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OUYA - New Console - $99

post #1 of 23
Thread Starter 
Guys, I know this isn't Xbox related, but check this out, seems pretty cool, and a great idea:

http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

Cut and Paste version:

We love console games.

There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.
But maybe people are missing out.

We get it – smartphones and tablets are getting all the new titles – they're "what's hot.” The console market is pushing developers away. We’ve seen a brain drain: some of the best, most creative gamemakers are focused on mobile and social games because those platforms are more developer-friendly. And the ones who remain focused on console games can’t be as creative as they’d like.
Deep down, you know your best gaming memories happened in the living room.

You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.
It's time to upend console gaming.

Let’s open this sucker up! It's time we brought back innovation, experimentation, and creativity to the big screen. Let’s make the games less expensive to make, and less expensive to buy. With all our technological advancements, shouldn't costs be going down? Gaming could be cheaper!

We're handing the reins over to the developer with only one condition: at least some gameplay has to be free. We borrowed the free-to-play model from games like League of Legends, Team Fortress 2, Triple Town, and many others. Developers can offer a free demo with a full-game upgrade, in-game items or powers, or ask you to subscribe.
OUYA: The revolution will be televised

OUYA is a new game console for the TV, powered by Android.

We've packed this little box full of power. Developers will have access to OUYA's open design so they can produce their games for the living room, taking advantage of everything the TV has to offer.

Best of all, OUYA's world-class controller, console, and interface come in one beautiful, inexpensive package. All the games on it will be free, at least to try.
Great games come from great developers.

Developers can wave farewell to the roadblocks of bringing a console game to market. Anyone can make a game: every OUYA console is a dev kit. No need to purchase a license or an expensive SDK. It's built on Android, so developers already know how it works.

That doesn't mean OUYA is an Android port. You can create the next big title in your bedroom – just like the good old days! Who needs pants!?

OUYA could change AAA game development, too. Forget about licensing fees, retail fees, and publishing fees.

Design matters.

We believe a great console requires a great user experience. We are working with the award-winning designer, Yves Behar, and his firm fuseproject (designer of the Jambox).

We are designing the controller to be a love letter to console gaming. It will have everything you've learned to love: fast buttons, triggers, laser-precise analog sticks, a D-Pad – and it will have a touchpad for any games making the trek from mobile or tablet to the TV. It'll be just the right weight. We are working with select developers to play-test the controller through development. We call it 'the Stradivarius of controllers,' and we hope developers will be inspired to take gameplay to a new level with it.
Hackers welcome.

Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

Specifications:

Tegra3 quad-core processor
1GB RAM
8GB of internal flash storage
HDMI connection to the TV, with support for up to 1080p HD
WiFi 802.11 b/g/n
Bluetooth LE 4.0
USB 2.0 (one)
Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
Android 4.0

It's entertainment beyond gaming.

Because OUYA is based on Android, any app developer could publish their Android app to OUYA. The possibilities are limitless, and conversations with potential partners are already underway. Here’s our first: do you like watching StarCraft, or League of Legends? Watch Twitch.TV on your OUYA.

We've come a long way already. The user interface and industrial designs are far along. Our prototype is up and running. What we have left to do is simple, but it's expensive. (We’re looking at you Mark Cuban! Woz! Help us out.)
All we need is you.

With your help, we need to:

Convert our prototype to production-ready models and get all the regulatory approvals (yeah, we need these to sell them)
Deliver developer kits (for early developers so we can have games on day one, though every console will include an SDK once we launch)
Place our first production orders (we are working with a manufacturing firm with lots of game hardware experience, but we need to know how many to make!)
Ideally, fund some initial game development (i.e., 1st-party games)

And if you’re international, we want your help too…gaming is global, and we will get you OUYA. We still have a lot to figure out in regards to rights and countries, but it can be done. Look what we've accomplished already!
Show the world, through your numbers, that you're out there.

Show them you're ready to level the playing field. Enlist others. The more we raise, the more we can do.
post #2 of 23
Thread Starter 
Specs:

Tegra3 quad-core processor
1GB RAM
8GB of internal flash storage
HDMI connection to the TV, with support for up to 1080p HD
WiFi 802.11 b/g/n
Bluetooth LE 4.0
USB 2.0 (one)
Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
Android 4.0

Anyone know how that compares to the 360 or PS3 tech?
post #3 of 23
A more appropriate comparison would be a hand-held system such as the PSP or PS Vita or whatever is the soup of the day lately. Nvidia can and will make a more robust and power Tegra chip but those are off in the future. Tegra 4 or 5 would be better suited to such a console design as what these guys are making. The specs of this thing would be great for a set-top media player but not so awesome for a console.
post #4 of 23
a Tegra 3 is pretty weak when compared to desktop or laptop level CPU and GPUs. It's fine for what it is. hardware-accelerated video on a tablet or phone. or cell phone gaming.
post #5 of 23
cue DLJ in 3..... 2..... 1.....
post #6 of 23
Quote:
Originally Posted by ahartig View Post

Specs:
Tegra3 quad-core processor
1GB RAM
8GB of internal flash storage
HDMI connection to the TV, with support for up to 1080p HD
WiFi 802.11 b/g/n
Bluetooth LE 4.0
USB 2.0 (one)
Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
Android 4.0
Anyone know how that compares to the 360 or PS3 tech?

Its not as powerful as a 360, more powerful than a Wii.

Good enough to put out really good looking 2D games, mediocre 3D games.

Wont run BF3, for sure. But it'd be good enough for the indie stuff like Braid, Limbo, Bastion, Meat Boy, etc.
post #7 of 23
Doesn't matter how powerful this console is unless they can get all the major publishers to release almost every game on it. If not, what's the point? Problem always with games from every major publisher is control. Yes, as gamers we hate being controlled by the copyright and copy protection but to business they want them. With another console in the market, if they don't play by the rules, how are they going to get any major publisher's games? Indie games may appear but seriously, why would I want another console that can only play Indie and maybe a few bigger publishers games? As an user, when I turn on a game console, it means play the games now. Until they can somehow do it, it makes no sense to have another console except for the dreamers.

Even at $99, Wii will soon get to that price. Even with Wii, there are a lot of good games. Let's see if Ouya can remotely get there.
post #8 of 23
Quote:
Originally Posted by Vortex3D View Post

Doesn't matter how powerful this console is unless they can get all the major publishers to release almost every game on it. If not, what's the point? Problem always with games from every major publisher is control. Yes, as gamers we hate being controlled by the copyright and copy protection but to business they want them. With another console in the market, if they don't play by the rules, how are they going to get any major publisher's games? Indie games may appear but seriously, why would I want another console that can only play Indie and maybe a few bigger publishers games? As an user, when I turn on a game console, it means play the games now. Until they can somehow do it, it makes no sense to have another console except for the dreamers.
Even at $99, Wii will soon get to that price. Even with Wii, there are a lot of good games. Let's see if Ouya can remotely get there.

The whole "easy to root" thing is a total non starter for anyone who actually wants to make money off of it.
post #9 of 23
Quote:
Originally Posted by bd2003 View Post

The whole "easy to root" thing is a total non starter for anyone who actually wants to make money off of it.

In reality, I do like to see people can make money on the "other" consoles. Problem is today, how do you do it? To get large enough sales, you need most of the major publishers to get big games on it. And you know how difficult for that to happen. Even any big publisher games appear on this console, online play is another major issue. How would like to play online multiplayer with a tiny amount of players compared to other consoles? Some may like that idea but how is the publisher going to make any money this way? If the console ended up having plenty of "Indie" games, then it can never make much money. We'll just have to see if any miracle can happen on this console. So who wants to be the early ones to push the console? If the console can somehow stay semi popular in the market for more than 2 years, then we may see something happening.
post #10 of 23
that is the first argument that I haven't really heard before. what kind of online community can exist on this platform? cell phone games have very little Internet gaming capability. most are either LAN or single player. who is going to develop and manage the network?

the platform isn't that powerful. small arcade style games have their place but is that enough to drive an entire platform? people overestimate cell phone gaming. there's a reason why it's the bite size games that do well on iOS, Android, and WP7. it's because these games are meant to tie over the spare couple of minutes you have while waiting in line. while sitting on a plane or in a car. can you play for 4 hours straight of Angry Birds?

yes, cell phone gaming draws a lot of money and purchases because they're so cheap. but they don't really hold any one's attention. people pile up these tiny games on their phone and they almost become invisible.
post #11 of 23
Thread Starter 
Quote:
Originally Posted by onlysublime View Post

yes, cell phone gaming draws a lot of money and purchases because they're so cheap. but they don't really hold any one's attention. people pile up these tiny games on their phone and they almost become invisible.

+100

I have so many games on my iPhone that I haven't touched in ages!!!! In fact, I can't even remember the last time I played an game on my phone.
post #12 of 23
It's one step closer to reality - available for pre-order from Amazon with a "Coming June 2013" title.

Amazon is pushing this big, or at least is paid to push it big - check this out.

This thread doesn't really belong in the Xbox section - should AVS create an "other consoles" category for Home Theater Gaming?
post #13 of 23
I just don't see how this will be successful.

With rumored March announcements from MSFT and Sony, I can see a lot of preorders being canceled...
post #14 of 23
"I just don't see how this will be successful.

With rumored March announcements from MSFT and Sony, I can see a lot of preorders being canceled..."


The $100 console and $400 console markets are not the same market... You could also say "I just don't see how the $60 Roku will be successful. People can just buy a $250 PS3 to watch their Netflix and Hulu on!" It would make just as much sense.

Yes, Ouya is likely to be a failure, but in no way will new $400 consoles influence it's success in any manner. A $130 Xbox 360 with a seven year catalog of $10 games? Now that is valid competition to point to. The question is of course how low Microsoft will drop the 360 price upon the launch of a new console. Thus far they have done a really good job of holding on to that $300-400 price point for seven years. Only once dropping price to $200, but instead adding features to maintain the launch $300 and $400 options.
post #15 of 23
I absolutely believe the rumors of an XBLA/GoD/XBLIG 360 that's going to be $99, with no optical drive. a purely digital console. They've have so many apps out there from the Wall Street Journal to Vudu to ESPN to Crackle. I didn't even install all of them and I have over 40 apps installed. A $99 Xbox 360 that has all that stuff and can run all your digital games for $99 and be a digital console that doesn't have to worry about used game sales undercutting it or pirated ISOs? And it would allow them to tier their options. If you can't go for a $400 next-gen console, how about this $99 console to fight Apple TV, Google TV, Roku, etc.
post #16 of 23
"I absolutely believe the rumors of an XBLA/GoD/XBLIG 360 that's going to be $99, with no optical drive"

The optical drive isn't the part that costs money. Cutting the $12 disc drive out of the $200 4GB unit does not equal a $100 unit. smile.gif
post #17 of 23
it's not the drive itself. they can really pare down all the construction costs as well as all the retail distribution costs. reduce everything to its bare components and release it in a form factor closer to an external hard drive. but the lure is not the parts. it's the idea of making it a full digital package which reap much more profit. breaking even on the hardware is fine as long as the digital sales are good.
post #18 of 23
http://www.eurogamer.net/articles/2013-02-07-ouya-there-will-be-a-new-ouya-every-year

They just lost their price advantage. The $100 console is now $100 every year. This also fragments the market, leading to new features in new editions being ignored for the sake of the old user base, or the inability to run Ouya games on your console because you don't have the new 2015 version.

Imagine not being able to run Geometry Wars 2 or The Unfinished Swan because you had a 360/PS3 from 2007 instead of 2009.
post #19 of 23
Quote:
Originally Posted by darklordjames View Post

http://www.eurogamer.net/articles/2013-02-07-ouya-there-will-be-a-new-ouya-every-year

They just lost their price advantage. The $100 console is now $100 every year. This also fragments the market, leading to new features in new editions being ignored for the sake of the old user base, or the inability to run Ouya games on your console because you don't have the new 2015 version.

Imagine not being able to run Geometry Wars 2 or The Unfinished Swan because you had a 360/PS3 from 2007 instead of 2009.

The mobile model....

BTW I got my Ouya the other day....

post #20 of 23
Initial impressions are not favorable.

"Moving from tile to tile is sluggish, and moving to the next page of tiles in any particular part of the menu is also choppy and slow. This is without an internet connection, which I expect will make things worse."

The Ouya’s controller also demonstrated a significant amount of input latency, which translates to a noticeable delay between controller input and results on the television. ... This... delay applied to every game I tried, though its overall impact varied from title to title.

If the above holds true through launch, I don't see anyone being happy with this purchase.
post #21 of 23
Quote:
Originally Posted by DaverJ View Post

Initial impressions are not favorable.

"Moving from tile to tile is sluggish, and moving to the next page of tiles in any particular part of the menu is also choppy and slow. This is without an internet connection, which I expect will make things worse."

The Ouya’s controller also demonstrated a significant amount of input latency, which translates to a noticeable delay between controller input and results on the television. ... This... delay applied to every game I tried, though its overall impact varied from title to title.

If the above holds true through launch, I don't see anyone being happy with this purchase.

If it were an iDevice the lag would be a feature. #Polygon
post #22 of 23
Does anyone know if this device will output to a 1080i CRT TV?
post #23 of 23
If you are still running a CRT, then the $100 would be better spent towards a modern display. Even if it does spit out 1080i over HDMI, you are going to run in to a lot of cases where text is illegible on that CRT, I'd imagine.
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