Hello,
Reading several academic scientific papers -- it is easy to come to the conclusion that vast majority of motion blur on _recent_ LCD panels is caused by eye tracking motion rather than pixel persistence.
On very new LCD's, most pixel persistence is now only a tiny fraction of a refresh. Motion blur on LCD displays occurs due to several factors, including pixel persistence and eye tracking. Recently, with today’s faster LCD’s, pixel persistence now only has a minor factor in motion blur. Pixel persistence ceases to be a dominating factor during the first few milliseconds (e.g. 2 milliseconds) of a single refresh (e.g. 16 milliseconds for 60Hz refresh). Although there's some residual persistence after the first few milliseconds, it is now mostly gone well before half a refresh cycle, and thus contributes far less than half of the motion blur found in today's modern LCD displays. In many new 3D 120Hz displays, nearly all the residual persistence is now gone between refreshes, since they must clearly show alternate frames for 3D active shutter glasses.
LCD's are sample-and-hold displays: They illuminate each refresh continuously & statically for the whole refresh. Continuous eye movement during tracking moving objects, causes the static image of each LCD refresh to be blurred across your retina, before the next refresh steps the image forward in the next frame. Your eyes are continuously moving, even during the middle of a continuously-illuminated LCD refresh. A human eye, even with saccades and imperfect tracking motion, is still in continuous movement when tracking moving objects on a LCD display. The sample-and-hold nature of LCD is observed can be seen in a high-speed camera video of LCD vs CRT refreshing). The image stepping effect, during each refresh, of a sample-and-hold display, produces a motion blur effect that's still noticed in fast motion even at high framerates. This is eye-tracking based motion blur, and is explained in several academic papers below. This motion blur factor persists even well beyond 120Hz, which is why even 120Hz LCD’s still have more motion blur than even a regular 60Hz CRT.
In summary: LCD's are sample-and-hold displays, so they illuminate each refresh continuously & statically for the whole refresh, while CRT flickers during their refresh.
Thus, the dominant factor of motion blur is now caused by eye tracking motion (for newer LCD's).
The distinction between eye-tracking based motion blur, and pixel persistence based motion blur, is explained in several scientific/academic papers, including:
Dynamic-Scanning Backlighting Makes LCD TV Come Alive
http://www.informationdisplay.org/issues/2005/10/art6/art6.htm
LCD motion-blur analysis, perception, and reduction using synchronized backlight flashing
http://adsabs.harvard.edu/abs/2006SPIE.6057..213F
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
http://www.mpi-inf.mpg.de/resources/3DTemporalUpsampling/3DTemporalUpsampling.pdf
(See section 3, and Figure 1 -- it also covers non-interpolation related factors)
There are still many people who disagree about the existence of such a distinction, despite scientific proof, and manufacturers already know about the distinction.
[Edited to add] In many older LCD technologies, pixel persistence is the major motion blur barrier and cannot be bypassed. However, recently the scales have tipped -- this is no longer true anymore for modern LCD panels. Pixel persistence disadvantage of LCD (influences motion blur) is different from the continuous-backlight motion disadvantage of LCD (influences eye tracking motion blur). These are two separate disadvantageous traits of LCD from a motion quality perspective. It is important to understand the difference between the two. What is harder to understand is which factor dominates. Recent research has discovered that the dominating factor has tipped -- pixel persistence is no longer the dominant cause.
Comments?
Edited by Mark Rejhon - 2/22/13 at 11:53am
Reading several academic scientific papers -- it is easy to come to the conclusion that vast majority of motion blur on _recent_ LCD panels is caused by eye tracking motion rather than pixel persistence.
On very new LCD's, most pixel persistence is now only a tiny fraction of a refresh. Motion blur on LCD displays occurs due to several factors, including pixel persistence and eye tracking. Recently, with today’s faster LCD’s, pixel persistence now only has a minor factor in motion blur. Pixel persistence ceases to be a dominating factor during the first few milliseconds (e.g. 2 milliseconds) of a single refresh (e.g. 16 milliseconds for 60Hz refresh). Although there's some residual persistence after the first few milliseconds, it is now mostly gone well before half a refresh cycle, and thus contributes far less than half of the motion blur found in today's modern LCD displays. In many new 3D 120Hz displays, nearly all the residual persistence is now gone between refreshes, since they must clearly show alternate frames for 3D active shutter glasses.
LCD's are sample-and-hold displays: They illuminate each refresh continuously & statically for the whole refresh. Continuous eye movement during tracking moving objects, causes the static image of each LCD refresh to be blurred across your retina, before the next refresh steps the image forward in the next frame. Your eyes are continuously moving, even during the middle of a continuously-illuminated LCD refresh. A human eye, even with saccades and imperfect tracking motion, is still in continuous movement when tracking moving objects on a LCD display. The sample-and-hold nature of LCD is observed can be seen in a high-speed camera video of LCD vs CRT refreshing). The image stepping effect, during each refresh, of a sample-and-hold display, produces a motion blur effect that's still noticed in fast motion even at high framerates. This is eye-tracking based motion blur, and is explained in several academic papers below. This motion blur factor persists even well beyond 120Hz, which is why even 120Hz LCD’s still have more motion blur than even a regular 60Hz CRT.
In summary: LCD's are sample-and-hold displays, so they illuminate each refresh continuously & statically for the whole refresh, while CRT flickers during their refresh.
Thus, the dominant factor of motion blur is now caused by eye tracking motion (for newer LCD's).
The distinction between eye-tracking based motion blur, and pixel persistence based motion blur, is explained in several scientific/academic papers, including:
Dynamic-Scanning Backlighting Makes LCD TV Come Alive
http://www.informationdisplay.org/issues/2005/10/art6/art6.htm
LCD motion-blur analysis, perception, and reduction using synchronized backlight flashing
http://adsabs.harvard.edu/abs/2006SPIE.6057..213F
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
http://www.mpi-inf.mpg.de/resources/3DTemporalUpsampling/3DTemporalUpsampling.pdf
(See section 3, and Figure 1 -- it also covers non-interpolation related factors)
There are still many people who disagree about the existence of such a distinction, despite scientific proof, and manufacturers already know about the distinction.
[Edited to add] In many older LCD technologies, pixel persistence is the major motion blur barrier and cannot be bypassed. However, recently the scales have tipped -- this is no longer true anymore for modern LCD panels. Pixel persistence disadvantage of LCD (influences motion blur) is different from the continuous-backlight motion disadvantage of LCD (influences eye tracking motion blur). These are two separate disadvantageous traits of LCD from a motion quality perspective. It is important to understand the difference between the two. What is harder to understand is which factor dominates. Recent research has discovered that the dominating factor has tipped -- pixel persistence is no longer the dominant cause.
Comments?
Edited by Mark Rejhon - 2/22/13 at 11:53am
























