Originally Posted by cakefoo
It's pretty neat how the popout is handled, the way the object comes out of the screen edges. I'm not a fan of popout gimmicks but maybe that's because of the way it's been handled. It should be used for wow moments to trigger a brief spike of amazement. Here it actually makes sense, as it puts you in the shoes of the protagonist when the hat comes towards you, and makes you feel like a carnival spectator when the flame shoots out. The mood is positive and fitting. The composition and camera movement also helps. It feels very organic, not sterile and symmetrical like Resident Evil, for instance, which I think you and I touched on briefly recently...
Agreed. I like how the pop-out extends into the black areas outside the 4:3 rectangle and how it kind of give the viewer a first-person view of what the protagonist is seeing and make them feel the emotions he is supposed to be feeling (being scared of crazy chomping dragons in a new land in addition to the ones you mentioned).
The camera and composition were nice too although I think sterile and symmetrical were appropriate for Resident Evil: Afterlife
and Umbrella's labs. To be honest, I need to watch that movie again. It was the first BD3D I bought last year when I got my TV. I watched it maybe 5 times then but haven't seen it recently since I've developed a more particular taste for what quality 3D looks like. I'm a big fan of the RE games and to a lesser extent the live-action movies, so I'll do my best to be objective with the 3D and cinematography aspects.