Quote:
Originally Posted by
BrianÂ

Second, adjusting for the distortion shouldn't take much horsepower. It's essentially scaling, which isn't that intensive. It sounds like they plan on supplying shaders to handle it, too, which means the GPU would likely handle it.
Sure, all of Oculus' technical hurdles could be overcome with some combination of on-board processing and GPU processing, though you'd still need a game engine that could stick HD video into a 3D environment, which probably means you'd need said video content on your harddrive and not just reading off the disc.
But even that best case scenario still limits you to watching movies on a PC (not sure if the PS4 or Xbox 720 will be able to support Oculus in the future, but I don't see why Sony wouldn't just introduce a gaming oriented HMZ-T3 since they've already invested in the technology).
The discussion was whether you could expect the Oculus to act the same way as the HMZ in addition to its VR features, and I don't think you could without also investing in a gaming PC and hoping that an enterprising developer delivers the software to allow for it. Possible, for sure, just not a reality yet.