Quote:
Originally Posted by
mboojigga 
This is where somehow you keep mixing up words. Kojima stated this game is for current gen & the new Fox engine is scalable for next-gen. No different than Frost Bite 2.0.
Kojima himself has been vague. This trailer was as much a debut of the "next-gen" (his words) Fox Engine as it was a debut for Ground Zeroes. So when he was asked which platforms it would release on, part of his response was to say that "Fox Engine is scalable to next-gen platforms." Not really an answer to the question. It was only subsequently that KojiPro clarified that they were targetting current gen platforms and that they released an official version of the trailer to the public (which included the platform logos). There's nothing "tinfoil hat" like about what I'm saying. I'm just pointing out that they've been a bit dodgy and confusing about the whole thing.
My honest take is that--like most KojiPro releases--this will get delayed enough that it will ultimately turn into something else. They've intentionally built it on an engine that can readily scale to next gen targets just in case. KojiPro is known for delays, and we just saw what happened to MGS Rising (it got scrapped after an E3 showing and given to Platinum to make from scratch). Kojima's also been stating clearly that this isn't the long-rumored "Project Ogre" that was originally set to debut the new engine. So something's going on there, as well.
In any event, if they get this out in 2013, it'll be a current gen title (natch). But based on KojiPro's track record, that probably won't happen. In which case, it won't be a current gen title. It wouldn't be the first (or last) time a big late-cycle release gets
announced for the current gen but ultimately
ends up on next gen platforms.
Edited by confidenceman - 9/5/12 at 10:46am