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At the moment, but it's just a matter of time before they are capable. A couple months back Onkyo 818 receivers were being discounted to between $600-700, and they have the acoustic processing horsepower to properly deal with 9.1 channels, using the most advanced version of Audyssey room correction (XT32). With that in mind, the idea of processing just 2 more channels and selling it for a little less than the 818 doesn't seem unreasonable in the near future. Certainly more likely than Atmos technology (that you're planning your set-up around) ever showing up in a $600 receiver any time soon. Height and wide channels are here (have been for the last couple years). By comparison, Atmos is wishful thinking.
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For the same reason you scale standard-def sources to your high-def television, producing some sort of pixels pulled out by some calculated algorithm of what the video processor thinks should be there (to paraphrase your description). Or are you a purist and only use a 480x720 grid of pixels in the middle of your hi-def display when viewing standard def sources?Matrix extraction has been a part of consumer surround sound since its inception in 1970 with quadraphonic recordings, and continues to be so even in the discrete multi-channel era, as people scale the number of channels in the source to the number of speakers in their set-up. People who got into surround sound after 5.1 content became available in 1995 tend to be hung up on discrete channels, not sure how the previous 25 years of surround sound could have been possible (let alone successful) with just matrix technology, often making it obvious that their criticisms of surround processing are based on inexperience with those technologies.
The reason some people find matrix extraction useful is because it can help stabilize imaging, improve directionality and provide greater envelopment. For example: extracting a centre output from a stereo signal means that you no longer have to rely on phantom imaging for centre-imaged sounds in the recording. Rather than being locked into a sweet spot exactly between your L/R speakers, you can sit anywhere and still hear vocals image at the centre of the soundstage. Same for phantom imaging between the front and surround speakers: a pair of wide speakers keeps those sounds at the intended location, even when the listeners aren't sitting in the sweet spot. And it is impossible for a single pair of surround speakers to be at your sides AND behind you AND above you simultaneously. To get that sort of envelopment, additional speakers are needed.
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It wasn't "just for the Hell of it", it was because many studio engineers weren't yet aware of what was possible with an additional delivery channel. They mixed asthough they simply had another channel: some stuff went into one channel, other things went into the other channel. But the moment they discovered what 2 channels were capable of, you started seeing recordings where sounds were mixed to both channels to create a soundstage with imaging at various points across its width.
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Again, not everyone is hung up on discrete channels, any more than everyone has abandoned standard def sources. People are buying 4K displays even if there isn't any 4K content, just as people using 11-speaker set-ups even if there is no content with that many discrete channels (there are 11.1-channel Blu-rays, like 'Expendables 2' and 'Dredd', but those use a combination of discrete and matrix encoding).Originally Posted by TMcG 
The real answer is that IF there is a talented sound designer that can create an enhanced experience through the use of four additional DISCRETE channels, then so-be-it. But given the lack of discrete material, having a processor analyze a signal and extract "something" for the sole purpose of playing "something" and calling it better is a bit ludicrous.

The real answer is that IF there is a talented sound designer that can create an enhanced experience through the use of four additional DISCRETE channels, then so-be-it. But given the lack of discrete material, having a processor analyze a signal and extract "something" for the sole purpose of playing "something" and calling it better is a bit ludicrous.
If matrix extraction is "ludicrous", then you apparently believe the same about the first quarter-century of surround sound. Can't share your sentiment, considering I had migrated to a 7.1-speaker layout a few years before there was any 5.1 material available, so I don't have the aversion to matrix technology that you do.






















