Quote:
Originally Posted by
WilliamGÂ

Second, I've never personally seen a movie where ghosting is caused by the mastering of the content. Not once. Not saying it's not possible, but I've never seen it.
Here's an experiment to try. Pick up a pencil and hold it up vertically about 4" from your eyes. Now focus your eyes across the room. You will see two images of the pen, which are different for each eye. The distance between them is the parallax.
Next, move the pen away from you while keeping your gaze fixed across the room. Notice that the two images of the pen grow closer together. So, the farther away an object is from your eyes...the less parallax.
OK. When I look at some 3D movie scenes, there is
more parallax in far-away objects than there is in objects that are closer to the viewer. That doesn't make any sense. In my experience it is these kinds of scenes where the crosstalk is most egregious...when there is more parallax in distant objects than there is in proximate objects.
I have to ask: if crosstalk is
not caused by mastering, i.e. issues with the content, but rather by the projector's/glasses limitations...then why does crosstalk come and go from scene to scene? If the equipment was faulty, one would think it would never perform properly, ever, on any content. But in the main, there is almost no crosstalk...only in certain scenes. In my view, the equipment is the control and the content is the variable.
Edited by HMenke - 1/12/13 at 2:27pm