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Metal Gear Solid: Ground Zeroes - Page 2

post #31 of 54
Quote:
Originally Posted by Notsobright View Post

but its a guess. tyrantIII, 10k bet right? wink.gif

Sure!
Warning: Spoiler! (Click to show)
Payable in Drebin points of course
post #32 of 54
Quote:
Originally Posted by Notsobright View Post

ground zeroes will release for current gen systems like kojima said in the video. and you all are going to feel stupid when this game launches for the ps3/360 late next year (hopefully). its not the best looking game we've seen yet. don't forget that uncharted 3, BF3 and the last of us look just as good as ground zeroes. now i have a feeling that MGS5 will be a next gen game. but its a guess. tyrantIII, 10k bet right? wink.gif
As said above, just because it's been announced for current gen consoles doesn't mean it won't also get released for next gen ones. Kojima himself has been somewhat vague on the issue, but he's stated that the game is "scalable" to next gen hardware. It's all a bit fuzzy, and the too-pretty target footage isn't helping matters.
post #33 of 54
Or that it won't get cancelled for current gen systems. The truth is that games move over to new hardware frequently.
post #34 of 54
Quote:
Originally Posted by confidenceman View Post

As said above, just because it's been announced for current gen consoles doesn't mean it won't also get released for next gen ones. Kojima himself has been somewhat vague on the issue, but he's stated that the game is "scalable" to next gen hardware. It's all a bit fuzzy, and the too-pretty target footage isn't helping matters.

This is where somehow you keep mixing up words. Kojima stated this game is for current gen & the new Fox engine is scalable for next-gen. No different than Frost Bite 2.0.
post #35 of 54
If it's like FrostBite 2.0, then the next-gen part is infinitely more interesting than the current-gen part. Have you seen BF3 on the PC? I want more of that. Same with Ground Zeroes. If it's already going to come out in the timeframe of next generation systems, I'd rather just have it on one of those.
post #36 of 54
Quote:
Originally Posted by number1laing View Post

If it's like FrostBite 2.0, then the next-gen part is infinitely more interesting than the current-gen part. Have you seen BF3 on the PC? I want more of that. Same with Ground Zeroes. If it's already going to come out in the timeframe of next generation systems, I'd rather just have it on one of those.

Which is why I find it odd to claim this game would be later for next-gen when they announced and confirmed it for current-gen systems. My guess since he made clear this was a pre-equal that MGS5 would be an actual next-gen title. No one here should expect this Game to look as good as the PC demo anymore than it was when the BF3 was shown off for PC.
post #37 of 54
Quote:
Originally Posted by mboojigga View Post

This is where somehow you keep mixing up words. Kojima stated this game is for current gen & the new Fox engine is scalable for next-gen. No different than Frost Bite 2.0.
Kojima himself has been vague. This trailer was as much a debut of the "next-gen" (his words) Fox Engine as it was a debut for Ground Zeroes. So when he was asked which platforms it would release on, part of his response was to say that "Fox Engine is scalable to next-gen platforms." Not really an answer to the question. It was only subsequently that KojiPro clarified that they were targetting current gen platforms and that they released an official version of the trailer to the public (which included the platform logos). There's nothing "tinfoil hat" like about what I'm saying. I'm just pointing out that they've been a bit dodgy and confusing about the whole thing.

My honest take is that--like most KojiPro releases--this will get delayed enough that it will ultimately turn into something else. They've intentionally built it on an engine that can readily scale to next gen targets just in case. KojiPro is known for delays, and we just saw what happened to MGS Rising (it got scrapped after an E3 showing and given to Platinum to make from scratch). Kojima's also been stating clearly that this isn't the long-rumored "Project Ogre" that was originally set to debut the new engine. So something's going on there, as well.

In any event, if they get this out in 2013, it'll be a current gen title (natch). But based on KojiPro's track record, that probably won't happen. In which case, it won't be a current gen title. It wouldn't be the first (or last) time a big late-cycle release gets announced for the current gen but ultimately ends up on next gen platforms.
Edited by confidenceman - 9/5/12 at 10:46am
post #38 of 54
well ill be damned if the PS3 got only 1 SNAKE game (mgs4)
raiden rising revitilizing revengance sword fighting japanesy hack n slash game DOESNT count, not in my book mad.gif
post #39 of 54
Quote:
Originally Posted by Notsobright View Post

well ill be damned if the PS3 got only 1 SNAKE game (mgs4)
raiden rising revitilizing revengance sword fighting japanesy hack n slash game DOESNT count, not in my book mad.gif
Don't forget about all the HD re-releases (2, 3, and Peace Walker). That's a lot of MGS, all told. wink.gif

And I still don't get the hate for MG Rising. It's by freaking Platinum Games. No one does action combat better (in or out of Japan).
post #40 of 54
Quote:
Originally Posted by confidenceman View Post

Don't forget about all the HD re-releases (2, 3, and Peace Walker). That's a lot of MGS, all told. wink.gif
And I still don't get the hate for MG Rising. It's by freaking Platinum Games. No one does action combat better (in or out of Japan).

re-releases dont count. they are ps2/vita remakes. played them 9 years ago or so tongue.gif
post #41 of 54
Quote:
Originally Posted by confidenceman View Post

Don't forget about all the HD re-releases (2, 3, and Peace Walker). That's a lot of MGS, all told. wink.gif
And I still don't get the hate for MG Rising. It's by freaking Platinum Games. No one does action combat better (in or out of Japan).

After seeing the E3 video's, I'm getting pretty excited. Everyone has wanted to play as the ninja-cyborg since Gray Fox made his appearance in MGS. Now well get full control over Raiden playing the part.

They just better be sure to give him his Stealth camouflage

biggrin.gif
post #42 of 54
Quote:
Originally Posted by Notsobright View Post

re-releases dont count. they are ps2/vita remakes. played them 9 years ago or so tongue.gif
Kojima Productions are trying to keep us busy during the series' downtime. Those re-releases are also probably what's keeping KojiPro afloat so that they can fund a new MGS game--especially after having to scrap all that (expensive) work for Rising that ended up getting outsourced to Platinum.

These days, it takes a lot longer and a lot more money to make a game, even more so for one that's so narrative driven. Japanese studios aren't as big or as well funded as Western studios, so it takes them even longer to make polished AAA titles (just look at Polyphony Digital's lengthy dev cycles).

What we can expect is that MG Rising will get released in 2013 (slated for February) to keep the series running. The HD ports of Zone of the Enders later this year (possibly later in North America) will keep Kojima fans satisfied a bit longer. And a full-blown Kojima MGS game will hit in 2014--whether that's "Ground Zeroes" or something else remains to be seen. I feel pretty confident that this will be after new consoles have launched.

But I'd be more than happy to eat crow if it means we get a new MGS for PS3 in 2013. tongue.gif
Edited by confidenceman - 9/6/12 at 9:36am
post #43 of 54
Thread Starter 
Metal Gear: Ground Zeroes is officially Kojima's "taboo" game that we've been hearing about:
Quote:
"Video games as a medium haven't matured very much at all in the last 25 years," explained Kojima at a round table interview conducted today. "It's always about killing aliens and zombies. Not that I don't like those kinds of games... they are fun, but I think games have a long way to go before they can mature.

"Over the past 25 year I have tried to work with the Metal Gear series to introduce more mature themes, but really it hasn't gotten there yet. Compared to movies and books it still has a long way to go.

"That's precisely what I want to try to tackle with Ground Zeroes. Honestly I'm going to be targeting a lot of taboos, a lot of mature themes that really are quite risky. I'm not even sure if I'm going to be able to release the game, and even if I did release the game then maybe it wouldn't sell because it's too much. As a creator I want to take that risk."

Make your guesses now as to what taboos he may be referring to.... Snake+Raiden love scene? Civilian women and kids as targets? Strong religious themes? Motion controlled incest? Crack snorting simulator? A Kim Kardashian mini brain game?
Edited by joeblow - 2/22/13 at 9:04am
post #44 of 54
Tentacle rape, schoolgirl sex and torture if I had to make yet another wager...
post #45 of 54
Thread Starter 
MGS1 had a torture scene, so it is probably not that unless it goes to extreme levels of graphic violence.

One danger of having this "taboo" issue in his game is that even if it is released, people could focus too much on the taboo itself and not enough on the game itself. For instance, if the main character is shown wandering around butt-nekkid with full frontal nudity for some plot-driven reason a la Dr. Manhattan in The Watchmen movie, a majority of the comments around the 'net will be jokes about Snake's snake.

Would it be worth it for Kojima to go this route in the end? For the Watchmen it at least makes sense for the type of being Dr. Manhattan was, but I'm not so sure game play needs to be overshadowed by potential distractions.
post #46 of 54
Thread Starter 
We'll know more by the end of the month:
Quote:
Making games is difficult, but I have an idea: Game developers should, like, get together and confer. They could give talks and demonstrations about how they make their games to help others do the same. It could be a lot like the Game Developers Conference (GDC) happening in San Francisco from March 25–29.

Speaking of GDC, the overseers of that event announced today that Metal Gear Solid creator Hideo Kojima will give a talk at this year’s conference. The developer will speak about using his studio’s Fox Engine graphics suite to create detailed visuals in a talk titled “Photorealism through the eyes of a ‘Fox’ — The core of Metal Gear Solid: Ground Zeroes.”

During this presentation, Kojima will give the first-ever live demonstration of the Fox Engine. I also think it’s safe to assume that the famed developer will trot out the new Metal Gear game a few times.

This is Kojima’s first talk at GDC since he gave the keynote address in 2009. That’s the same year that the Game Developer Choice Awards, held in conjunction with GDC, presented him the Lifetime Achievement Award.

Metal Gear Solid: Ground Zeroes is the latest entry in the long-running espionage-action series. Ground Zeroes will feature open-world gameplay, and it takes place after the events of Metal Gear Solid: Peace Walker for the PlayStation Portable.
post #47 of 54
To combat FoxDie, Snake had to have a sex change operation.
post #48 of 54
Quote:
Originally Posted by blklightning View Post

To combat FoxDie, Snake had to have a sex change operation.
MGS5: The Phantom Peen?

- Jer
post #49 of 54
Thread Starter 
New info about the game play style:
Quote:
In Ground Zeroes for example, you are free, it really happens in real time. You are free to choose your own equipment, choose the route you want to take. All of this happens at the same pace as it would in reality. The stress is important in a game of this genre. We ourselves, when we play it for 2 or 3 hours, we are exhausted.

Certain players will be able to discover passages, in which they will find no enemies in their path. On the other hand, others will find less ideal solutions, and they will be forced to engage in action scenes. This is how we are working, asking ourselves questions, to find out whether it’s playable or not.

As far as stealth is concerned, you don’t normally just start in a building. If you look at spy and action movies, how the hero gets to that point is a very important part of the story and part of the action. Do they get there by plane or by some sort of disguise? There are so many different ways they can approach that element of infiltration. That’s something that we couldn’t really accomplish on the MSX or the first PlayStation due to technical limitations.

But now that we finally had the power of the PS2, that’s something that became possible. It’s something that I wanted to do very early on in the series so when it became possible I decided to try and implement that into gameplay. But my ultimate goal really is to give players even more freedom, not only to figure out how they’re going to get there but really have everything factor into it. So, do you want to get there by helicopter, do you want to get there by plane, are you going to ride in a vehicle or are you going to take a bike? Basically to have all of these options available to the player.

Up until now Metal Gear has more or less been set on one path like you’re on a set rail to get from point A to point B with a certain amount of freedom between. What I want to do is create a true open world experience where the player has all these options available to them and really limitless gameplay. That’s what I’m trying to accomplish with my next project, Ground Zeroes.

As far as the next generation goes, we can already be sure that in terms of visuals, sound and the processing speed, the framerate, all will be improved. So we will be able to express ourselves more easily. But at this moment, while working I say to myself that the next machines are also about the cloud, social, the ability to use different devices like the tablets, and it is with this in mind that I develop my projects.
post #50 of 54
Open World, Persistent world Metal Gear Solid?

Sign me up! Going to be hard to keep the same deep, detailed, and fulfilling narrative, with a do anything, free to explore open world. Many games have made strides towards accomplishing this, but none have really succeeded compared to the linear great IMO. There's just too many variable when you open up a sandbox playground, or too many limitations imposed when you force someone to act a certain way that breaks the fourth wall.
post #51 of 54
So Ground Zeroes and Phantom Pain are the same game? From Engadget:
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Kojima Productions head Hideo Kojima this morning announced that The Phantom Pain and Metal Gear Solid: Ground Zeroes combined is actually Metal Gear Solid V, the first next-gen game from Kojima Productions running on its powerful FOX Engine.
post #52 of 54
I like how Engadget implies it is a next-gen game and its that in the title and it still shows at the end of the trailer for PS3/360 only
post #53 of 54
Quote:
Originally Posted by mboojigga View Post

I like how Engadget implies it is a next-gen game and its that in the title and it still shows at the end of the trailer for PS3/360 only

Kojima sure is a joker. Surprised anyone trusts anything he puts out at face value after all these years.

The trailer song was pretty interesting too.
post #54 of 54
I wish there wasn't so much confusion with this game. Just give us the details! These late-gen games always do this sort of thing.
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