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Killzone Trilogy available Oct. 23, 2012

post #1 of 15
Thread Starter 
Via the PlayStation Blog:

Link to trailer on YouTube
Quote:
Like the Collection line-up so far, the original Killzone has been treated with the signature 720p HD makeover, along with full Trophy support. In addition to Killzone HD, the Trilogy also includes Killzone 2. Act 2 in the series brought an even more ambitious sense of scale, storytelling and action to the franchise. Finally, the breathtaking last installment — Killzone 3 — rounds out the set. It’s an endless cinematic warfare experience in one jam-packed bundle. Not only will the Trilogy include the three games, but it will also include all the Killzone 2 and 3 multiplayer map packs free of charge. The full map package is as follows:

Killzone 2 Map Pack Bundle

Steel & Titanium Map Pack
Flash & Thunder Map Pack
Napalm & Cordite Map Pack

Killzone 3 Map Pack Bundle

Killzone 3 Steel Rain Map Pack
Killzone 3 Retro Map Pack
Killzone 3 From The Ashes Map Pack

This is almost perfect except for there being no online multiplayer for the original Killzone. I have 4 peeps on my friends list today that I met during online Killzone sessions back in the day. Worth it for the framerate fix alone. Here's some screens:





And box art for NA:


Edited by Crash44 - 9/6/12 at 11:01am
post #2 of 15
Hopefully the HD version of KZ1 will get a separate downloadable release. I already own KZ2. And KZ3 was a piece of junk.

EDIT: Scrolling down through the comments on the PS Blog, it will get a separate release. But they're not saying anything specific about release date or pricing yet. Judging by prior collection releases, I would figure a $15 price tag and a release date about a month after the retail version.
post #3 of 15
Quote:
Originally Posted by confidenceman View Post

Hopefully the HD version of KZ1 will get a separate downloadable release. I already own KZ2. And KZ3 was a piece of junk.
EDIT: Scrolling down through the comments on the PS Blog, it will get a separate release. But they're not saying anything specific about release date or pricing yet. Judging by prior collection releases, I would figure a $15 price tag and a release date about a month after the retail version.

I have #2 & #3 as well. I wanna buy #1. I'm curious on why you didnt like #3, i thought it was good.
post #4 of 15
Thread Starter 
Update with YouTube trailer. Age gated so it wouldn't let me imbed here.

The comments confirm Killzone 1 will be available as a separate PSN purchase. Probably a month after the disc hits if they do what they've done before. I've played all three, but having the HD original on disc is tempting. Might have to splurge.

No one asked but I wonder if you can use custom music when you play against the bots? Hardly any of the devs use the feature, but it was cool in KZ2 to blow up some pixels with my own tunes going.
post #5 of 15
KZ2 still has some of the best MP on the PS3. KZ3 was trash, tired to move too much towards COD to appease that crowd, and failed like everyone else. Plus they somehow stunk up the netcode and VC.

KZ1:HD will be interesting and I'd def pick up the pack on sale to 100% the map pack trophies. Not full price thou.
post #6 of 15
Does anyone know if KZ1 or KZ2 will support 3D? I know KZ3 was 3D and I see the 3D logo on the box art but the press release does not make clear the level of 3D support across all the games.
post #7 of 15
Going just by campaign, Killzone 3 was great. I don't play MP so I can't comment on that aspect, but the COD series has nothing on Killzone in terms of campaign.
post #8 of 15
Thread Starter 
I think the word is no 3D for KZHD.

I'm disappointed at lack of multiplayer, just a TDM would have been fine. On PSN, Call of Duty Classic (2003) has multiplayer and it's based on a game that's a year older than Killzone (2004). Oh well, still a cool deal. I wanna see this thing run at a proper framerate, without the stuttering and input lag. I hope we'll see a result like SotC and people will rave about it.
post #9 of 15
Crash is right unfortunately, technical director of Guerilla Games Michiel van der Leeuw revealed a few more details for KZ1. Couldn't find anything more on KZ2 however.
Quote:
Killzone HD is on its own disc as part of the trilogy. It’s also available on its own, but only from the PS Store.

Controls:
Quote:
We’ve updated Killzone 1′s controls to be more in line with the rest of the series and to account for the fact that the SIXAXIS and DualShock 3 are of better quality than the original PlayStation 2 controller.

Playstation Vita Remote Play feature support:
Quote:
Unfortunately not, sorry

Graphics:
Quote:
Killzone HD is running at the same specs as the other two in the trilogy. It runs 30 FPS at 720p native without any frame drops]

Stereoscopic 3D support:
Quote:
No, KZ1 HD does not support 3D, sorry.

Offline multiplayer and the ability to earn trophies in the mode:
Quote:
Killzone 1 HD will have offline multiplayer against bots.

Yes, there are Trophies for offline multiplayer against bots too!

Online multiplayer and audio upgrade:
Quote:
Unfortunately there is no online multiplayer, but split-screen multiplayer modes are all there. The audio has been upgraded as well. They’ve been re-compressed at higher quality from the original recordings.

LINK
post #10 of 15
^^^ So they added their crappy controls to the first game, too. Smart move, Guerilla. No wonder their games outsell CoD and Battlefield and even Halo. Oh, wait, they don't even come close to doing that. Never mind then.
post #11 of 15
Quote:
Originally Posted by blklightning View Post

^^^ So they added their crappy controls to the first game, too. Smart move, Guerilla. No wonder their games outsell CoD and Battlefield and even Halo. Oh, wait, they don't even come close to doing that. Never mind then.
We have no one to blame but ourselves. There were so many loud and obnoxious voices complaining about the controls in KZ2 that they "fixed" them and then made a horribly pandering sequel with KZ3.
Quote:
Originally Posted by MA5CMPB 
I have #2 & #3 as well. I wanna buy #1. I'm curious on why you didnt like #3, i thought it was good.
Like Tyrant said, KZ2 is among the best multiplayer shooters. KZ3's multiplayer was simply dull and mediocre. And don't even get me started on how poorly designed KZ3's campaign was. I could (and have) gone on for pages. KZ2's campaign may not have had the most original level designs, but the (pre-patch) weapon mechanics, cover system, and enemy AI were unique, challenging, and fun. KZ2 was one of my favorite shooter campaigns this gen. In comparison, KZ3's campaign was flawed enough to be easily forgotten.

Regardless, I'm excited to replay KZ1 in HD. It's a horribly linear shooter, but I really like the setting. The tech outstripped the PS2's hardware and suffered from massive framerate issues, among other things. But the core shooting mechanics and AI hooked me (just like they did in KZ2). I'm hoping that whatever "improvements" they've decided to add to the shooting don't ruin the game. I hope we have an option whether to use them or not.

In light of what happened with KZ2 and more recently with Uncharted 3 and Mass Effect 3, I'm really not liking the way that developers are going back and changing fundamental mechanics/features in order to pander to internet noise. The seal's been broken, and now it seems to be what we can expect from AAA game design. Yet another sign of the end for big-budget releases.
Edited by confidenceman - 9/6/12 at 10:44pm
post #12 of 15
Quote:
Originally Posted by confidenceman View Post

In light of what happened with KZ2 and more recently with Uncharted 3 and Mass Effect 3, I'm really not liking the way that developers are going back and changing fundamental mechanics/features in order to pander to internet noise. The seal's been broken, and now it seems to be what we can expect from AAA game design. Yet another sign of the end for big-budget releases.

The internet is where people go to complain or troll mostly. Companies of all stripes need to somewhat filter their feedback from it, because it's already skewered.

KZ2 got a lot of hate for not being the arcade snappiness of COD, but in the end there was nothing wrong with it. It was just different. And changing it, stripping the MP of everything that made it unique, killed it as a viable options besides COD. In the end, if people want COD, they'll go play COD. Not sure why thats so hard for Devs to realize.

You either do something original, refine it and get better and noticed; or you copy and fail. Hell, even IW/Trey has been having trouble making their later iterations "like COD4"...
post #13 of 15
Quote:
Originally Posted by TyrantII View Post

You either do something original, refine it and get better and noticed; or you copy and fail.
Unfortunately, publishers see that noise and think: "We're failing because we're too original. We need to copy X or we'll continue to fail." Games have simply gotten too expensive. Pandering, derivativeness, and cowardly code changes are the price we all pay for awesome tech. rolleyes.gif

I really like the original "weight" (that some called "lag") to the weapons in KZ2. It set the game apart and gave it a unique tone. The "fix" was stupid and reactionary. Seeing them say they're going to change KZ1's controls, though, is on a whole other order of ugliness. It's as much a travesty as colorizing classic films. This is a game that's sat untouched for a while now. Games are defined by their mechanics. Change the mechanics, and you change the game. It's too soon to judge, but it sucks to see GG do this.

I can understand adding a few modern tweaks here and there to a game (inverted camera axes, for example). But once you start digging into the fine tuning and core controls, you open a nasty can of worms. At the very least, I hope they would have the decency to leave an "original control mode" toggle or something.
Edited by confidenceman - 9/7/12 at 9:08am
post #14 of 15
Thread Starter 
Killzone 2 controls are a polarizing topic. I got used to the feel and ended up not changing when they offered the option. I think they were trying to make KZ2 feel exactly like KZ1, but sluggish controls only feel right on a sluggish game like KZ1. The debate still rages on about KZ2 suffering from input lag or not, my take being there was just enough to be noticeable, so some adjusted and some didn't.

The big problem is a developer not sticking to its vision for their game. Major changes when there isn't a problem, just to satisfy a vocal minority, ends up satisfying no one (see Warhawk). Note to developers: Not everyone will like your game, so build a good one and the fans will come to you (see Field of Dreams lol).
post #15 of 15
Quote:
Originally Posted by Crash44 View Post

The big problem is a developer not sticking to its vision for their game. Major changes when there isn't a problem, just to satisfy a vocal minority, ends up satisfying no one (see Warhawk). Note to developers: Not everyone will like your game, so build a good one and the fans will come to you (see Field of Dreams lol).
So true I could cry.

The more developers try to appeal to a "mainstream" audience (whatever that means), the more they water down what makes their games unique or special--i.e. worth playing. Yes, the gaming industry is a "business," but game design is not. Or, at least, it shouldn't be. Thank goodness for designers with the cajones to stick to their visions--even when it means that sales aren't that high (I'm looking at you, Double Fine and Platinum Games and, yes, even Ubi Montreal).

The controls in KZ2 were indeed "devisive." But the solution to that isn't to pander to the naysayers. Have the guts to stick to your vision, even when people disagree. Once you begin capitulating to criticism, you only empower the vocal idiots who claim to speak for the "majority." And you no longer can rely on your integrity or creative vision to support you. All your compromise does is show that you don't trust your own ideas, or that your design decisions were utterly arbitrary. I lost respect for Guerilla Games when they did that, as I lost respect for BioWare (for changing the ending to ME3, among other things), the EA team behind Fight Night Champion (I'm still sore about the button thing), and I'm sure we could name others. It's choices like this that are making it harder for big-budget games to survive, not easier. Pandering serves no one's best interest.

/rant
Edited by confidenceman - 9/7/12 at 11:27am
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