Quote:
Originally Posted by
Jedi2016 
I've noticed this in 3D gaming, especially now that I've got an actual 3D monitor.
The "deeper" the depth effect, the smaller the scale is. It's like having a tiny camera inside, like you said, a diorama, instead of a huge environment.
I find this curious, because it would describe it the opposite. With the depth set to the maximum realistic value (objects in the distance are separated 6.5 cm on the screen), objects on the horizon such as buildings look appropriately distant and large. Once that's set, I find it's the convergence setting that really determines scale. With high convergence (if "high" is even an appropriate term), foreground objects appear closer, perhaps with some popout, and consequently smaller, as the size of the object on the screen doesn't grow any larger. Lower convergence, and objects appear deeper, further away, but their size on the screen doesn't get any smaller, so they consequently appear larger.
I experienced this problem of scale yesterday firing up GTA IV on PC for the first time. I first set the convergence relatively high, with Niko appearing just slightly beyond my screen (90"). I played about an hour this way, and while the stereoscopic 3D effect was vivid, I realized I wasn't getting a realistic sense of scale. So, I lowered the convergence, and magically the scale of buildings, cars, and the city came into view. The 3D effect was less acute, but well worth the trade off.
Perhaps screen size does have a role to play here?
Quote:
Originally Posted by
Jedi2016 
I see videos on YouTube that people have captured in 3D playing games, and it amazes me how they're able to play like this. The separation is so huge that anything more than about five feet away from the convergence point is physically straining to focus on, it fees like I'm crossing my eyes.
I think there's some misconceptions about proper depth/separation settings in the PC community. My understanding is the max separation for depth is 6.5 cm (or whatever your interocular distance is), regardless of the size of the screen. Other people say it's relative to the size of the screen, and the more separation the better as long as it's comfortable. Here's
a thread on the Nvidia 3D forums advocating very high depth settings (and me trying to put the brakes on it) resulting in some huge on screen separation. I know tory40 here has recommended allowing for a little divergence for objects in the distance, so there might be some value to it, but clearly some people out there just think more is better and play that way (perhaps what you see on Youtube is extreme popout rather than depth though?).