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Beyond: Two Souls... another PS3 gaming suspense thriller from Quantic Dream - Page 2

post #31 of 80
Played the demo of Beyond: Two Souls today and I don't quite know what to think of it. The story seems amazing. The acting is superb and the game itself looks beautiful. But is it really a game? I could see in several scenes the devs really tried to get the player involved but, in the end, you hit a series of buttons just to get the plot to move along. I am ok with these kind of games but probably wouldn't actually buy the game. In fact, I'd simply watch a Let's Play video on YouTube and experience it more like a movie than a "video game."

So while I think the experience is fantastic, the art and acting top notch, I don't need to play the game to appreciate its beauty...I just need someone to play through it and put a decent quality vid up on the Internet.
post #32 of 80
Quote:
Originally Posted by ufcraig21 View Post

Played the demo of Beyond: Two Souls today and I don't quite know what to think of it. The story seems amazing. The acting is superb and the game itself looks beautiful. But is it really a game? I could see in several scenes the devs really tried to get the player involved but, in the end, you hit a series of buttons just to get the plot to move along. I am ok with these kind of games but probably wouldn't actually buy the game. In fact, I'd simply watch a Let's Play video on YouTube and experience it more like a movie than a "video game."

So while I think the experience is fantastic, the art and acting top notch, I don't need to play the game to appreciate its beauty...I just need someone to play through it and put a decent quality vid up on the Internet.

woah, there is a demo out on PSN?

I tell you, Heavy Rain, their last release was probably my favorite game on this gen. It is a blend of video game and story and it was very immersive. The atmosphere to it was great, never did I feel like my choices actually mattered and I cared about the people in the game. Can't wait for Beyond. To me it is a very welcome experience compared to all the standard fare shooters and such, where you "are just hitting a series of buttons" too wink.gif

Don't know if you played the Walking Dead, it is similar and also well done.
post #33 of 80
Quote:
Originally Posted by djb5f View Post

woah, there is a demo out on PSN?

I tell you, Heavy Rain, their last release was probably my favorite game on this gen. It is a blend of video game and story and it was very immersive. The atmosphere to it was great, never did I feel like my choices actually mattered and I cared about the people in the game. Can't wait for Beyond. To me it is a very welcome experience compared to all the standard fare shooters and such, where you "are just hitting a series of buttons" too wink.gif

Don't know if you played the Walking Dead, it is similar and also well done.
I haven't played the Walking Dead yet but I heard it was really good. I'm not all that in Zombies though I did enjoy TLOU so maybe ill give it a try this weekend.

I was able to play a demo of it yesterday. Unfortunately its not available on PSN to check out.
post #34 of 80
Quote:
Originally Posted by ufcraig21 View Post

I haven't played the Walking Dead yet but I heard it was really good. I'm not all that in Zombies though I did enjoy TLOU so maybe ill give it a try this weekend.

I was able to play a demo of it yesterday. Unfortunately its not available on PSN to check out.

yeah, I am not into Zombies either and so I wasn't that excited about the Walking Dead but I enjoyed it. But be forewarned, it also probably won't feel like a "game" to many.

I can't wait to play the Last of Us, but yeah, the whole zombie craze isn't my favorite. I was hoping it would be more like postapocalytic world in "The Road", which it is but then they added the zombie non-sense, but I guess they had to figure out a way to get up the body count.

In fact, the only levels I did not enjoy in the Uncharted series where the non-sense ones with the mutant beast things. I guess the kids like those today.

btw, how were you able to play a demo of Beyond yesterday? wink.gif
post #35 of 80
I'm not surprised to hear that. The "gameplay" in Heavy Rain is horrible. Still disappointing.
post #36 of 80
While classic adventure (not action adventure) games are my favorite, I never like the extreme linear storyline games that Uncharted series and Last of Us use. There is no option to choose a different path or do anything different or even end the game with the bad guys that got away.

From most action adventure games, my first question is why do you have to shoot at everything that "moves" ie. kill all the bad guys as the only solving the problem to continue the story? It's like the moment the bad guys appear on the screen, you have no hope of ever escape unless you can kill every single bad guys that appears. What happens to an option to sneak your way out or reason with the bad guys? I consider having to shoot at every single "target" to let you continue is the weakest form of storytelling because you just "erase" the problem that is blocking your path. Isn't it more fun in solving the mystery on why it prevents you to continue your path than just "erase" it?

Second, able to change the story path along the way that changes the outcome in the end is far more fun since there are always more solutions in solving a problem. That's the reason it's an interactive adventure game, not a fixed story like a movie. Each player should be able to find his own path in solving the mystery which can leave the end with multiple good or bad outcomes. It gives the player multiple replay value of finding out different solutions and outcomes on the next replay. Also, games like Heavy Rain, it's fun to see how if you killed off all the good guys, how the bad guy can get away in the end. But with most games, if the primary character dies, it's Game Over. What happens to the game continuing on with another characters until all the good guys are dead which leads to the bad guy gets away as the ending? That is the area that movies cannot do. Even games like Uncharted series or Last of Us don't have because they only have one outcome in the ending with the main character which made them more like a movie.

You can say, play RPG games that have decently written story and outcome to the ending. While I also enjoy RPG games, they are designed mostly for action. Even the RPG game has decent of story, it can never match the complication of storyline in traditional adventure games. When what about JRPG? While JRPG like Final Fantasy series, the story and action often feel disconnected. Playing JRPG feels like play some action scenes, watch a long cutscene, play some action scenes, etc. And JRPG storyline still remain very linear with no option to alter the story path along the way. You can even watch the entire storyline in JRPG if you just extract all the cutscenes into one long movie. (Example, I found Final Fantasy XIII was sold as 4 DVD movie discs which contain only the cutscenes. It was sold as a movie, not a game. If I have never played the game itself, everything about the story is on the cutscenes.)

My only request of traditional adventure games is have longer gameplay. While I love Heavy Rain, the gameplay is very short unless I consider playing every possible path and ending are the total game. A problem with today's adventure games like Heavy Rain is the game is designed as too easy to solve. There is no effort in the gamer's part to solve anything complicated to go on in the story. In other words, there is no effort in the game that needs the player to put some problem solving efforts in finding a solution to any mystery along the story. It's almost like "go to the next screen" to see the next answer to continue on.
post #37 of 80
Quote:
Originally Posted by Vortex3D View Post

While classic adventure (not action adventure) games are my favorite, I never like the extreme linear storyline games that Uncharted series and Last of Us use. There is no option to choose a different path or do anything different or even end the game with the bad guys that got away.

I didn't want to repost your entire wall of text so I just cut it down.

How many games can actually do that? There are very few that actually change the outcome after certain decisions. I haven't played much in the way of adventure games in a while, besides Walking Dead, but I haven't seen to many games change based on your decisions.

Even after some choices the story is still the same, it may have some ripple effects of what you can or can't do later on, but the story is still going to the same place at the end.
post #38 of 80
I'm all for a good story and choice in a game, but if it is going to be a game I want it to be fun to play. Something like Heavy Rain could be immensely better if the "gameplay" was good. I really don't blame those people who just watched Heavy Rain on youtube and called it a day.
post #39 of 80
I don't mind playing a QTE game, but the storys gotta be engaging. It's got to move at a decent clip and the "action scenes" need to be appropriately tense. I got that from CAPCOM's Ashura's Wrath. Not so much from Heavy Rain. And while Heavy Rain has the obviously deeper/better story, Ashura's Wrath was simply better implemented. The extreme craziness in that game probably helps push through the ADD...
post #40 of 80
Quote:
Originally Posted by Yrd View Post

I didn't want to repost your entire wall of text so I just cut it down.

How many games can actually do that? There are very few that actually change the outcome after certain decisions. I haven't played much in the way of adventure games in a while, besides Walking Dead, but I haven't seen to many games change based on your decisions.

Even after some choices the story is still the same, it may have some ripple effects of what you can or can't do later on, but the story is still going to the same place at the end.

Too expensive and too hard for most to do that now a days. These types of adventure games make it easier to do because there's less work in other areas.

I do miss the days when we had games like Resident Evil and Silent Hill with 6 different outcomes. Still, even they required just doing or not doing one specific thing to trigger, which itself is distracting.

Imagine a game that averages out your play style and decisions,and leads the story to a conclusion based on that? Love to see someone do a AI director for the story progression...
post #41 of 80
Quote:
Originally Posted by TyrantII View Post

Too expensive and too hard for most to do that now a days. These types of adventure games make it easier to do because there's less work in other areas.

I do miss the days when we had games like Resident Evil and Silent Hill with 6 different outcomes. Still, even they required just doing or not doing one specific thing to trigger, which itself is distracting.

Imagine a game that averages out your play style and decisions,and leads the story to a conclusion based on that? Love to see someone do a AI director for the story progression...

I would love to see something like that. It would be interesting if the AI were given specific parameters and considers the actions of the player throughout the game, then creates an ending on the fly based on the original criteria + players actions. something like that should be possible in what....10 years?
post #42 of 80
Quote:
Originally Posted by TyrantII View Post

Too expensive and too hard for most to do that now a days. These types of adventure games make it easier to do because there's less work in other areas.

I do miss the days when we had games like Resident Evil and Silent Hill with 6 different outcomes. Still, even they required just doing or not doing one specific thing to trigger, which itself is distracting.

Imagine a game that averages out your play style and decisions,and leads the story to a conclusion based on that? Love to see someone do a AI director for the story progression...
I think Fallout: New Vegas tried to do this best. It's just so unfortunate that the game was such a buggy mess for PS3 that hardly anyone actually got to the end of the game. However, it's still one of the only game experiences I've had where my decisions and my reputation among factions actually mattered come end of game.
post #43 of 80
Quote:
Originally Posted by Yrd View Post

I didn't want to repost your entire wall of text so I just cut it down.

How many games can actually do that? There are very few that actually change the outcome after certain decisions. I haven't played much in the way of adventure games in a while, besides Walking Dead, but I haven't seen to many games change based on your decisions.

Even after some choices the story is still the same, it may have some ripple effects of what you can or can't do later on, but the story is still going to the same place at the end.

I'm trying to remember some of the very early text based adventure games that lets you make more decision choices along the story. Problem is I can't remember the titles.

While this example isn't what I was thinking, there was a text game called Amnesia. Don't confuse it with another newer graphics based game by the same name. Anyhow, this Amnesia that I played was completely text based and the game came with a printed map of subway in the Manhattan. The main character was obviously having Amnesia not remembering who he was. What made the game interesting was many of the characters that you meet along the story changed their motives and in the end of the story. Depending the decisions you made along the way, some of the characters could have changed their own motives and could be on your side or pretend on be helping you but really your enemy. There were several different endings. Your character can even ended dead in some endings.

There was also another text based adventure game called Moonmist. The killer always changes in each replay. The concept is alike Amnesia because which characters get killed along the story changes.

Unfortunately, today's graphics based games don't even have this ability. Every character role is fixed. At most, you can kill off the character but not completely change their role in each replay. The best part is there is no need to shoot at everything that moves like most action adventure games today.

Update:
If anyone likes to visit the text only adventure games. You do need to know how to read and read in those games. No point or click. Some keyboard typing required.

Free download for Amnesia (text adventure game):
http://www.oldschoolapps.com/downloads/adventure-games/644-amnesia
or
http://www.myabandonware.com/game/amnesia-7g#download

http://en.wikipedia.org/wiki/Amnesia_%28video_game%29
http://www.abandonia.com/en/games/310
http://www.allgame.com/game.php?id=29078&tab=review
http://vgstrategies.about.com/od/pcgameguides/tp/Amnesia.htm
http://www.spagmag.org/archives/a.html#amnesia

Enjoy.
Edited by Vortex3D - 9/6/13 at 10:12pm
post #44 of 80
Quote:
Originally Posted by ufcraig21 View Post

I think Fallout: New Vegas tried to do this best. It's just so unfortunate that the game was such a buggy mess for PS3 that hardly anyone actually got to the end of the game. However, it's still one of the only game experiences I've had where my decisions and my reputation among factions actually mattered come end of game.

I liked what Fallout: New Vegas was trying to do, but I didn't think the execution lived up to the promise. (And I got a platinum for it.)

I'm one of those who really liked the way Heavy Rain handled interactive storytelling. It's far from perfect, but there were six distinct endings to that game; what other game from this generation had that many?
post #45 of 80
I think I asking a question that is not stated by the publisher. How long do you think Beyond: Two Souls playthrough is? 10 hours? 20 hours ?

I hope the game isn't over too quick on the first playthrough? When I played Heavy Rain, the 1st playthrough only took 6 hours. The 2nd playthrough was quicker because there aren't that many changes in the story. I reached the Platinum trophy in only a few hours in the 2nd playthrough. For a $60 game, I hope the game isn't over in a few hours or half a day because it doesn't have multiplayer like Uncharted series. Not that I care as much about the Multiplayer, but at least gives the game a purpose for me to do something after I'm already done with the story a few times than sitting on the bookshelf.
post #46 of 80
Quote:
Originally Posted by TyrantII View Post

Guess is the best place to put it, but it makes me giddy to think what the PS$ might be possible of. Here's the evolution of Quantic Dream on PS3 to PS4:

... (dropped to reduce the original long videos)


Sorcerer (PS4 E3 Tech Demo 2013)
iCBqCFzXGmced.gif

tumblr_miktll4Zru1r7qbrco1_r1_500.gif


Also keep in mind Sorcerer was made in 6 months, without optimization, and using PS3 developer tools and pipelines.

While PS4 games like Sorcerer looks very "pretty", do you think all the characters and the entire game will have such graphics? Even back in Half Life 2, the character (I forgot the character's name) that has very life like rendering looks great but it's the only character that looked that good in the entire game and you only see it for a few minutes. I know demos love to show you very lifelike character but it doesn't mean you going to see that level of design though the entire game for every characters. Worse is when they use cutscene to show the best looking character rendering because you may not get to see that level of details during the gameplay. My point is if the game developers are showing how incredible the cutscenes can look, then the entire game during the gameplay must look equal to the cutscenes.

Forgot to say, what about the body rendering. Again games like to put clothings to cover up the character so that they don't need to render very details and life looking body parts. Unless the story demands certain type of clothing, how about having the characters wear more thinner clothing that shows more of the body details in rendering. In reality, having pretty rain, water, objects are the easy part to do because they don't have the level of details needed to make a human body to look realistic. The worst excuse is almost every games cover up the less important characters with a mask to cover the face. Seriously, do you expect most humans around you to cover up their faces that way unless you are in the special forces team where you have to hide your faces.

The reason I'm saying this is Beyond: Two Souls forces heavily on the human characters life like and making the humans eyes look alive. I like to see PS4 games to reach the level of details first than keep showing how pretty the rain, water, etc look.
Edited by Vortex3D - 9/13/13 at 7:04pm
post #47 of 80
Quote:
Originally Posted by Vortex3D View Post

I think I asking a question that is not stated by the publisher. How long do you think Beyond: Two Souls playthrough is? 10 hours? 20 hours ?

I hope the game isn't over too quick on the first playthrough? When I played Heavy Rain, the 1st playthrough only took 6 hours. The 2nd playthrough was quicker because there aren't that many changes in the story. I reached the Platinum trophy in only a few hours in the 2nd playthrough. For a $60 game, I hope the game isn't over in a few hours or half a day because it doesn't have multiplayer like Uncharted series. Not that I care as much about the Multiplayer, but at least gives the game a purpose for me to do something after I'm already done with the story a few times than sitting on the bookshelf.

10 hours according to the game's creator, David Cage: http://www.gametrailers.com/side-mission/51130/david-cage-talks-beyond-two-souls-gaming-length-and-completion-rates

But it's supposed to have several different endings based on player choice, so some replayability there.
post #48 of 80
Quote:
Originally Posted by Zookster View Post

10 hours according to the game's creator, David Cage: http://www.gametrailers.com/side-mission/51130/david-cage-talks-beyond-two-souls-gaming-length-and-completion-rates

But it's supposed to have several different endings based on player choice, so some replayability there.

Thanks for the info. Only 10 hours? Way too short for me. Replayability only matter is it can alter enough in the storyline because on the replay, I already know the main storyline and just trying other options quickly along the way. Not saying I will not play the game except I may have to wait until the price drops lower since it has limited replayability.
post #49 of 80
Here's a good example of two different paths of playthrough on one of the chapter. At least Beyond has more different choices on certain scenes if you choose your decision differently. I hope the entire game has more option like this to create different experience in replaying the game. I wonder if there's a trophy if you are able to choose the shortest paths through the game.

http://www.ign.com/articles/2013/09/14/see-beyond-two-souls-wildly-different-paths
post #50 of 80
https://www.facebook.com/GameStop

Early access to demo. Must have facebook account and like gamestop page. Limited quantites.
post #51 of 80
Quote:
Originally Posted by crippldogg View Post

https://www.facebook.com/GameStop

Early access to demo. Must have facebook account and like gamestop page. Limited quantites.

Thank you. Still think it's stupid to make a demo limited. Good old days when they want everyone to get the demo. Today, they want your info, ie. facebook just to download a demo.

For anyone who's wondering the demo size, it's 3GB.
post #52 of 80
A demo will be available to everyone (North America) beginning Oct. 1. linky
Early access to a beta or demo as part of a third-party promotional opportunity seems common enough these days.
post #53 of 80
Demo spoiler:
From the demo, it doesn't look like there is anyway to cause "Game Over" so matter how I try to fail. If Jodie isn't not being chased, she just stands or sits around forever in the same loop. If she's not under threat such as training, she just keep going even I missed all the inputs. Even she got captured, eventually the game gets to a point where it just wait for the player to do something. Since there are very limited area to move around, it's impossible to get stuck in the game because there is always a way to get pass what is blocking Jodie. Not sure if there is any chapter that requires the player to figure out where to go or what to do to proceed forward in the story. I hope the full game has some challenges that the player is required to figure out how to solve like story related puzzle.

Spoiler for Heavy Rain:
At the close to the end of the game, the player has limited chances to find the right location to find the kid or he dies if the player keeps going to the wrong locations.
post #54 of 80
Walkthroughs from two of the chapters in the demo. They are spoilers to the demo and the actual game.
http://www.youtube.com/watch?v=jZdTUgGFqno
http://www.youtube.com/watch?v=iF4vyEoVJ2w&list=TL0RrvI7tEuY8DqbeKNKU-4TKkpWOQ7qH8
The train chapter is fun because there are several options in what you have to do to escape or mixed failing all the way and missed fighting at the top of the train and never got to the town.

Another chapter from the game but not in the demo:
http://www.youtube.com/watch?v=qg-bjqf9cj8
post #55 of 80
I enjoyed the demo, hopefully the writing is better than Heavy Rain, did my best to avoid spoilers on that one and the game itself spoiled it for me in the early hours.


Not a day one buy but I will pick up the directors cut when it is released.
post #56 of 80
I found the story intriguing. Disappointed it is 99% QTE. They really ramped up the graphics from Heavy Rain.
Edited by freemeat - 10/3/13 at 10:08am
post #57 of 80
Quote:
Originally Posted by freemeat View Post

I found the story intriguing. Disappointed it is 99% QTE. They really ramped up the graphics from Heavy Rain.

When I play games like Call of Duty series in the single player mode, it's very "QTE" or restricted because there is no freedom in the storyline on where I can go or what I can do other than able to pick a limited of weapons I can use. Yet, I don't hear FPS gamers said the single player has no freedom in where you can go. On the multiplayer mode, there is no story anyway. Just shoot at your targets and all other players.

What I'm saying is I play games like Beyond: Two Souls or Heavy Rain for the strong storytelling and the incredible characters life like design that no FPS games can come close. I play FPS gamers like COD which I just don't care about any or limited story nor character development.
post #58 of 80
I pre-ordered the game. I haven't tried the demo, and I've been steering clear of videos for a while. I thought Heavy Rain was, despite its flaws, one of the most innovative games I'd played, so I'm eager to see what Quantic Dream has come up with.
post #59 of 80
Quote:
Originally Posted by TedSeattle View Post

I pre-ordered the game. I haven't tried the demo, and I've been steering clear of videos for a while. I thought Heavy Rain was, despite its flaws, one of the most innovative games I'd played, so I'm eager to see what Quantic Dream has come up with.

I enjoyed Heavy Rain as well, warts and all. I bought it later on and played it with the Move controls, which were excellent and fit the game perfectly. Anyone have word on Move support in Beyond? I've searched some and so far nothing. Yes I'm in the minority here but really loved the motion controls on this type of game.
post #60 of 80
No Move support:
Quote:
At the moment, there’s no plans for Move support. We love the Move as a peripheral and a lot of people loved it in Heavy Rain, but timing became a factor during production and thus Move support was one of the non-critical features that couldn’t be implemented.

http://www.examiner.com/article/beyond-two-souls-potential-ps4-version-digital-release-and-more-discussed
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