I picked up guild wars 2 last weekend and its a blast. It also runs at a stunning 9-20 FPS on my computer. I am missing out on SO much of the experience because of my equipment, so much that it brings me back to something I've wondered for a while.
Can console MMOs be successful?
There is a much larger install base and there are existing IPs that would allow for a smooth transition. What is the hold up?
Kingdom of Alalur is a great example, it was even originally designed to spin into an MMO. The way the combat flowed using shoulder buttons to open action menus would be great for a console MMO. Capcom's Dragons Dogma feels like an MMO already.
Is it hardware limitations? If so how does MAG pull off 256 player battles? YOu might be saying but 256 people isnt MASSIVE Multiplayer...but compared to 4 player coop it is. Do you think the next gen consoles could open this genre up to the masses?
If someone were to do a console based MMO, set in an interesting universe, I'd definitely try it out. If someone would pick up the KOA series and complete making that into an MMO I'd buy it day one.
Can console MMOs be successful?
There is a much larger install base and there are existing IPs that would allow for a smooth transition. What is the hold up?
Kingdom of Alalur is a great example, it was even originally designed to spin into an MMO. The way the combat flowed using shoulder buttons to open action menus would be great for a console MMO. Capcom's Dragons Dogma feels like an MMO already.
Is it hardware limitations? If so how does MAG pull off 256 player battles? YOu might be saying but 256 people isnt MASSIVE Multiplayer...but compared to 4 player coop it is. Do you think the next gen consoles could open this genre up to the masses?
If someone were to do a console based MMO, set in an interesting universe, I'd definitely try it out. If someone would pick up the KOA series and complete making that into an MMO I'd buy it day one.










