Originally Posted by TonyDP
Ironically, Halo was originally supposed to be an RTS style game before Bungie decided to turn it into an FPS. So in a way, Halo Wars is truer to the game's original vision than any of the other entries.
I don't care for strategy games at all but the Halo license was enough for me to give the game a try and I found it accessible enough to play it through to the end. Graphically, its just a beautiful game to look at and the cinemas were also really well done.
Yes, I have seen the game renders of the early development. Thank God they chose to go the FPS route. The concept may have initially been RTS with a lot of effort towards that but that concept was abandoned. I must admit I'm surprised to hear someone call the Halo Wars gameplay beautiful, the cinematics on the other hand set the bar for the entire Halo series and I don't think they have been equaled yet but in what I find typical RTS fashion is the over compensation in the cinematics because the cinematics in no way represent the gameplay. WOW, although a different genre of gmae has the same problem, unfreakin' believable cinematics with basically cartoony graphics. Don't get me wrong, I know games like Call of Duty or Battlefield look more real than Halo, the FPS games but the Halo FPS games look a lot more real than Halo Wars or WOW.
I wish the studios that do these amazing cinematics would start doing more movies. Can you imagine a Halo animated movie done with the Halo Wars cinematic animation engine or a World of Warcraft movie that looks like the WOW cinematics. Of course a good story becomes a very important part. The Final Fantasy series at least broke the ground but I found the movies a bit boring, maybe that's just because I'm not a FF fan. The Resident Evil animated movies I liked more.Edited by Rod#S - 9/22/12 at 3:29pm