Originally Posted by Anthony1
Kinda off topic, but I hate it when people will say, "This is one of the best launch lineups of all-time". "There is a Call of Duty, Assassin's Creed, Battlefield 4, etc, etc" "Such a great launch lineup".
All those games are split gen ports, and probably somewhat shoddy ones at that. Not to mention, people forget the Sega Dreamcasts launch. Now that was a legit launch lineup. Or the PS1 launch lineup (talking all the way thru December 1995 launch window). Those are some SERIOUS launch lineups. In fact, I'd even say the N64 had a better launch lineup than either of these, despite only having a handful of games. Mario 64 was worth 20 of the misc. games that the PS4 or XB1 are getting.
That is kinda my point though. Sega is dead as a hardware manufacturer and the last time Nintendo had a killer launch I was in 8th grade. They've had three systems since then, with mediocre launch support. Compared to most launches, this one is above the average.
Also agree with split gen ports, but we're getting them much sooner this time around. And they seem to be holding their own a bit better with PC (which usually isn't the case), and a bit more advanced than current gen.
Hopefully that points to the ease of development on these systems, and a quicker than normal jump to full next gen that has typically taken 12-24 months.
I've seen lot of lamenting of launch titles, both in quantity and in tech and I'm just at a lost if were looking at history. I'm fine with people expecting better / more; but too many seem to be claiming that this is not how it's always been. Especially the people claiming that next gen is supposed to blow (high end) PC away.
On paper and maybe in tech demos past consoles have done that, but in launch games I don't think I've seen that leap since PS1 and maybe the PS2. Maybe, as I remember playing PC games that still were more advanced back then. If there's a time where consoles have out-shown PC tech it's typically been 1-2 years in a console lifecycle, and it's been a very, very small window.
PC tech just advances way to much, and consoles take too long to optimize. It allows longevity and efficiency, but showing off THE BEST bells and whistles is not what consoles will do, and never really have. And for the most part the best you can offer on PC will always brute force be better tech wise. Hell, Devs can't make their games better than the PC's they make them on anyways, and almost all dev environments start on monster end rigs.