they may be technically inferior copycats is doubly worse because they may also kill any buzz to the technology as a whole by delivering sub-standard experiences.

I think the Rift is in danger of falling into that trap. Sony has announced Morpheus, which is aimed squarely at more of a mass-market and is being touted as a companion to the PS4. Rift on the other hand is being marketed as an accessory for high end PC's and I think that will always limit it to a very niche audience.

If more products like Morpheus see the light of day and provide a decent VR experience, I think what little mainstream interest Rift has managed to cultivate could quickly evaporate away, especially given the hardware shortages, vague release dates and enthusiast rep from being a Kickstarted project.
post #33 of 41
Sony say that Morpheus probably will not be aimed only for the PS4 users and may cover PC audience as well. If it's true the Oculus team may be dead quickly if they don't rush with the consumer unit now. They should come up with it quicker and cheaper than Sony to have a chance for survival.
post #34 of 41
I dont think consumer version is near yet. Oculus just announced dev kit 2 and it ships in july. Dk2 specs are sweet though, and exceeds sonys prototype. dk2 is available for preorder for 350 dollars. Basically its that crystal cove prototype they were showing some time ago.

1080p,
low persistence
positional tracking
etc..

https://www.youtube.com/watch?v=4d3Wli7s6KY

In that video, nate mitchell says they are closing down specs for consumer model and it will be better than the dk2 for sure. Worth a look that video.
post #35 of 41
I extremely tempted to pick up a dk2. I am not a developer, but i am really excited about this tech and figure there will be some good demos and hacked games to keep things interesting. $350 is a not insubstantial amount of money, but not a ton either.

What are other folks thinking?
post #36 of 41
Quote:
Originally Posted by chriscic View Post

I extremely tempted to pick up a dk2. I am not a developer, but i am really excited about this tech and figure there will be some good demos and hacked games to keep things interesting. $350 is a not insubstantial amount of money, but not a ton either.

What are other folks thinking?

I ordered one. 500 dollars with postage and taxes(possible customs later on, ~$100). Damn oculus, why dont ship from europe :/

One of the reasons for my purchase is to watch movies and series in virtual cinema app. Third party wrappers also enable lots of game content. Vireio, VorpX, & Tridef(personal favourite). Its not seamless experience yet, you need to fiddle with settings a lot in order to get them right. Headtracking, fov, 3d etc.
post #37 of 41
Palmer mentioned something about waiting for the hardware they need to be released. Unfortunately they don't manufacture everything that is included in the Rift, so their wait is our wait.

If anyone can find out who manufactures their parts, we can get a good estimate as to what their release date may be.
post #38 of 41
I ordered one too. I don't think the consumer version will come until 2015. I think there's a lot of fun to be had in the meantime. I'm stoked to try it out.
post #39 of 41
Facebook bought Oculus today. Not really surprised to see Oculus be absorbed by a large company as they just didn't have the infrastructure to compete against the Sonys of the world but this seems like a very odd fit to me and at first blush I don't see the two companies jelling together well as they would appear to target very different audiences.
post #40 of 41
Fallout from the acquisition announcement:

http://www.legitreviews.com/minecraft-creator-cancels-deal-oculus-facebook_138365
post #41 of 41
The first of many I suspect. Facebook would seem to be practically the antithesis of the kind of enthusiast that the Rift would have been aimed at so it's not surprising at all to be reading all the negative backlash. I think its telling that Oculus cashed out barely a week after Sony's Morpheus announcement and the fact that they went with Facebook would suggest to me that they were primarily interested in the money. I wonder what John Carmack has to say about all this.
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