Now that Nvidia added support for Quad-Display on the new k5000 Quadro graphic card (and i hope also to those Kepler's that are still to come) i'm trying to figure out how to build a stereoscopic 3D CAVE projected system that uses NVidia 3D Vision Surround tech with both Direct 3D and OpenGL applications. The thing i want to do is something similar to the one in the link above, but much more complex.
On the Nvidia web site you can find out (about k5000 Quadro graphic card):
<<Quad-Display Support in the All-new display engine drives up to four displays simultaneously and fully supports the next generation Display Port 1.2 standard capable of resolutions such as 3840x2160 @60Hz, making it easy to deploy multiple displays across a desktop, build an expansive digital signage wall, or create a sophisticated stereoscopic 3D CAVE environment.>>
Anyway, i'm not getting how i'm supposed to connect the graphic card to 3 (or even 4!) 3D Vision Ready projectors, as, for what i see, they all have VGA and/or HDMI inputs. I'm aware there's no DVI-1080p 3D Vision Ready projector on the market till now, and i can live whit that, but i thought there should be at least one DVI-720p (or about that) projector available! I'm also aware of the fact i can adapt a DVI-I to VGA with a standard adapter and that should work fine with 3D Vision. But what about the Display Ports on the graphic card? Not to talk about the DVI-D which seems really useless whit 3D Vision Ready projectors...
in the video above they've adapted the DVI ports of the GTX 590 to the HDMIs of Acer Projectors.
Let's consider other graphic cards, is it possible to adapt also DVIs or Display Ports to VGA or HDMI?
I'm really not getting the whole adapting thing...