AVOID THIS GAME. Further thoughts on the retail version are posted here: http://www.avsforum.com/t/1433206/forza-horizon/60_60#post_22658920
In short, the game hates you as a player, is offensive, and is loaded with F2P mechanics in a full-retail package.
http://marketplace.xbox.com/en-US/Product/Forza-Horizon/66acd000-77fe-1000-9115-d8024d5309c9?nosplash=1
The demo for Forza Horizon just came out. It gives you about 45 minutes of gameplay if you also take the time to drive all the available roads.
What is Forza Horizon? It's Forza married to Burnout Paradise / Test Drive Unlimited. Given that Forza is my favorite track racer, and Test Drive Unlimited is my favorite open-world racer, this sounds like a great combination.
On the technical side, the game runs great. It runs at a very smooth 30fps instead of Forza 4's 60fps, but that is the tradeoff for a more open world. Of note is the variation in terrain and the "god rays" that the rising and setting sun cast around objects. I didn't notice any tearing when they were in play. By comparison, Borderlands 2 that I have been playing recently runs at a smooth 30fps until those light rays show up. Then it turns in to a 25fps no-vsync tearing mess. It proves that Playground has a certain level of technical mastery, and I appreciate that.
Gameplay? The handling is more arcade than Forza, but not nearly as much as Burnout. It actually feels pretty close to TDU in my estimation, at the settings that I selected. The over-load of driving settings from Forza 4 is still present, so you can probably tune it to be a bit more Forza 4 feeling for those fans. The world is fairly large, probably on the scale of Burnout Paradise. The demo lets you drive a total of 13 of the available 216 roads. At the rate of gameplay in the demo, I'd estimate 12 hours of driving before you see everything. That's probably more than Forza 4, about the same as Burnout, and far less than Test Drive Unlimited. Horizon also give you plenty of side quests to do it seems. Track down things to run over, speed traps, road discovery, etc.
The bad? Like Burnout Paradise, the game is a bunch of corridors. If it's not a road, then you aren't allowed to drive on it. One of the special things about Test Drive Unlimited is that it lets you drive anywhere you can fit a car. You see that mountain off in the distance? Want to park your car on top of it? Find a shallow enough slope to keep traction and go to town. This allowed for a lot of player-driven gameplay that we won't be able to do here. Also, TDU always found other players physically near you in the game-world to drop in to your game. I have heard nothing about this in Horizon.
In the end, Horizon looks to be more competent than TDU, but also a lot more sterile. I'm still pretty excited about it, and I did have a lot of fun driving around in it, but I wish they had hewn closer to TDU than to Forza 4.
Forza Horizon: Forza 4.5 with a better menu system.
Edited by darklordjames - 12/3/12 at 7:38pm
In short, the game hates you as a player, is offensive, and is loaded with F2P mechanics in a full-retail package.
http://marketplace.xbox.com/en-US/Product/Forza-Horizon/66acd000-77fe-1000-9115-d8024d5309c9?nosplash=1
The demo for Forza Horizon just came out. It gives you about 45 minutes of gameplay if you also take the time to drive all the available roads.
What is Forza Horizon? It's Forza married to Burnout Paradise / Test Drive Unlimited. Given that Forza is my favorite track racer, and Test Drive Unlimited is my favorite open-world racer, this sounds like a great combination.
On the technical side, the game runs great. It runs at a very smooth 30fps instead of Forza 4's 60fps, but that is the tradeoff for a more open world. Of note is the variation in terrain and the "god rays" that the rising and setting sun cast around objects. I didn't notice any tearing when they were in play. By comparison, Borderlands 2 that I have been playing recently runs at a smooth 30fps until those light rays show up. Then it turns in to a 25fps no-vsync tearing mess. It proves that Playground has a certain level of technical mastery, and I appreciate that.
Gameplay? The handling is more arcade than Forza, but not nearly as much as Burnout. It actually feels pretty close to TDU in my estimation, at the settings that I selected. The over-load of driving settings from Forza 4 is still present, so you can probably tune it to be a bit more Forza 4 feeling for those fans. The world is fairly large, probably on the scale of Burnout Paradise. The demo lets you drive a total of 13 of the available 216 roads. At the rate of gameplay in the demo, I'd estimate 12 hours of driving before you see everything. That's probably more than Forza 4, about the same as Burnout, and far less than Test Drive Unlimited. Horizon also give you plenty of side quests to do it seems. Track down things to run over, speed traps, road discovery, etc.
The bad? Like Burnout Paradise, the game is a bunch of corridors. If it's not a road, then you aren't allowed to drive on it. One of the special things about Test Drive Unlimited is that it lets you drive anywhere you can fit a car. You see that mountain off in the distance? Want to park your car on top of it? Find a shallow enough slope to keep traction and go to town. This allowed for a lot of player-driven gameplay that we won't be able to do here. Also, TDU always found other players physically near you in the game-world to drop in to your game. I have heard nothing about this in Horizon.
In the end, Horizon looks to be more competent than TDU, but also a lot more sterile. I'm still pretty excited about it, and I did have a lot of fun driving around in it, but I wish they had hewn closer to TDU than to Forza 4.
Forza Horizon: Forza 4.5 with a better menu system.
Edited by darklordjames - 12/3/12 at 7:38pm













Absolutely absurd, and shows a lack of immagination on the developers part.