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Far Cry 3 - Page 4

post #91 of 149
I'm curious as to what choice you guys made at the end. I don't want to spoil it for anybody but I have been surprised by the choice some of my friends have made.
post #92 of 149
Quote:
Originally Posted by Budracin8 View Post

I'm curious as to what choice you guys made at the end. I don't want to spoil it for anybody but I have been surprised by the choice some of my friends have made.
I posted this in another thread, but here's what I said then:

I really liked Far Cry 3, story and all. I had read many reviewers and gamers who thought that the story petered out towards the end, but I couldn't disagree more.

As for the ending, Warning: Spoiler! (Click to show)
I chose the obviously "good" ending. But unlike most other games that give you a binary choice at the end, I felt like this one was earned. Basically, the choice was like Neo's in the Matrix: do I take the red pill and acknowledge the "moral truth" of my actions in the game, or do I take the blue pill and lose myself to the "fantasy" of the game? I actually stopped and thought through my choice for a good couple of minutes.
Brilliant. Fits with the game's constant interplay between game and reality. Reminded me a lot of Stephen Donaldson's Thomas Covenant books, actually.

My only problem was the unbalanced crafting and upgrades. But once I restarted the game and committed to playing the game without using those things, it was absolutely awesome.
post #93 of 149
I agree re: the crafting and such. I played on max difficulty but found that the crafting and upgrades became overpowered (to an extent). I really enjoyed it though as a whole.
Warning: Spoiler! (Click to show)
As far as the ending I also chose the moral/good choice but also had to sit and think about it. Although your friends and GF weren't the greatest people I couldn't see killing them just for a piece. Even though Citra was pretty hot for a game
post #94 of 149
I dug the crafting. Carrying one weapon at a time sucked. Only part I didn't care for was once you crafted everything the animals were useless and hides were annoying to sell. Could have kept some animals for the second island.

I chose what I will call the good ending and watched the other on YouTube. Did not regret my choice either.

Will end up tackling this again sometime but I'm not big on stealth so that aspect was kind of annoying for me. I'd rather barge in guns blazing and annihilate everything.

As far as achievemts I'm kind of surprised there isn't one for collecting everything and completing all the missions. With only one playthrough I only had about a half dozen left to pick up when I finished. This is really easy to complete all of them. No crazy amount of time to collect all the relics required.
post #95 of 149
Finished the main story this weekend, what a blast! I chose the good ending. I got it on sale but I'd pay full price for this game. Definitely worth picking up if you don't have it.
post #96 of 149
First of all, thanks to everyone using the spoilers bracket. I still have no idea what the ending of this game is like and am excited to finally find out!

I also dug the crafting and the skill upgrades. I didn't think that it took away from the game, the skill points to me added to the fact that you're becoming a more powerful, confident "warrior", and the hours spent in combat are translated into "real world" abilities.

The crafting and skinning stuff I enjoyed as well, it just wasn't fleshed out (no pun intended) enough. I got hooked on the hunting, so I upgraded all of my stuff very early in the game. A bummer, since animals have no real value now (other than selling). I also wish the trinkets did something. At first when I picked up stuff I was actually saving things, wondering if they might be specific items needed for later quests. Once I found out they were all only to be used for selling, it made me wonder why they even put the time into creating so many different types if "items". That makes it feel like there was a different idea behind what they eventually became.

The crafting is still nifty to me, although I never used some of the "potions" since they were rendered redundant by the map. For example, the vial that let's you see plants isn't really useful since you can see them via the map (if purchased), and they glow and flash like beacons.

The achievements are a little odd, but I suppose I can't complain. Question about co-op, do those missions overlap what's going on in SP? If I play co-op with a friend, will I spoil any of the game for either of us?

Anyway, overall the game is really fantastic. Although I can complain about the crafting and hunting, it's not like I'm not enjoying it anyway1

-JR
post #97 of 149
The coop takes place before the main story and really doesn't do much but lay out groundwork for some conversations you hear during the campaign. No spoilers at all that I remember.

Nice thing, or curse depending on pov, is that the coop shares multi classes so you can level them pretty quick from coop. That said you get a lot more stuff to decrypt from coop than multi. So running through coop over and over isn't a bad thing. Coop can be played with randoms so that helps too.
post #98 of 149
Quote:
Originally Posted by JuiceRocket View Post

I also dug the crafting and the skill upgrades. I didn't think that it took away from the game, the skill points to me added to the fact that you're becoming a more powerful, confident "warrior", and the hours spent in combat are translated into "real world" abilities.
That would be fine, but most abilities and items were available far too early in the game IMO.
post #99 of 149
Quote:
Originally Posted by confidenceman View Post

That would be fine, but most abilities and items were available far too early in the game IMO.

I agree with you on that. I spent my time on the first island, and before I moved to the 2nd I'd maxxed out the skill tree. Without the drive to get XP by taking out camps undetected, or chaining takedowns, the game has kinda lost a bit of it's sparkle. Now I'm just churning through the last few outposts so I can get the island safe, and then I'll focus on the main mission.

If the skills had been limited on the first island, along with animals/crafting, it'd make the 2nd island much more interesting.

-JR
post #100 of 149
Quote:
Originally Posted by JuiceRocket View Post

If the skills had been limited on the first island, along with animals/crafting, it'd make the 2nd island much more interesting.
It would have made more sense story-wise, too. The transition to the 2nd island also marks your transformation into a video game superhero. It would have made a lot more sense to save most of the super-cheap skills, crafted items, and weapons until then. ...but these days, people don't want challenging games. They want to turn a game on, push some buttons, blow some stuff up, kill some dudes, and finish the game. It's a shame.

What's funny, though, is that this game is an indictment of that mentality--as the ending reminds us--but nevertheless, it sells out to it almost completely.
post #101 of 149
Quote:
Originally Posted by confidenceman View Post

It would have made more sense story-wise, too. The transition to the 2nd island also marks your transformation into a video game superhero. It would have made a lot more sense to save most of the super-cheap skills, crafted items, and weapons until then. ...but these days, people don't want challenging games. They want to turn a game on, push some buttons, blow some stuff up, kill some dudes, and finish the game. It's a shame.

Good points. In addition, there is no challenge ramp up on the second island. Sure, you have new characters, but they're no deadlier than they were on the first island. And, by this time, even if you haven't ramped up your skills, you're so used to how the game plays that taking on a camp isn't really much of a challenge. It doesn't help that you're able to walk around even more freely than you could on the first island without attracting any attention.

Regardless, I'm still enjoying the game. Unfortunately, the explore crave that had me going on the first island has worn off, and now I'm grinding a bit to finish up the game. I'm still really interested to see what this mystery ending is all about. smile.gif

-JR
post #102 of 149
This game really felt like it could have been a lot more epic. I'm not at all saying it didn't warrant the reviews just that it had more potential. They could have put more crafting in, more reasons to explore, and more involved loot. Fleshed out more it could have been Skyrim or GTA scale and clock in at 80 hours.
post #103 of 149
Quote:
Originally Posted by JuiceRocket View Post

Regardless, I'm still enjoying the game. Unfortunately, the explore crave that had me going on the first island has worn off, and now I'm grinding a bit to finish up the game. I'm still really interested to see what this mystery ending is all about. smile.gif

-JR
If it's any comfort, the second island doesn't have the same payoffs for exploring. None of those elaborate cave systems, etc., that you find when doing the idol hunting on the first island. Honestly, the game would have been a lot better without such a big second island altogether.
post #104 of 149
Quote:
Originally Posted by confidenceman View Post

If it's any comfort, the second island doesn't have the same payoffs for exploring. None of those elaborate cave systems, etc., that you find when doing the idol hunting on the first island. Honestly, the game would have been a lot better without such a big second island altogether.

Right, I totally agree on all points. It doesn't help that you spend so much of the game on the first island. I finally finished the game with around 45 hours put into it, but 35 of those were on the first island.

The side missions and relic hunting were fun on the first island, but on the second I avoided all of them, since it was clear they really had no overall relevance on the game. Since the only thing tied to them was XP, and I maxed out on my XP on the first island, the relics served no purpose. Far better done was the "letters of the lost", since I enjoyed uncovering the mystery that went along with them. That could have been even cooler, but it least it had a purpose and character. The relics didn't tie into anything, and since all you found was #45 of 120, with nothing to it, it didn't keep you interested.

Now it's time to give public co-op a go. I'll see how that treats me.
Warning: Spoiler! (Click to show)
At the end of the game I chose the "good" option, for the same reasons others posted. To kill them would be to succumb to the madness of pride/hubris, and how could I kill someone in cold blood when they did nothing to anyone on the island? I looked up the alt ending online and found that to be fairly fitting.

Back to the point though, this game really should have just been one island. There was no reason to go into the second. The other huge problem I had is that Warning: Spoiler! (Click to show)
I found Hoyt annoying, and I really had nothing against him. Vaas was awesome because he had a personal connection with you - he killed your family members, and was out right crazy. Again, spending 35 hours on the first island rescuing your friends and dealing with Vaas, why even introduce a second "main" bad guy? I never connected/cared about Hoyt, at this point I just wanted to finish up the game.

Anyway, I did enjoy the game. I'll probably give it a "realistic" attempt, but I can't picture myself finishing it a second time. Now it's on to Dishonored, which is already proving to be a tough transition from the "realism" of Far Cry 3 to the comic book style of Dishonored.

-JR
post #105 of 149
^^^Yup.
Quote:
Originally Posted by JuiceRocket View Post

Anyway, I did enjoy the game. I'll probably give it a "realistic" attempt, but I can't picture myself finishing it a second time. Now it's on to Dishonored, which is already proving to be a tough transition from the "realism" of Far Cry 3 to the comic book style of Dishonored.
Good luck. I've tried now five or six times to get into Dishonored. I'm a huge fan of stealth games (Thief is one of my all-time faves), but I just can't get into it. As strange as it sounds, I think Far Cry 3 actually does a better job with the stealth mechanics and AI detection than Dishonored does.
post #106 of 149
I loved Dishonored. Realism? No, but I just approached it as a cool adventure and didn't concern myself with "reality".
post #107 of 149
Quote:
Originally Posted by confidenceman View Post

^^^Yup.
Good luck. I've tried now five or six times to get into Dishonored. I'm a huge fan of stealth games (Thief is one of my all-time faves), but I just can't get into it. As strange as it sounds, I think Far Cry 3 actually does a better job with the stealth mechanics and AI detection than Dishonored does.

Thief is also one of my all-time faves! Some of the best early game quotes ever, "What's that noise? Oh, boy, sound like someone needs a good beating!"

Granted, I haven't really done anything in Dishonored (I'm still trying to escape), but I don't get how sometimes I get a prompt to do a take down, but others I don't. It's a little odd, and I agree, the AI detection seems a bit wonky. Not a great sign that it seems this way after only 5 or 6 guards.
Quote:
Originally Posted by Budracin8 View Post

I loved Dishonored. Realism? No, but I just approached it as a cool adventure and didn't concern myself with "reality".

Right, I suppose it's less around the realism of weapon weight, and physical limitations to jumping or the like, it's more the art/visual direction that moves away from the realism. I'm just having a tough time with the way it looks and feels, which is cartoony. Not a bad thing, just different than what I was expecting. This is one of the few games I did very little research on before I bought it, so I didn't catch the visual style before turning it on.

Back to Far Cry 3 - is there anyone out there who'd like to play through the co-op sessions with me? Are public co-op sessions fun?

-JR
post #108 of 149
Quote:
Originally Posted by JuiceRocket View Post

Back to Far Cry 3 - is there anyone out there who'd like to play through the co-op sessions with me? Are public co-op sessions fun?

Feel free to send me a friend request (gamertag is BiffCo). I'm normally on fairly late (midnight EST), but I'd be down for some co-op.
post #109 of 149
I'd be up for more coop. The multi is about dead I think and I didn't get my fill yet. Public coop isn't bad. For cheevos you just need to finish each chapter, difficulty doesn't matter. There are odd difficulty spikes in the middle chapters though.

Lord Xars Nexus if you want to play. I'm on at odd times through the week and weekend. Depends on the wife biggrin.gif
post #110 of 149
Quote:
Originally Posted by Big Brad View Post

Feel free to send me a friend request (gamertag is BiffCo). I'm normally on fairly late (midnight EST), but I'd be down for some co-op.

I'm on the West coast, so I go on super late EST (usually around 1am EST). I'll send you a friend request anyway, just in case your up that late.
Quote:
Originally Posted by lordxar5 View Post

I'd be up for more coop. The multi is about dead I think and I didn't get my fill yet. Public coop isn't bad. For cheevos you just need to finish each chapter, difficulty doesn't matter. There are odd difficulty spikes in the middle chapters though.

Lord Xars Nexus if you want to play. I'm on at odd times through the week and weekend. Depends on the wife biggrin.gif

Sounds good, does the late timing I posted above work for you?

-JR
post #111 of 149
Quote:
Originally Posted by JuiceRocket View Post

I'm on the West coast, so I go on super late EST (usually around 1am EST). I'll send you a friend request anyway, just in case your up that late.

I should clarify: I normally get online around midnight and stay on until 4am-5am EST.
post #112 of 149
Depends on the day really but I've been known to stay up late!
post #113 of 149
Finished this tonight, great game! Thoughts on ending:
Warning: Spoiler! (Click to show)
Glad I went with the good ending, don't like that he stays on the island though. I thought the second island was okay, more open and safer travel, but enemies do more damage. However, I do agree that having Hoyt as the second villain was weak. Would have preferred that you get Hoyt mid-game so that they could end with Vaas.
post #114 of 149
You guys seems to be all talking about the SP. How's the MP? Are there a lot of people playing MP these days? I'm thinking of picking up a new game but I don't really play SP campaign or eve co-op with games normally.
post #115 of 149
Quote:
Originally Posted by ultracat View Post

You guys seems to be all talking about the SP. How's the MP? Are there a lot of people playing MP these days? I'm thinking of picking up a new game but I don't really play SP campaign or eve co-op with games normally.

I've only played a few games of MP, so take that into consideration.

I've only given Team Deathmatch and Transmission a go. The MP seemed to have plenty of players when I was gaming (this was about a month ago), I had no problem getting into a full server. The gameplay felt pretty good, but a bit off - maybe clumsy would be the right word. It just doesn't feel as precise as CoD or even BF3, which you could argue feels pretty clumsy. You can revive much like in other games (feels much like ME3 revive), weapons feel pretty good, and it's a fairly chaotic scene. Transmission feels like Headquarters, and I found it more fun that TDM. There is a nifty "kill cam" element that let's you see who killed you and how.

Two things surprised me when I first played - a) the number of low level characters like myself was a bit of a shock, and b) it feels like there is a lot of aim assist. Neither were bad, just different.

I like the MP, but I haven't gotten into it enough and when I play MP keep getting sucked into ME3. smile.gif

-JR
post #116 of 149
ok thanks. sounds like a pass for me...
post #117 of 149
Quote:
Originally Posted by ultracat View Post

ok thanks. sounds like a pass for me...

I remember seeing previews of the MP likening it to be up there with CoD/BF3, but it's not. If you're used to playing MP, it doesn't hurt to give it a shot. I did really well each game, not sure why, but it seemed like most of the players were either new to FPS MP, or just playing in a different manner than I'm used to.

-JR
post #118 of 149
I just picked this up on demand and man, what did I miss here? This game should of been a day one purchase. Love it. Has a few weak moments (the walking real slow during the mushroom quest that is just frustrating instead of interesting). But overall, I love the crafting and finding things. Great game!
post #119 of 149
Quote:
Originally Posted by WilliamR View Post

I just picked this up on demand and man, what did I miss here? This game should of been a day one purchase. Love it. Has a few weak moments (the walking real slow during the mushroom quest that is just frustrating instead of interesting). But overall, I love the crafting and finding things. Great game!

It really is a great game, some issues aside. I thoroughly enjoyed it.
Quote:
Originally Posted by Big Brad View Post

I should clarify: I normally get online around midnight and stay on until 4am-5am EST.

Send you an invite (my gamertag is SKULLFACE).

-JR
post #120 of 149
Welcome back to the 80s....

Far Cry 3: Blood Dragon DLC:

http://www.gametrailers.com/videos/j3d0g5/far-cry-3-blood-dragon-debut-trailer
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