Quote:
Originally Posted by Mark Rejhon 

At 120fps@120Hz, a 1/30second camera exposure captures 4 refreshes. All 4 refreshes are stacked on each other, because the pursuit camera is moving in sync with the 120fps@120Hz moving object at a 1/30second camera exposure. The brief backlight flash prevents tracking-based motion blur.
There is extremely little leftover ghosting caused by pixel persistence (virtually invisible to the human eye), since nearly all (>99%+) pixel persistence ghosting & overdrive artifacts are kept unseen by the human eye, while the backlight is turned off between refreshes. The backlight strobe flash length, measured to be 1.5ms by TFT Central, is more than 90% shorter than a 60Hz refresh (16.7ms). The LightBoost 10% setting uses 1.5ms strobe flashes, while the LightBoost 100% setting uses 2.4ms strobe flashes. This is still greatly shorter than even a 120Hz refresh (8.3ms)! As a result, motion clarity on a LightBoost monitor is comparable to a CRT display.


At 120fps@120Hz, a 1/30second camera exposure captures 4 refreshes. All 4 refreshes are stacked on each other, because the pursuit camera is moving in sync with the 120fps@120Hz moving object at a 1/30second camera exposure. The brief backlight flash prevents tracking-based motion blur.
There is extremely little leftover ghosting caused by pixel persistence (virtually invisible to the human eye), since nearly all (>99%+) pixel persistence ghosting & overdrive artifacts are kept unseen by the human eye, while the backlight is turned off between refreshes. The backlight strobe flash length, measured to be 1.5ms by TFT Central, is more than 90% shorter than a 60Hz refresh (16.7ms). The LightBoost 10% setting uses 1.5ms strobe flashes, while the LightBoost 100% setting uses 2.4ms strobe flashes. This is still greatly shorter than even a 120Hz refresh (8.3ms)! As a result, motion clarity on a LightBoost monitor is comparable to a CRT display.
Observe the leftmost end of the bottommost image. You do see a very faint dot to the left of the line of white dots (in the red base). That's an example of the tiny remnant pixel persistence the human eye sees. This pursuit camera photographic proof, proves that the vast majority of pixel persistence (roughly ~99%) is successfully hidden from the human eye -- completely unseen by the human eye.
Please explain these physics.
I have sent you a PM to the Blur Busters Motion Tests, with a VIP invite.[/quote]
Couple of verifications I need:
1. Is the camera a film or digital? This by itself doesn't necessarily matter at all, but I'd like to know. Discrete mechanisms (even when assuming a wide open shutter for 1/30th of a second) can cause beat frequencies against each other depending upon exactly what is being done to cause the 1/30th of a second effective shutter. Even CCD and CMOS arrays are scanned internally I think, so I'm simply curious about that.
2. When the backlight strobe length is measureed by TFT central is that for the entire frame, or is that for each of the individual pixels. That is, is it possible in this scenario for the pixels to be flashing for a much shorter time than the entire frame seems to be? Is the top of the frame drawn and kept there while the rest of the frame is drawn as well, or does it have a much briefer strobe to it?
All that aside, isn't what you just shown proof that by limiting the pixel persistence you get a clearer picture?















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