Originally Posted by cemo62
so is it a shame for sony or not?
I don't know; we really need confirmation from plasmaowner that he was actually doing stereoscopic 3D on the Sony at 24p, and that there was not much ghosting in that mode. Would help if he also then ran the same game at 720/60p from his computer, and confirmed increased ghosting.
That'd then point to the increased frame rate causing the ghosting, which'd most likely be due to the faster required switching times, placing far too high demands on the panels.
Epson may have gotten around this with their 480Hz processing/line-doubling method, which helps to clear afterimages from the previous image (reducing ghosting).
But right now this is all speculation. If it is true, there's not much we can do about it, other than request Sony to allow 1080/24p or 720/24p frame-packed stereoscopic 3D output for their 3D games on the PS3. Take the frame-rate hit, but get less ghosting.
Or, they'd just have to use better panels or some other technology that helps clear the panels faster for fast switching rates (some form of dark frame insertion with 3D? though the brightness cost would be hard to swallow).
I wouldn't really hold my breath on either of those happening
OTOH, I think it behooves Sony to address the issue quickly/thoroughly, since they seem to be the ones pushing stereoscopic 3D games.